Machop (Pokémon)/Generation VI learnset: Difference between revisions

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m By [[transfer]] from another generation: Adding transfer move sources
m Text replacement - "<br>" to ""
 
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{{learnlist/breedh/6|Machop|Fighting|Fighting|2|xy=n}}
{{learnlist/breedh/6|Machop|Fighting|Fighting|2|xy=n}}
{{learnlist/breed6|{{MSP/6|107|Hitmonchan}}|Bullet Punch|Steel|Physical|40|100|30|||Tough|3|0}}
{{learnlist/breed6|{{MSP/6|107|Hitmonchan}}|Bullet Punch|Steel|Physical|40|100|30|||Tough|3|0}}
{{learnlist/breed6|{{MSP/6|106|Hitmonlee}}{{MSP/6|107|Hitmonchan}}{{MSP/6|237|Hitmontop}}{{MSP/6|296|Makuhita}}{{MSP/6|297|Hariyama}}{{MSP/6|391|Monferno}}<br>{{MSP/6|392|Infernape}}{{MSP/6|448|Lucario}}{{MSP/6|539|Sawk}}|Close Combat|Fighting|Physical|120|100|5||'''|Tough|6|0}}
{{learnlist/breed6|{{MSP/6|106|Hitmonlee}}{{MSP/6|107|Hitmonchan}}{{MSP/6|237|Hitmontop}}{{MSP/6|296|Makuhita}}{{MSP/6|297|Hariyama}}{{MSP/6|391|Monferno}}{{MSP/6|392|Infernape}}{{MSP/6|448|Lucario}}{{MSP/6|539|Sawk}}|Close Combat|Fighting|Physical|120|100|5||'''|Tough|6|0}}
{{learnlist/breed6|{{MSP/6|107|Hitmonchan}}{{MSP/6|237|Hitmontop}}{{MSP/6|448|Lucario}}{{MSP/6|539|Sawk}}|Counter|Fighting|Physical|—|100|20|||Tough|2|0}}
{{learnlist/breed6|{{MSP/6|107|Hitmonchan}}{{MSP/6|237|Hitmontop}}{{MSP/6|448|Lucario}}{{MSP/6|539|Sawk}}|Counter|Fighting|Physical|—|100|20|||Tough|2|0}}
{{learnlist/breed6|{{MSP/6|122|Mr. Mime}}{{MSP/6|701|Hawlucha}}|Encore|Normal|Status|—|100|5|||Cute|2|0}}
{{learnlist/breed6|{{MSP/6|122|Mr. Mime}}{{MSP/6|701|Hawlucha}}|Encore|Normal|Status|—|100|5|||Cute|2|0}}
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{{learnlist/breed6|{{MSP/6|107|Hitmonchan}}{{MSP/6|308|Medicham}}|Ice Punch|Ice|Physical|75|100|15|||Beautiful|4|0}}
{{learnlist/breed6|{{MSP/6|107|Hitmonchan}}{{MSP/6|308|Medicham}}|Ice Punch|Ice|Physical|75|100|15|||Beautiful|4|0}}
{{learnlist/breed6|{{MSP/6|066|Machop}}{{MSP/6|067|Machoke}}{{MSP/6|068|Machamp}}{{MSP/6|296|Makuhita}}{{MSP/6|297|Hariyama}}{{MSP/6|302|Sableye}}|Knock Off|Dark|Physical|65|100|20|||Clever|2|3}}
{{learnlist/breed6|{{MSP/6|066|Machop}}{{MSP/6|067|Machoke}}{{MSP/6|068|Machamp}}{{MSP/6|296|Makuhita}}{{MSP/6|297|Hariyama}}{{MSP/6|302|Sableye}}|Knock Off|Dark|Physical|65|100|20|||Clever|2|3}}
{{learnlist/breed6|{{MSP/6|096|Drowzee}}{{MSP/6|097|Hypno}}{{MSP/6|106|Hitmonlee}}{{MSP/6|122|Mr. Mime}}{{MSP/6|307|Meditite}}{{MSP/6|308|Medicham}}<br>{{MSP/6|619|Mienfoo}}{{MSP/6|620|Mienshao}}|Meditate|Psychic|Status|—|—|40|||Beautiful|1|0}}
{{learnlist/breed6|{{MSP/6|096|Drowzee}}{{MSP/6|097|Hypno}}{{MSP/6|106|Hitmonlee}}{{MSP/6|122|Mr. Mime}}{{MSP/6|307|Meditite}}{{MSP/6|308|Medicham}}{{MSP/6|619|Mienfoo}}{{MSP/6|620|Mienshao}}|Meditate|Psychic|Status|—|—|40|||Beautiful|1|0}}
{{learnlist/breed6|{{MSP/6|307|Meditite}}{{MSP/6|308|Medicham}}|Power Trick|Psychic|Status|—|—|10|||Clever|2|0}}
{{learnlist/breed6|{{MSP/6|307|Meditite}}{{MSP/6|308|Medicham}}|Power Trick|Psychic|Status|—|—|10|||Clever|2|0}}
{{learnlist/breed6|{{MSP/6|107|Hitmonchan}}{{MSP/6|237|Hitmontop}}{{MSP/6|122|Mr. Mime}}{{MSP/6|448|Lucario}}{{MSP/6|539|Sawk}}{{MSP/6|619|Mienfoo}}|Quick Guard|Fighting|Status|—|—|15|||Cool|2|0}}
{{learnlist/breed6|{{MSP/6|107|Hitmonchan}}{{MSP/6|237|Hitmontop}}{{MSP/6|122|Mr. Mime}}{{MSP/6|448|Lucario}}{{MSP/6|539|Sawk}}{{MSP/6|619|Mienfoo}}|Quick Guard|Fighting|Status|—|—|15|||Cool|2|0}}

