Weakness Policy: Difference between revisions
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The '''Weakness Policy''' (Japanese: '''じゃくてんほけん''' ''Weakness Insurance'') is a type of consumable [[held item]] introduced in [[Generation VI]]. It raises the holder's {{stat|Attack}} and {{stat|Special Attack}} if it is hit by a [[super effective]] move. | The '''Weakness Policy''' (Japanese: '''じゃくてんほけん''' ''Weakness Insurance'') is a type of consumable [[held item]] introduced in [[Generation VI]]. It raises the holder's {{stat|Attack}} and {{stat|Special Attack}} if it is hit by a [[Type#Type effectiveness|super-effective]] move. | ||
==In the core series games== | ==In the core series games== | ||
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===Effect=== | ===Effect=== | ||
If the holder is hit by a [[super effective]] move, it consumes the Weakness Policy and its {{stat|Attack}} and {{stat|Special Attack}} are increased by two stages each. | If the holder is hit by a [[Type#Type effectiveness|super effective]] move, it consumes the Weakness Policy and its {{stat|Attack}} and {{stat|Special Attack}} are increased by two stages each. | ||
A Pokémon with {{a|Contrary}} will have its Attack and Special Attack lowered by two stages instead | A Pokémon with {{a|Contrary}} will have its Attack and Special Attack lowered by two stages instead unless it is hit by a super-effective move from a Pokémon with {{a|Mold Breaker}}. | ||
It does not activate if the holder already has both +6 Attack and +6 Special Attack stat stages (unless its Ability is {{a|Contrary}}, in which case it will not activate if the holder has both -6 Attack and -6 Special Attack stat stages). It does not activate if the holder is {{cat|protection moves|protected}} from or unaffected by the super effective move (e.g. due to {{a|Telepathy}}). {{cat|Moves that deal direct damage|Fixed-damage moves}} (such as {{m|Seismic Toss}} or {{m|Mirror Coat}}) will never activate the Weakness Policy, even if the move's type is supereffective on the holder. | It does not activate if the holder already has both +6 Attack and +6 Special Attack stat stages (unless its Ability is {{a|Contrary}}, in which case it will not activate if the holder has both -6 Attack and -6 Special Attack stat stages). It does not activate if the holder is {{cat|protection moves|protected}} from or unaffected by the super-effective move (e.g. due to {{a|Telepathy}}). {{cat|Moves that deal direct damage|Fixed-damage moves}} (such as {{m|Seismic Toss}} or {{m|Mirror Coat}}) will never activate the Weakness Policy, even if the move's type is supereffective on the holder. | ||
If multiple Pokémon each holding a Weakness Policy are hit by a super effective move at once, each hit Pokémon will consume its Weakness Policy before {{a|Symbiosis}} transfers any item (including Weakness Policies). | If multiple Pokémon each holding a Weakness Policy are hit by a super-effective move at once, each hit Pokémon will consume its Weakness Policy before {{a|Symbiosis}} transfers any item (including Weakness Policies). | ||
===Description=== | ===Description=== |
Revision as of 02:23, 8 September 2023
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The Weakness Policy (Japanese: じゃくてんほけん Weakness Insurance) is a type of consumable held item introduced in Generation VI. It raises the holder's Attack and Special Attack if it is hit by a super-effective move.
In the core series games
Price
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Effect
If the holder is hit by a super effective move, it consumes the Weakness Policy and its Attack and Special Attack are increased by two stages each.
A Pokémon with Contrary will have its Attack and Special Attack lowered by two stages instead unless it is hit by a super-effective move from a Pokémon with Mold Breaker.
It does not activate if the holder already has both +6 Attack and +6 Special Attack stat stages (unless its Ability is Contrary, in which case it will not activate if the holder has both -6 Attack and -6 Special Attack stat stages). It does not activate if the holder is protected from or unaffected by the super-effective move (e.g. due to Telepathy). Fixed-damage moves (such as Seismic Toss or Mirror Coat) will never activate the Weakness Policy, even if the move's type is supereffective on the holder.
If multiple Pokémon each holding a Weakness Policy are hit by a super-effective move at once, each hit Pokémon will consume its Weakness Policy before Symbiosis transfers any item (including Weakness Policies).
Description
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Acquisition
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Gallery
Artwork
Artwork from Scarlet and Violet |
In spin-off games
Pokémon UNITE
In Pokémon UNITE, the Weakness Policy is a held item that grants Attack buff upon taking damage that lasts for 3s and can stack 4 times. The buff is equal to 2%/2.5%/3% at Grade 1, 10, and 20 respectively. This item also increases HP and Attack: 70 and 0 at Grade 1 respectively and 210 and 15 at Grade 30.
In the TCG
- Main article: Weakness Policy (Primal Clash 142)
Weakness Policy was introduced as an Pokémon Tool card in the Pokémon Trading Card Game during the Japanese XY Era. It was first released in the Japanese Gaia Volcano expansion before debuting in English in the Primal Clash expansion, where it was released as both a Regular card and a Secret card. When this Pokémon Tool card is attached to a Pokémon, that Pokémon has no Weakness.
In other languages
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See also
External links
- On Smogon Itemdex:
- Generation VI – VII – VIII – IX
This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |