Water Pledge (move): Difference between revisions

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===By [[TM]]===
===By [[TM]]===
{{Movehead/TM|Water|5|||||no|no|no|no|TM145}}
{{Movehead/TM|Water|5|||||no|no|no|no|TM145}}
{{Moveentry/5|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||✔}}
{{Moveentry/5|0007|Squirtle|type=Water|2|Monster|Water 1|||||✔|STAB='''}}
{{Moveentry/5|0008|Wartortle|type=Water|2|Monster|Water 1|||||✔|STAB='''}}
{{Moveentry/5|0009|Blastoise|type=Water|2|Monster|Water 1|||||✔|STAB='''}}
{{Moveentry/5|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||✔|STAB='''}}
{{Moveentry/5|0158|Totodile|type=Water|2|Monster|Water 1|||||✔|STAB='''}}
{{Moveentry/5|0159|Croconaw|type=Water|2|Monster|Water 1|||||✔|STAB='''}}
{{Moveentry/5|0160|Feraligatr|type=Water|2|Monster|Water 1|||||✔|STAB='''}}
{{Moveentry/5|0258|Mudkip|type=Water|2|Monster|Water 1|||||✔|STAB='''}}
{{Moveentry/5|0259|Marshtomp|type=Water|type2=Ground|2|Monster|Water 1|||||✔|STAB='''}}
{{Moveentry/5|0260|Swampert|type=Water|type2=Ground|2|Monster|Water 1|||||✔|STAB='''}}
{{Moveentry/5|0393|Piplup|type=Water|2|Water 1|Field|||||✔|STAB='''}}
{{Moveentry/5|0393|Piplup|type=Water|2|Water 1|Field|||||✔|STAB='''}}
{{Moveentry/5|0394|Prinplup|type=Water|2|Water 1|Field|||||✔|STAB='''}}
{{Moveentry/5|0394|Prinplup|type=Water|2|Water 1|Field|||||✔|STAB='''}}
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{{Moveentry/5|0657|Frogadier|type=Water|1|Water 1|Water 1|||||✔|STAB='''}}
{{Moveentry/5|0657|Frogadier|type=Water|1|Water 1|Water 1|||||✔|STAB='''}}
{{Moveentry/5|0658|Greninja|type=Water|type2=Dark|1|Water 1|Water 1|||||✔|STAB='''}}
{{Moveentry/5|0658|Greninja|type=Water|type2=Dark|1|Water 1|Water 1|||||✔|STAB='''}}
{{Moveentry/5|0728|Popplio|type=Water|2|Water 1|Field|||||✔|STAB='''}}
{{Moveentry/5|0729|Brionne|type=Water|2|Water 1|Field|||||✔|STAB='''}}
{{Moveentry/5|0730|Primarina|type=Water|type2=Fairy|2|Water 1|Field|||||✔|STAB='''}}
{{Moveentry/5|0816|Sobble|type=Water|2|Water 1|Field|||||✔|STAB='''}}
{{Moveentry/5|0816|Sobble|type=Water|2|Water 1|Field|||||✔|STAB='''}}
{{Moveentry/5|0817|Drizzile|type=Water|2|Water 1|Field|||||✔|STAB='''}}
{{Moveentry/5|0817|Drizzile|type=Water|2|Water 1|Field|||||✔|STAB='''}}

Revision as of 22:44, 21 December 2023

Water Pledge
みずのちかい Water Oath
Water Pledge IX.png
Water Pledge IX rainbow.png
Type  Water
Category  Special
PP  10 (max. 16)
Power  80
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Beautiful
Appeal  2 ♥♥
Jamming  0  
Excites the audience in any kind of contest.

Water Pledge (Japanese: みずのちかい Water Oath) is a damage-dealing Water-type move introduced in Generation V. Prior to Generation VII, only Water-type starter Pokémon and their evolutions could learn this move. It is TM145 in Generation IX.

Effect

151Mew.png This move effect may be in need of research.
Reason: Does it work in tera raid battles?
You can discuss this on the talk page.

Generation V

Water Pledge inflicts damage. It has a regular power of 50.