Latest revision as of 20:33, 21 November 2023

← Machop Machop

By leveling up

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
0011 0011 Low Kick Fighting Physical 0000 100}}100% 20 Tough 1 0  
0011 0011 Leer Normal Status 0000 100}}100% 30 Cool 2 ♥♥ 1
0077 0033 Focus Energy Normal Status 0000 00—}}—% 30 Cool 1 0  
01010 0077 Karate Chop Fighting Physical 05050 100}}100% 25 Tough 4 ♥♥♥♥ 0  
01919 0099 Foresight Normal Status 0000 00—}}—% 40 Clever 2 ♥♥ 1
01313 01313 Low Sweep Fighting Physical 06565 100}}100% 20 Clever 2 ♥♥ 3 ♥♥♥
02222 01515 Seismic Toss Fighting Physical 0000 100}}100% 20 Tough 3 ♥♥♥ 0  
02525 01919 Revenge Fighting Physical 06060 100}}100% 10 Tough 2 ♥♥ 0  
N/AN/A 02121 Knock Off Dark Physical 06565 100}}100% 20 Clever 2 ♥♥ 3 ♥♥♥
03131 02525 Vital Throw Fighting Physical 07070 00—}}—% 10 Cool 2 ♥♥ 0  
03737 02727 Wake-Up Slap Fighting Physical 07070 100}}100% 10 Tough 3 ♥♥♥ 0  
N/AN/A 03131 Dual Chop Dragon Physical 04040 090}}90% 15 Tough 2 ♥♥ 1
03434 03333 Submission Fighting Physical 08080 080}}80% 20 Cool 6 ♥♥♥♥♥♥ 0  
N/AN/A 03737 Bulk Up Fighting Status 0000 00—}}—% 20 Cool 1 0  
04343 03939 Cross Chop Fighting Physical 100100 080}}80% 5 Cool 3 ♥♥♥ 0  
04646 04343 Scary Face Normal Status 0000 100}}100% 10 Tough 3 ♥♥♥ 0  
04949 04545 Dynamic Punch Fighting Physical 100100 050}}50% 5 Cool 2 ♥♥ 1
  • Bold indicates a move that gets STAB when used by Machop
  • Italic indicates a move that gets STAB only when used by an Evolution of Machop
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06 TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM08 TM08 Bulk Up Fighting Status 0000 00—}}—% 20 Cool 1 0  
TM10 TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11 TM11 Sunny Day Fire Status 0000 00—}}—% 5 Beautiful 1 0  
TM16 TM16 Light Screen Psychic Status 0000 00—}}—% 30 Beautiful 2 ♥♥ 0  
TM17 TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM21 TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM23 TM23 Smack Down Rock Physical 05050 100}}100% 15 Tough 2 ♥♥ 1
TM26 TM26 Earthquake Ground Physical 100100 100}}100% 10 Tough 2 ♥♥ 1
TM27 TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM28 TM28 Dig Ground Physical 08080 100}}100% 10 Tough 2 ♥♥ 0  
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM35 TM35 Flamethrower Fire Special 09090 100}}100% 15 Beautiful 4 ♥♥♥♥ 0  
TM38 TM38 Fire Blast Fire Special 110110 085}}85% 5 Beautiful 1 0  
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
TM42 TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45 TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM46 TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM47 TM47 Low Sweep Fighting Physical 06565 100}}100% 20 Clever 2 ♥♥ 3 ♥♥♥
TM48 TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM52 TM52 Focus Blast Fighting Special 120120 070}}70% 5 Cool 4 ♥♥♥♥ 0  
TM56 TM56 Fling Dark Physical 0000 100}}100% 10 Cute 3 ♥♥♥ 0  
TM59 TM59 Incinerate Fire Special 06060 100}}100% 15 Tough 3 ♥♥♥ 0  
TM66 TM66 Payback Dark Physical 05050 100}}100% 10 Tough 2 ♥♥ 0  
TM67 TM67 Retaliate Normal Physical 07070 100}}100% 5 Cool 3 ♥♥♥ 0  
TM78 TM78 Bulldoze Ground Physical 06060 100}}100% 20 Tough 2 ♥♥ 2 ♥♥
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
TM84 TM84 Poison Jab Poison Physical 08080 100}}100% 20 Tough 4 ♥♥♥♥ 0  
TM87 TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88 TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM94 TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94 TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM98 TM98 Power-Up Punch Fighting Physical 04040 100}}100% 20 Tough 1 0  
XTM100 TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM04 HM04 Strength Normal Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM06 HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Machop
