Trace (Ability): Difference between revisions
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{{AbilityInfobox/desc|IX|When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.}} | {{AbilityInfobox/desc|IX|When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.}} | ||
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'''Trace''' (Japanese: '''トレース''' ''Trace'') is an [[Ability]] introduced in [[Generation III]] | '''Trace''' (Japanese: '''トレース''' ''Trace'') is an [[Ability]] introduced in [[Generation III]]. | ||
==Effect== | ==Effect== |
Revision as of 16:33, 14 December 2023
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Flavor text
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Trace (Japanese: トレース Trace) is an Ability introduced in Generation III.
Effect
In battle
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This Ability effect may be in need of research. Reason: Check if these Abilities are unaffected: As One, Orichalcum Pulse, Hadron Engine You can discuss this on the talk page. |
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Trace changes into the Ability of a random adjacent opponent.
Trace can copy Wonder Guard. Trace can be swapped by Skill Swap.
Generation III
When a Pokémon with Trace enters battle, it copies a random opponent's Ability (replacing itself). It can copy any Ability, but if it copies Trace, it will not activate again.
Trace can be copied by Role Play.
Generation IV
There are now Abilities that cannot be copied by Trace.
Trace can not copy the ability of a Pokémon holding a Griseous Orb.
While a Pokémon with Trace is in battle, if at any time an opponent has an Ability that can be copied by Trace, Trace will activate and replace itself with that Ability. Trace can only activate once while a Pokémon is on the field; even if the Pokémon gains Trace again (e.g. via Skill Swap) after activating it the first time, Trace cannot activate until after it is switched out.
In a Double Battle with only one opponent remaining, if a Pokémon with Trace is sent into battle to replace a fainted Pokémon, Trace has a 50% chance to select the non-present opponent and not activate. Once a Pokémon takes its turn (uses a move, switches out, etc.), Trace will activate and copy the Ability of the opponent that is present.
Trace can be copied by Role Play.
Generation V
When a Pokémon with Trace enters battle, it copies a random adjacent opponent's Ability (replacing itself). If no opponents have Abilities that can be copied by Trace when the Pokémon with Trace enters battle, Trace cannot be activated until it enters battle again.
Trace cannot be copied by Role Play. Entrainment will fail if used by a Pokémon with Trace.
Generation VI onward
While a Pokémon with Trace is in battle, if at any time an adjacent opponent has an Ability that can be copied by Trace, Trace will activate and replace itself with that Ability. Even if a Pokémon had previously activated Trace, if it gains Trace again (e.g. via Skill Swap), Trace will activate at the first opportunity.
Trace cannot be copied by Role Play, Power of Alchemy, or Receiver. Entrainment will fail if used by a Pokémon with Trace.
Abilities that cannot be copied
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Needs to be updated for Gen IX. |
Trace cannot copy any of the following Abilities in generations marked with a ✔.
Ability | Generations | ||||||
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III | IV | V | VI | VII | VIII | IX | |
Battle Bond | ✔ | ||||||
Comatose | ✔ | ✔ | |||||
Disguise | ✔ | ✔ | ✔ | ||||
Flower Gift | ✘ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Forecast | ✘ | ✔ | ✔ | ✔ | ✔ | ||
Gulp Missile | ✔ | ✔ | |||||
Hunger Switch | ✔ | ||||||
Ice Face | ✔ | ✔ | |||||
Illusion | ✔ | ✔ | ✔ | ✔ | ✔ | ||
Imposter | ✔ | ✔ | ✔ | ✔ | ✔ | ||
Multitype | ✔ | ✔ | ✔ | ✔ | |||
Neutralizing Gas | ✔ | ||||||
Power Construct | ✔ | ||||||
Power of Alchemy | ✔ | ||||||
Receiver | ✔ | ✔ | ✔ | ||||
RKS System | ✔ | ✔ | |||||
Schooling | ✔ | ✔ | ✔ | ||||
Shields Down | ✔ | ||||||
Stance Change | ✔ | ✔ | ✔ | ✔ | |||
Trace | ✘ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Zen Mode | ✔ | ✔ | ✔ | ✔ | |||
Quark Drive | ✔ | ||||||
Protosynthesis | ✔ |
Outside of battle
Trace has no effect outside of battle.
Pokémon with Trace
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
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0065 | ![]() |
Alakazam Mega Alakazam |
Psychic | Trace | None | None | |
0137 | ![]() |
Porygon |
Normal | Trace | DownloadGen IV+ | Analytic | |
0233 | ![]() |
Porygon2 |
Normal | Trace | DownloadGen IV+ | Analytic | |
0280 | ![]() |
Ralts |
Psychic | Fairy | Synchronize | Trace | Telepathy |
0281 | ![]() |
Kirlia |
Psychic | Fairy | Synchronize | Trace | Telepathy |
0282 | ![]() |
Gardevoir |
Psychic | Fairy | Synchronize | Trace | Telepathy |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In other games
Pokémon Mystery Dungeon series
When a Pokémon with this Ability is hit by a move or regular attack, Trace replaces itself with the Ability of the attacking Pokémon. Trace does not distinguish between foes and allies, and can be activated by beneficial moves such as Safeguard. Prior to Gates to Infinity, Pokémon can have more than one Ability—if a Pokémon has more than one Ability, Trace chooses one at random. The copied Ability lasts until the Pokémon enters a new floor.
Description
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In the manga
Pokémon Adventures
- In volume 23, Blue's Porygon2 was revealed to have Trace as its Ability.
- In the X & Y arc, Diantha mentioned that her Gardevoir has Trace as its Ability.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |