Gen
|
Move
|
Type
|
Contest
|
Power
|
Accuracy
|
PP
|
Range
|
Description
|
VII
|
Accelerock
|
Rock
|
|
04040
|
100100%
|
2020 (max 32)
|
|
The user smashes into the target at high speed. This move always goes first.
|
V
|
Acrobatics
|
Flying
|
Cool
|
05555
|
100100%
|
1515 (max 24)
|
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
|
III
|
Aerial Ace
|
Flying
|
Cool
|
06060
|
000—%
|
2020 (max 32)
|
|
The user confounds the target with speed, then slashes. This attack never misses.
|
VII
|
Anchor Shot
|
Steel
|
|
08080
|
100100%
|
2020 (max 32)
|
|
The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
|
IX
|
Aqua Cutter
|
Water
|
|
07070
|
100100%
|
2020 (max 32)
|
|
The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
|
IV
|
Aqua Jet
|
Water
|
Cool
|
04040
|
100100%
|
2020 (max 32)
|
|
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
|
IX
|
Aqua Step
|
Water
|
|
08080
|
100100%
|
1010 (max 16)
|
|
The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.
|
IV
|
Aqua Tail
|
Water
|
Beautiful
|
09090
|
09090%
|
1010 (max 16)
|
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
III
|
Arm Thrust
|
Fighting
|
Tough
|
01515
|
100100%
|
2020 (max 32)
|
|
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
|
IV
|
Assurance
|
Dark
|
Clever
|
06060
|
100100%
|
1010 (max 16)
|
|
If the target has already taken some damage in the same turn, this attack's power is doubled.
|
III
|
Astonish
|
Ghost
|
Cute
|
03030
|
100100%
|
1515 (max 24)
|
|
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
|
IV
|
Attack Order
|
Bug
|
Clever
|
09090
|
100100%
|
1515 (max 24)
|
|
The user calls out its underlings to pummel the target. Critical hits land more easily.
|
VIII
|
Aura Wheel
|
Electric
|
|
110110
|
100100%
|
1010 (max 16)
|
|
Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form.
|
IV
|
Avalanche
|
Ice
|
Beautiful
|
06060
|
100100%
|
1010 (max 16)
|
|
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
|
IX
|
Axe Kick
|
Fighting
|
|
120120
|
09090%
|
1010 (max 16)
|
|
The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.
|
I
|
Barrage
|
Normal
|
Cute
|
01515
|
08585%
|
2020 (max 32)
|
|
Round objects are hurled at the target to strike two to five times in a row.
|
VIII
|
Barb Barrage
|
Poison
|
|
06060
|
100100%
|
1515 (max 24)
|
|
The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target is already poisoned.
|
VII
|
Beak Blast
|
Flying
|
|
100100
|
100100%
|
1515 (max 24)
|
|
The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn.
|
II
|
Beat Up
|
Dark
|
Clever
|
000—
|
100100%
|
1010 (max 16)
|
|
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
|
VIII
|
Behemoth Bash
|
Steel
|
|
100100
|
100100%
|
055 (max 8)
|
|
The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed.
|
VIII
|
Behemoth Blade
|
Steel
|
|
100100
|
100100%
|
055 (max 8)
|
|
The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed.
|
I
|
Bide
|
Normal
|
Tough
|
000—
|
000—%
|
1010 (max 16)
|
|
The user endures attacks for two turns, then strikes back to cause double the damage taken.
|
I
|
Bind
|
Normal
|
Tough
|
01515
|
08585%
|
2020 (max 32)
|
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
|
I
|
Bite
|
Dark
|
Tough
|
06060
|
100100%
|
2525 (max 40)
|
|
The target is bitten with viciously sharp fangs. This may also make the target flinch.
|
IX
|
Bitter Blade
|
Fire
|
|
09090
|
100100%
|
1010 (max 16)
|
|
The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target.