  • Italic indicates a move that gets STAB only when used by an Evolution of Machop
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Hitmonchan
Bullet Punch Steel Physical 40 100% 30 Tough 3 ♥♥♥ 0  
HitmonleeHitmonchanHitmontopMakuhitaHariyamaMonfernoInfernapeLucarioSawk
Close Combat Fighting Physical 120 100% 5 Tough 6 ♥♥♥♥♥♥ 0  
HitmonchanHitmontopLucarioSawk
Counter Fighting Physical 100% 20 Tough 2 ♥♥ 0  
Mr. MimeHawlucha
Encore Normal Status 100% 5 Cute 2 ♥♥ 0  
HitmonchanElectivireMagmarMagmortarMedicham
Fire Punch Fire Physical 75 100% 15 Tough 4 ♥♥♥♥ 0  
MakuhitaHariyama
Heavy Slam Steel Physical 100% 10 Tough 3 ♥♥♥ 0  
HitmonchanMedicham
Ice Punch Ice Physical 75 100% 15 Beautiful 4 ♥♥♥♥ 0  
MachopMachokeMachampMakuhitaHariyamaSableye
Knock Off Dark Physical 65 100% 20 Clever 2 ♥♥ 3 ♥♥♥
DrowzeeHypnoHitmonleeMr. MimeMedititeMedichamMienfooMienshao
Meditate Psychic Status —% 40 Beautiful 1 0  
MedititeMedicham
Power Trick Psychic Status —% 10 Clever 2 ♥♥ 0  
HitmonchanHitmontopMr. MimeLucarioSawkMienfoo
Quick Guard Fighting Status —% 15 Cool 2 ♥♥ 0  
HitmonleeHitmontop
Rolling Kick Fighting Physical 60 85% 15 Cool 4 ♥♥♥♥ 0  
MakuhitaHariyama
Smelling Salts Normal Physical 70 100% 10 Tough 3 ♥♥♥ 0  
HitmonchanElectabuzzElectivireMagmortarMedicham
Thunder Punch Electric Physical 75 100% 15 Cool 4 ♥♥♥♥ 0  
Mr. MimeGothitaGothoritaGothitelle
Tickle Normal Status 100% 20 Cute 3 ♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Machop in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Machop in that game.
  • Bold indicates a move that gets STAB when used by Machop
  • Italic indicates a move that gets STAB only when used by an Evolution of Machop
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Dual Chop Dragon Physical 40 90% 15 Tough 2 ♥♥ 1
X Y OR AS Fire Punch Fire Physical 75 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Focus Punch Fighting Physical 150 100% 20 Tough 2 ♥♥ 0  
X Y OR AS Helping Hand Normal Status —% 20 Clever 4 ♥♥♥♥ 0  
X Y OR AS Ice Punch Ice Physical 75 100% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Knock Off Dark Physical 65 100% 20 Clever 2 ♥♥ 3 ♥♥♥
X Y OR AS Low Kick Fighting Physical 100% 20 Tough 1 0  
X Y OR AS Role Play Psychic Status —% 10 Cute 1 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Superpower Fighting Physical 120 100% 5 Tough 6 ♥♥♥♥♥♥ 0  
X Y OR AS Thunder Punch Electric Physical 75 100% 15 Cool 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Machop can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Machop cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Machop
  • Italic indicates a move that gets STAB only when used by an Evolution of Machop
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VI
Other generations:
I - II - IV - V - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Body Slam Normal Physical 08585 100}}100% 15 Tough 1 4 ♥♥♥♥
III IV V Captivate Normal Status 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120120 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Endure Normal Status 0000 00—}}—% 10 Tough 3 ♥♥♥ 0  
III IV V Headbutt Normal Physical 07070 100}}100% 15 Tough 4 ♥♥♥♥ 0  
III IV V Mega Kick Normal Physical 120120 075}}75% 5 Cool 1 0  
III IV V Mega Punch Normal Physical 08080 085}}85% 20 Tough 3 ♥♥♥ 0  
III IV V Metronome Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Mud-Slap Ground Special 02020 100}}100% 10 Cute 3 ♥♥♥ 0  
III IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
III IV V Vacuum Wave Fighting Special 04040 100}}100% 30 Cool 3 ♥♥♥ 0  
III IV V Work Up Normal Status 0000 00—}}—% 30 Tough 3 ♥♥♥ 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Machop
  • Italic indicates a move that gets STAB only when used by an Evolution of Machop
  • Click on the generation numbers at the top to see transfer-only moves for other generations