When two allies attempt to use Water Pledge and either Fire Pledge or Grass Pledge on the same turn, the ally moving first will not itself use a move, but instead the ally moving second will use a combined attack with a power of 150 and an additional effect immediately after it:

  • If Water Pledge and Fire Pledge are used in the same turn, the ally moving second will use Water Pledge with a power of 150, and create a rainbow on the user's side of the field for four turns. The rainbow doubles the probability of additional effects taking place for moves used by that side of the field (including the chance of flinching caused by King's Rock and Razor Fang, but not including Secret Power); this effect is cumulative with Serene Grace for chances to cause a stat change or inflict a status, but not for chances to cause flinching. Due to the way certain secondary effects are handled, this can lead to an overflow glitch.
  • If Water Pledge and Grass Pledge are used in the same turn, the ally moving second will use Grass Pledge with a power of 150, and create a swamp on the target's side of the field for four turns. This swamp quarters the Speed of all Pokémon on that side of the field.

If a Pokémon uses one Pledge move and a partner has selected another Pledge move, but none of its partners are able to use their selected Pledge move that turn (e.g. paralysis, Sky Drop, etc.), no move will be executed.

Water Pledge is unaffected by a held Water Gem (and will not consume it). If a combined move is used, it will always receive the same-type attack bonus no matter which Pokémon is the one executing it, or what type the combined move is.

Generation VI onwards

Water Pledge's regular power changed from 50 to 80. In addition, Water Pledge does not work in Sky Battles.

Generation VIII

Pokémon Brilliant Diamond and Shining Pearl

Water Pledge cannot be selected in a battle.

Description

Games Description
BWB2W2
XYORAS
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
SMUSUM A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears.
SwShLA A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears.
BDSP This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
SV A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.


Learnset

By TM

# Pokémon Types Egg Groups Machine
I
[[|]]
II
[[|]]
III
[[|]]
IV
[[|]]
V
--
VI
--
VII
--
VIII
--
IX
TM145
0007 Squirtle WaterIC Big.png Monster Water 1
0008 Wartortle WaterIC Big.png Monster Water 1
0009 Blastoise WaterIC Big.png Monster Water 1
0151 Mew PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0158 Totodile WaterIC Big.png Monster Water 1
0159 Croconaw WaterIC Big.png Monster Water 1
0160 Feraligatr WaterIC Big.png Monster Water 1
0258 Mudkip WaterIC Big.png Monster Water 1
0259 Marshtomp WaterIC Big.png
GroundIC Big.png
Monster Water 1
0260 Swampert WaterIC Big.png
GroundIC Big.png
Monster Water 1
0393 Piplup WaterIC Big.png Water 1 Field
0394 Prinplup WaterIC Big.png Water 1 Field
0395 Empoleon WaterIC Big.png
SteelIC Big.png
Water 1 Field
0501 Oshawott WaterIC Big.png Field Field
0502 Dewott WaterIC Big.png Field Field
0503 Samurott WaterIC Big.png Field Field
0503 Samurott
Samurott
Hisuian Form
WaterIC Big.png
DarkIC Big.png
Field Field
0656 Froakie WaterIC Big.png Water 1 Water 1
0657 Frogadier WaterIC Big.png Water 1 Water 1
0658 Greninja WaterIC Big.png
DarkIC Big.png
Water 1 Water 1
0728 Popplio WaterIC Big.png Water 1 Field
0729 Brionne WaterIC Big.png Water 1 Field
0730 Primarina WaterIC Big.png
FairyIC Big.png
Water 1 Field
0816 Sobble WaterIC Big.png Water 1 Field
0817 Drizzile WaterIC Big.png Water 1 Field
0818 Inteleon WaterIC Big.png Water 1 Field
0912 Quaxly WaterIC Big.png Flying Water 1
0913 Quaxwell WaterIC Big.png Flying Water 1
0914 Quaquaval WaterIC Big.png
FightingIC Big.png
Flying Water 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

Various Move Tutors can teach Water Pledge to any Water-type starter Pokémon of any evolutionary stage. From Generation VII onward, Move Tutors will also teach Water Pledge to the Water-type elemental monkeys. From Generation V to VII, Move Tutors will only teach this move to Pokémon with maximized friendship.