|
III
|
Blaze Kick
|
Fire
|
Cool
|
08585
|
09090%
|
1010 (max 16)
|
|
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
|
IX
|
Blazing Torque
|
Fire
|
|
08080
|
100100%
|
1010 (max 16)
|
|
This move is only used by a Starmobile. It may burn the opponent.*
|
VIII
|
Body Press
|
Fighting
|
|
08080
|
100100%
|
1010 (max 16)
|
|
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
|
I
|
Body Slam
|
Normal
|
Tough
|
08585
|
100100%
|
1515 (max 24)
|
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
|
VIII
|
Bolt Beak
|
Electric
|
|
08585
|
100100%
|
1010 (max 16)
|
|
The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.
|
V
|
Bolt Strike
|
Electric
|
Beautiful
|
130130
|
08585%
|
055 (max 8)
|
|
The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
|
I
|
Bone Club
|
Ground
|
Tough
|
06565
|
08585%
|
2020 (max 32)
|
|
The user clubs the target with a bone. This may also make the target flinch.
|
II
|
Bone Rush
|
Ground
|
Tough
|
02525
|
09090%
|
1010 (max 16)
|
|
The user strikes the target with a hard bone two to five times in a row.
|
I
|
Bonemerang
|
Ground
|
Tough
|
05050
|
09090%
|
1010 (max 16)
|
|
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
|
III
|
Bounce
|
Flying
|
Cute
|
08585
|
08585%
|
055 (max 8)
|
|
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
|
VIII
|
Branch Poke
|
Grass
|
|
04040
|
100100%
|
4040 (max 64)
|
|
The user attacks the target by poking it with a sharply pointed branch.
|
IV
|
Brave Bird
|
Flying
|
Cool
|
120120
|
100100%
|
1515 (max 24)
|
|
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
|
III
|
Brick Break
|
Fighting
|
Cool
|
07575
|
100100%
|
1515 (max 24)
|
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
|
VIII
|
Breaking Swipe
|
Dragon
|
|
06060
|
100100%
|
1515 (max 24)
|
|
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
|
VII
|
Brutal Swing
|
Dark
|
|
06060
|
100100%
|
2020 (max 32)
|
|
The user swings its body around violently to inflict damage on everything in its vicinity.
|
IV
|
Bug Bite
|
Bug
|
Cute
|
06060
|
100100%
|
2020 (max 32)
|
|
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
|
V
|
Bulldoze
|
Ground
|
Tough
|
06060
|
100100%
|
2020 (max 32)
|
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
|
IV
|
Bullet Punch
|
Steel
|
Tough
|
04040
|
100100%
|
3030 (max 48)
|
|
The user strikes the target with tough punches as fast as bullets. This move always goes first.
|
III
|
Bullet Seed
|
Grass
|
Cool
|
02525
|
100100%
|
3030 (max 48)
|
|
The user forcefully shoots seeds at the target two to five times in a row.
|
VII
|
Catastropika
|
Electric
|
|
210210
|
000—%
|
011 (max 1)
|
|
The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
|
VIII
|
Ceaseless Edge
|
Dark
|
|
06565
|
09090%
|
1515 (max 24)
|
|
The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack remain scattered under the target as spikes.
|
V
|
Chip Away
|
Normal
|
Tough
|
07070
|
100100%
|
2020 (max 32)
|
|
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
|
V
|
Circle Throw
|
Fighting
|
Cool
|
06060
|
09090%
|
1010 (max 16)
|
|
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
I
|
Clamp
|
Water
|
Tough
|
03535
|
08585%
|
1515 (max 24)
|
|
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
|
IV
|
Close Combat
|
Fighting
|
Tough
|
120120
|
100100%
|
055 (max 8)
|
|
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
|
IX
|
Collision Course
|
Fighting
|
|
100100
|
100100%
|
055 (max 8)
|
|
The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit.
|
IX
|
Combat Torque
|
Fighting
|
|
100100
|
100100%
|
1010 (max 16)
|
|
This move is only used by a Starmobile. It may paralyze the opponent.*
|
I
|
Comet Punch
|
Normal
|
Tough
|
01818
|
08585%
|
1515 (max 24)
|
|
The target is hit with a flurry of punches that strike two to five times in a row.
|
IX
|
Comeuppance
|
Dark
|
|
000—
|
100100%
|
1010 (max 16)
|
|
The user retaliates with much greater force against the opponent that last inflicted damage on it.
|
I
|
Constrict
|
Normal
|
Tough
|
01010
|
100100%
|
3535 (max 56)
|
|
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
|
I
|
Counter
|
Fighting
|
Tough
|
000—
|
100100%
|
2020 (max 32)
|
|
A retaliation move that counters any physical attack, inflicting double the damage taken.
|
III
|
Covet
|
Normal
|
Cute
|
06060
|
100100%
|
2525 (max 40)
|
|
The user endearingly approaches the target, then steals the target's held item.
|
I
|
Crabhammer
|
Water
|
Tough
|
100100
|
09090%
|
1010 (max 16)
|
|
The target is hammered with a large pincer. Critical hits land more easily.
|
II
|
Cross Chop
|
Fighting
|
Cool
|
100100
|
08080%
|
055 (max 8)
|
|
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
|
IV
|
Cross Poison
|
Poison
|
Cool
|
07070
|
100100%
|
2020 (max 32)
|
|
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
|
II
|
Crunch
|
Dark
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
|
III
|
Crush Claw
|
Normal
|
Cool
|
07575
|
09595%
|
1010 (max 16)
|
|
The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
|
IV
|
Crush Grip
|
Normal
|
Tough
|
000—
|
100100%
|
055 (max 8)
|
|
The target is crushed with great force. The more HP the target has left, the greater this move's power.
|
I
|
Cut
|
Normal
|
Cool
|
05050
|
09595%
|
3030 (max 48)
|
|
The target is cut with a scythe or claw.
|
VII
|
Darkest Lariat
|
Dark
|
|
08585
|
100100%
|
1010 (max 16)
|
|
The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
|
VI
|
Diamond Storm
|
Rock
|
Beautiful
|
100100
|
09595%
|
055 (max 8)
|
|
The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user's Defense stat.
|
I
|
Dig
|
Ground
|
Tough
|
08080
|
100100%
|
1010 (max 16)
|
|
The user burrows, then attacks on the next turn.
|
VIII
|
Dire Claw
|
Poison
|
|
08080
|
100100%
|
1515 (max 24)
|
|
The user lashes out at the target with ruinous claws, aiming to land a critical hit. This may also leave the target poisoned, paralyzed, or asleep.
|
III
|
Dive
|
Water
|
Beautiful
|
08080
|
100100%
|
1010 (max 16)
|
|
Diving on the first turn, the user floats up and attacks on the next turn.
|
I
|
Dizzy Punch
|
Normal
|
Cute
|
07070
|
100100%
|
1010 (max 16)
|
|
The target is hit with rhythmically launched punches. This may also leave the target confused.
|
VII
|
Double Iron Bash
|
Steel
|
|
06060
|
100100%
|
055 (max 8)
|
|
The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.
|
IV
|
Double Hit
|
Normal
|
Cool
|
03535
|
09090%
|
1010 (max 16)
|
|
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
|
I
|
Double Kick
|
Fighting
|
Cool
|
03030
|
100100%
|
3030 (max 48)
|
|
The target is quickly kicked twice in succession using both feet.
|
IX
|
Double Shock
|
Electric
|
|
120120
|
100100%
|
055 (max 8)
|
|
The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.
|
I
|
Double Slap
|
Normal
|
Cute
|
01515
|
08585%
|
1010 (max 16)
|
|
The target is slapped repeatedly, back and forth, two to five times in a row.