The Move Tutors who teach this move are:

# Pokémon Types Egg Groups Game
BW B2W2 XY ORAS SM USUM PE SwSh SwSh
EP
BDSP LA
0007 Squirtle WaterIC Big.png Monster Water 1
0008 Wartortle WaterIC Big.png Monster Water 1
0009 Blastoise WaterIC Big.png Monster Water 1
0158 Totodile WaterIC Big.png Monster Water 1
0159 Croconaw WaterIC Big.png Monster Water 1
0160 Feraligatr WaterIC Big.png Monster Water 1
0258 Mudkip WaterIC Big.png Monster Water 1
0259 Marshtomp WaterIC Big.png
GroundIC Big.png
Monster Water 1
0260 Swampert WaterIC Big.png
GroundIC Big.png
Monster Water 1
0393 Piplup WaterIC Big.png Water 1 Field
0394 Prinplup WaterIC Big.png Water 1 Field
0395 Empoleon WaterIC Big.png
SteelIC Big.png
Water 1 Field
0501 Oshawott WaterIC Big.png Field Field
0502 Dewott WaterIC Big.png Field Field
0503 Samurott WaterIC Big.png Field Field
0515 Panpour WaterIC Big.png Field Field
0516 Simipour WaterIC Big.png Field Field
0656 Froakie WaterIC Big.png Water 1 Water 1
0657 Frogadier WaterIC Big.png Water 1 Water 1
0658 Greninja WaterIC Big.png
DarkIC Big.png
Water 1 Water 1
0728 Popplio WaterIC Big.png Water 1 Field
0729 Brionne WaterIC Big.png Water 1 Field
0730 Primarina WaterIC Big.png
FairyIC Big.png
Water 1 Field
0816 Sobble WaterIC Big.png Water 1 Field
0817 Drizzile WaterIC Big.png Water 1 Field
0818 Inteleon WaterIC Big.png Water 1 Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Water Pledge deals damage. In Super Mystery Dungeon, when Water Pledge is used with Fire Pledge in an Alliance, the user's party will get the rainbow condition for five turns, which increases the probability of secondary effects taking place. When used with Grass Pledge, the enemies in the same room will get the swamp condition for five turns, which reduces their Speed stat.

In Rescue Team DX, Alliances are no longer present. Instead, when Water Pledge is used with a teammate in a position from which it can use Fire Pledge (that is, also adjacent to the enemy), Water Pledge's power will be increased and the teammates in the same room will get the Rainbow condition. 1 PP of Fire Pledge will also be used (and the teammate with Fire Pledge can still make another move on that turn). Water Pledge's effect with Grass Pledge will only activate when Grass Pledge is used.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
SMD 8 99 20 40 95% 98% Front Enemy No
MDRTDX 7 ? 20 ? 95% ? Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

WaterIC RR.png Water Pledge
★★★★
Attack power 51.29272
Charge time 0.74 seconds
Range type Circular (ranged)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None
Water Pledge Rumble Rush.png

Description

Games Description
MDGtI IconKanji2MD.pngUNUSED
SMD It damages an enemy. If it's used with Fire Pledge in an Alliance, you and your teammates will get the rainbow condition, and if it's used with Grass Pledge, the enemies in the same room will get the swamp condition.
MDRTDX It damages an enemy. If your teammate is in a position from which it can use Fire Pledge, the PP of Fire Pledge will be used, but its power increases, and your teammates in the same room as you will get the Rainbow condition.


In the manga

Be the Best! Pokémon B+W


Pokémon Adventures


In other generations

Core series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 水之誓約 Séui-jī Saihyeuk *
Mandarin 水之誓約 / 水之誓约 Shuǐ-zhī Shìyuē *
水的誓約 Shuǐ-de Shìyuē *
France Flag.png French Aire d'Eau
Germany Flag.png German Wassersäulen
Italy Flag.png Italian Acquapatto
South Korea Flag.png Korean 물의맹세 Muruimaengse
Spain Flag.png Spanish Voto Agua
Vietnam Flag.png Vietnamese Thề Ước Của Nước


Pledge moves
SpecialIC HOME.png Grass PledgeFire PledgeWater Pledge


Generation IX TMs
SV
001002003004005006007008009010011012013014015016017018019
020021022023024025026027028029030031032033034035036037038
039040041042043044045046047048049050051052053054055056057
058059060061062063064065066067068069070071072073074075076
077078079080081082083084085086087088089090091092093094095
096097098099100101102103104105106107108109110111112113114
115116117118119120121122123124125126127128129130131132133
134135136137138139140141142143144145146147148149150151152
153154155156157158159160161162163164165166167168169170171
Added in SV 2.0.1
172173174175176177178179180181182183184185186
187188189190191192193194195196197198199200201
Added in SV 3.0.0
202203204205206207208209210211212213214215216
217218219220221222223224225226227228229
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.