|
I
|
Double-Edge
|
Normal
|
Tough
|
120120
|
100100%
|
1515 (max 24)
|
|
A reckless, life-risking tackle. This also damages the user quite a lot.
|
VI
|
Dragon Ascent
|
Flying
|
Beautiful
|
120120
|
100100%
|
055 (max 8)
|
|
After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process.
|
III
|
Dragon Claw
|
Dragon
|
Cool
|
08080
|
100100%
|
1515 (max 24)
|
|
The user slashes the target with huge sharp claws.
|
VIII
|
Dragon Darts
|
Dragon
|
|
05050
|
100100%
|
1010 (max 16)
|
|
The user attacks twice using Dreepy. If there are two targets, this move hits each target once.
|
VII
|
Dragon Hammer
|
Dragon
|
|
09090
|
100100%
|
1515 (max 24)
|
|
The user uses its body like a hammer to attack the target and inflict damage.
|
IV
|
Dragon Rush
|
Dragon
|
Tough
|
100100
|
07575%
|
1010 (max 16)
|
|
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
|
V
|
Dragon Tail
|
Dragon
|
Tough
|
06060
|
09090%
|
1010 (max 16)
|
|
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
IV
|
Drain Punch
|
Fighting
|
Tough
|
07575
|
100100%
|
1010 (max 16)
|
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
|
I
|
Drill Peck
|
Flying
|
Cool
|
08080
|
100100%
|
2020 (max 32)
|
|
A corkscrewing attack with a sharp beak acting as a drill.
|
V
|
Drill Run
|
Ground
|
Tough
|
08080
|
09595%
|
1010 (max 16)
|
|
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
|
VIII
|
Drum Beating
|
Grass
|
|
08080
|
100100%
|
1010 (max 16)
|
|
The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat.
|
V
|
Dual Chop
|
Dragon
|
Tough
|
04040
|
09090%
|
1515 (max 24)
|
|
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
|
VIII
|
Dual Wingbeat
|
Flying
|
|
04040
|
09090%
|
1010 (max 16)
|
|
The user slams the target with its wings. The target is hit twice in a row.
|
II
|
Dynamic Punch
|
Fighting
|
Cool
|
100100
|
05050%
|
055 (max 8)
|
|
The user punches the target with full, concentrated power. This confuses the target if it hits.
|
I
|
Earthquake
|
Ground
|
Tough
|
100100
|
100100%
|
1010 (max 16)
|
|
The user sets off an earthquake that strikes every Pokémon around it.
|
I
|
Egg Bomb
|
Normal
|
Cute
|
100100
|
07575%
|
1010 (max 16)
|
|
A large egg is hurled at the target with maximum force to inflict damage.
|
III
|
Endeavor
|
Normal
|
Tough
|
000—
|
100100%
|
055 (max 8)
|
|
This attack move cuts down the target's HP to equal the user's HP.
|
I
|
Explosion
|
Normal
|
Beautiful
|
250250
|
100100%
|
055 (max 8)
|
|
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
|
II
|
Extreme Speed
|
Normal
|
Cool
|
08080
|
100100%
|
055 (max 8)
|
|
The user charges the target at blinding speed. This move always goes first.
|
III
|
Facade
|
Normal
|
Cute
|
07070
|
100100%
|
2020 (max 32)
|
|
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
|
III
|
Fake Out
|
Normal
|
Cute
|
04040
|
100100%
|
1010 (max 16)
|
|
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
|
VIII
|
False Surrender
|
Dark
|
|
08080
|
000—%
|
1010 (max 16)
|
|
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
|
II
|
False Swipe
|
Normal
|
Cool
|
04040
|
100100%
|
4040 (max 64)
|
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
|
IV
|
Feint
|
Normal
|
Clever
|
03030
|
100100%
|
1010 (max 16)
|
|
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
|
II
|
Feint Attack
|
Dark
|
Clever
|
06060
|
000—%
|
2020 (max 32)
|
|
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
|
VI
|
Fell Stinger
|
Bug
|
Cool
|
05050
|
100100%
|
2525 (max 40)
|
|
When the user knocks out a target with this move, the user's Attack stat rises drastically.
|
IV
|
Fire Fang
|
Fire
|
Cool
|
06565
|
09595%
|
1515 (max 24)
|
|
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
|
VII
|
Fire Lash
|
Fire
|
|
08080
|
100100%
|
1515 (max 24)
|
|
The user strikes the target with a burning lash. This also lowers the target's Defense stat.
|
I
|
Fire Punch
|
Fire
|
Tough
|
07575
|
100100%
|
1515 (max 24)
|
|
The target is punched with a fiery fist. This may also leave the target with a burn.
|
VII
|
First Impression
|
Bug
|
|
09090
|
100100%
|
1010 (max 16)
|
|
Although this move has great power, it only works the first turn the user is in battle.
|
VIII
|
Fishious Rend
|
Water
|
|
08585
|
100100%
|
1010 (max 16)
|
|
The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.
|
I
|
Fissure
|
Ground
|
Tough
|
000—
|
000—%
|
055 (max 8)
|
|
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
|
II
|
Flail
|
Normal
|
Cute
|
000—
|
100100%
|
1515 (max 24)
|
|
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
|
V
|
Flame Charge
|
Fire
|
Cool
|
05050
|
100100%
|
2020 (max 32)
|
|
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
|
II
|
Flame Wheel
|
Fire
|
Beautiful
|
06060
|
100100%
|
2525 (max 40)
|
|
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
|
IV
|
Flare Blitz
|
Fire
|
Cool
|
120120
|
100100%
|
1515 (max 24)
|
|
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
|
IV
|
Fling
|
Dark
|
Cute
|
000—
|
100100%
|
1010 (max 16)
|
|
The user flings its held item at the target to attack. This move's power and effects depend on the item.
|
VIII
|
Flip Turn
|
Water
|
|
06060
|
100100%
|
2020 (max 32)
|
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
|
IX
|
Flower Trick
|
Grass
|
|
07070
|
000—%
|
1010 (max 16)
|
|
The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit.
|
I
|
Fly
|
Flying
|
Clever
|
09090
|
09595%
|
1515 (max 24)
|
|
The user soars and then strikes its target on the next turn.
|
VI
|
Flying Press
|
Fighting
|
Tough
|
100100
|
09595%
|
1010 (max 16)
|
|
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
|
III
|
Focus Punch
|
Fighting
|
Tough
|
150150
|
100100%
|
2020 (max 32)
|
|
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
|
IV
|
Force Palm
|
Fighting
|
Cool
|
06060
|
100100%
|
1010 (max 16)
|
|
The target is attacked with a shock wave. This may also leave the target with paralysis.
|
V
|
Foul Play
|
Dark
|
Clever
|
09595
|
100100%
|
1515 (max 24)
|
|
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
|
V
|
Freeze Shock
|
Ice
|
Beautiful
|
140140
|
09090%
|
055 (max 8)
|
|
On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.
|
II
|
Frustration
|
Normal
|
Cute
|
000—
|
100100%
|
2020 (max 32)
|
|
This full-power attack grows more powerful the less the user likes its Trainer.
|
I
|
Fury Attack
|
Normal
|
Cool
|
01515
|
08585%
|
2020 (max 32)
|
|
The target is jabbed repeatedly with a horn or beak two to five times in a row.
|
II
|
Fury Cutter
|
Bug
|
Cool
|
04040
|
09595%
|
2020 (max 32)
|
|
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
|
I
|
Fury Swipes
|
Normal
|
Tough
|
01818
|
08080%
|
1515 (max 24)
|
|
The target is raked with sharp claws or scythes quickly two to five times in a row.
|
V
|
Fusion Bolt
|
Electric
|
Cool
|
100100
|
100100%
|
055 (max 8)
|
|
The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.
|
V
|
Gear Grind
|
Steel
|
Clever
|
05050
|
08585%
|
1515 (max 24)
|
|
The user attacks by throwing steel gears at its target twice.
|
IV
|
Giga Impact
|
Normal
|
Tough
|
150150
|
09090%
|
055 (max 8)
|
|
The user charges at the target using every bit of its power. The user can't move on the next turn.
|
IX
|
Gigaton Hammer
|
Steel
|
|
160160
|
100100%
|
055 (max 8)
|
|
The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.
|
VIII
|
Glacial Lance
|
Ice
|
|
130130
|
100100%
|
055 (max 8)
|
|
The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.
|
IX
|
Glaive Rush
|
Dragon
|
|
120120
|
100100%
|
055 (max 8)
|
|
The user throws its entire body into a reckless charge. Attacks from opposing Pokémon during the next turn cannot miss and will inflict double damage.
|
VIII
|
Grassy Glide
|
Grass
|
|
07070
|
100100%
|
2020 (max 32)
|
|
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
|
VIII
|
Grav Apple
|
Grass
|
|
08080
|
100100%
|
1010 (max 16)
|
|
The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat.
|
I
|
Guillotine
|
Normal
|
Cool
|
000—
|
000—%
|
055 (max 8)
|
|
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
|
IV
|
Gunk Shot
|
Poison
|
Tough
|
120120
|
08080%
|
055 (max 8)
|
|
The user shoots filthy garbage at the target to attack. This may also poison the target.
|
IV
|
Gyro Ball
|
Steel
|
Cool
|
000—
|
100100%
|
055 (max 8)
|
|
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
|
IV
|
Hammer Arm
|
Fighting
|
Tough
|
100100
|
09090%
|
1010 (max 16)
|
|
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
|
IX
|
Hard Press
|
Fighting
|
Tough
|
000—
|
000—%
|
1515 (max 24)
|
|
The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
|
V
|
Head Charge
|
Normal
|
Tough
|
120120
|
100100%
|
1515 (max 24)
|
|
The user charges its head into its target, using its powerful guard hair. This also damages the user a little.
|
IV
|
Head Smash
|
Rock
|
Tough
|
150150
|
08080%
|
055 (max 8)
|
|
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
|
I
|
Headbutt
|
Normal
|
Tough
|
07070
|
100100%
|
1515 (max 24)
|
|
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
|
VIII
|
Headlong Rush
|
Ground
|
|
120120
|
100100%
|
055 (max 8)
|
|
The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats.
|
V
|
Heart Stamp
|
Psychic
|
Cute
|
06060
|
100100%
|
2525 (max 40)
|
|
The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.
|
V
|
Heat Crash
|
Fire
|
Tough
|
000—
|
100100%
|
1010 (max 16)
|
|
The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
|
V
|
Heavy Slam
|
Steel
|
Tough
|
000—
|
100100%
|
1010 (max 16)
|
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
|
VII
|
High Horsepower
|
Ground
|
|
09595
|
09595%
|
1010 (max 16)
|
|
The user fiercely attacks the target using its entire body.
|
I
|
High Jump Kick
|
Fighting
|
Cool
|
130130
|
09090%
|
1010 (max 16)
|
|
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
|
VI
|
Hold Back
|
Normal
|
Cool
|
04040
|
100100%
|
4040 (max 64)
|
|
The user holds back when it attacks, and the target is left with at least 1 HP.
|
I
|
Horn Attack
|
Normal
|
Cool
|
06565
|
100100%
|
2525 (max 40)
|
|
The target is jabbed with a sharply pointed horn to inflict damage.
|
I
|
Horn Drill
|
Normal
|
Cool
|
000—
|
000—%
|
055 (max 8)
|
|
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
|
V
|
Horn Leech
|
Grass
|
Tough
|
07575
|
100100%
|
1010 (max 16)
|
|
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
|
IX
|
Hyper Drill
|
Normal
|
|
100100
|
100100%
|
055 (max 8)
|
|
The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.
|
I
|
Hyper Fang
|
Normal
|
Cool
|
08080
|
09090%
|
1515 (max 24)
|
|
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
|
VI
|
Hyperspace Fury
|
Dark
|
Tough
|
100100
|
000—%
|
055 (max 8)
|
|
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
|
III
|
Ice Ball
|
Ice
|
Beautiful
|
03030
|
09090%
|
2020 (max 32)
|
|
The user attacks the target for five turns. The move's power increases each time it hits.
|
IV
|
Ice Fang
|
Ice
|
Cool
|
06565
|
09595%
|
1515 (max 24)
|
|
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
|
VII
|
Ice Hammer
|
Ice
|
|
100100
|
09090%
|
1010 (max 16)
|
|
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
|
I
|
Ice Punch
|
Ice
|
Beautiful
|
07575
|
100100%
|
1515 (max 24)
|
|
The target is punched with an icy fist. This may also leave the target frozen.
|
IV
|
Ice Shard
|
Ice
|
Beautiful
|
04040
|
100100%
|
3030 (max 48)
|
|
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
|
IX
|
Ice Spinner
|
Ice
|
|
08080
|
100100%
|
1515 (max 24)
|
|
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
|
V
|
Icicle Crash
|
Ice
|
Beautiful
|
08585
|
09090%
|
1010 (max 16)
|
|
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
|
III
|
Icicle Spear
|
Ice
|
Beautiful
|
02525
|
100100%
|
3030 (max 48)
|
|
The user launches sharp icicles at the target two to five times in a row.
|
IV
|
Iron Head
|
Steel
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The user slams the target with its steel-hard head. This may also make the target flinch.
|
II
|
Iron Tail
|
Steel
|
Cool
|
100100
|
07575%
|
1515 (max 24)
|
|
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
|
IX
|
Ivy Cudgel
|
Grass
|
|
100100
|
100100%
|
1010 (max 16)
|
|
The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit.
|
VIII
|
Jaw Lock
|
Dark
|
|
08080
|
100100%
|
1010 (max 16)
|
|
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
|
IX
|
Jet Punch
|
Water
|
|
06060
|
100100%
|
1515 (max 24)
|
|
The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
|
I
|
Jump Kick
|
Fighting
|
Cool
|
100100
|
09595%
|
1010 (max 16)
|
|
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
|
I
|
Karate Chop
|
Fighting
|
Tough
|
05050
|
100100%
|
2525 (max 40)
|
|
The target is attacked with a sharp chop. Critical hits land more easily.
|
III
|
Knock Off
|
Dark
|
Clever
|
06565
|
100100%
|
2020 (max 32)
|
|
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
|
IX
|
Kowtow Cleave
|
Dark
|
|
08585
|
000—%
|
1010 (max 16)
|
|
The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.
|
VI
|
Land's Wrath
|
Ground
|
Beautiful
|
09090
|
100100%
|
1010 (max 16)
|
|
The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
|
VIII
|
Lash Out
|
Dark
|
|
07575
|
100100%
|
055 (max 8)
|
|
The user lashes out to vent its frustration toward the target. If its stats were lowered during the turn, the power of this move is doubled.
|
IV
|
Last Resort
|
Normal
|
Cute
|
140140
|
100100%
|
055 (max 8)
|
|
This move can be used only after the user has used all the other moves it knows in the battle.
|
IX
|
Last Respects
|
Ghost
|
|
05050
|
100100%
|
1010 (max 16)
|
|
The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.
|
III
|
Leaf Blade
|
Grass
|
Cool
|
09090
|
100100%
|
1515 (max 24)
|
|
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
|
VII
|
Leafage
|
Grass
|
|
04040
|
100100%
|
4040 (max 64)
|
|
The user attacks by pelting the target with leaves.
|
I
|
Leech Life
|
Bug
|
Clever
|
08080
|
100100%
|
1010 (max 16)
|
|
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
|
I
|
Lick
|
Ghost
|
Cute
|
03030
|
100100%
|
3030 (max 48)
|
|
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
|
VII
|
Liquidation
|
Water
|
|
08585
|
100100%
|
1010 (max 16)
|
|
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
|
I
|
Low Kick
|
Fighting
|
Tough
|
000—
|
100100%
|
2020 (max 32)
|
|
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
|
V
|
Low Sweep
|
Fighting
|
Clever
|
06565
|
100100%
|
2020 (max 32)
|
|
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
|
VII
|
Lunge
|
Bug
|
|
08080
|
100100%
|
1515 (max 24)
|
|
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
|
II
|
Mach Punch
|
Fighting
|
Cool
|
04040
|
100100%
|
3030 (max 48)
|
|
The user throws a punch at blinding speed. This move always goes first.
|
IX
|
Magical Torque
|
Fairy
|
|
100100
|
100100%
|
1010 (max 16)
|
|
This move is only used by a Starmobile. It may confuse the opponent.*
|
IV
|
Magnet Bomb
|
Steel
|
Cool
|
06060
|
000—%
|
2020 (max 32)
|
|
The user launches steel bombs that stick to the target. This attack never misses.
|
II
|
Magnitude
|
Ground
|
Tough
|
000—
|
100100%
|
3030 (max 48)
|
|
The user attacks everything around it with a ground-shaking quake. Its power varies.
|
VII
|
Malicious Moonsault
|
Dark
|
|
180180
|
000—%
|
011 (max 1)
|
|
The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
|
I
|
Mega Kick
|
Normal
|
Cool
|
120120
|
07575%
|
055 (max 8)
|
|
The target is attacked by a kick launched with muscle-packed power.
|
I
|
Mega Punch
|
Normal
|
Tough
|
08080
|
08585%
|
2020 (max 32)
|
|
The target is slugged by a punch thrown with muscle-packed power.
|
II
|
Megahorn
|
Bug
|
Cool
|
120120
|
08585%
|
1010 (max 16)
|
|
Using its tough and impressive horn, the user rams into the target with no letup.
|
IV
|
Metal Burst
|
Steel
|
Cool
|
000—
|
100100%
|
1010 (max 16)
|
|
The user retaliates with much greater force against the opponent that last inflicted damage on it.
|
II
|
Metal Claw
|
Steel
|
Cool
|
05050
|
09595%
|
3535 (max 56)
|
|
The target is raked with steel claws. This may also raise the user's Attack stat.
|
VIII
|
Meteor Assault
|
Fighting
|
|
150150
|
100100%
|
055 (max 8)
|
|
The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.
|
III
|
Meteor Mash
|
Steel
|
Cool
|
09090
|
09090%
|
1010 (max 16)
|
|
The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat.
|
IX
|
Mighty Cleave
|
Rock
|
|
09595
|
100100%
|
055 (max 8)
|
|
The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself.
|
VIII
|
Mountain Gale
|
Ice
|
|
100100
|
08585%
|
1010 (max 16)
|
|
The user hurls giant chunks of ice at the target to inflict damage. This may also make the target flinch.
|
IX
|
Mortal Spin
|
Poison
|
|
03030
|
100100%
|
1515 (max 24)
|
|
The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon.
|
VII
|
Multi-Attack
|
Normal
|
|
120120
|
100100%
|
1010 (max 16)
|
|
Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type.
|
IV
|
Natural Gift
|
Normal
|
Clever
|
000—
|
100100%
|
1515 (max 24)
|
|
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
|
III
|
Needle Arm
|
Grass
|
Clever
|
06060
|
100100%
|
1515 (max 24)
|
|
The user attacks by wildly swinging its thorny arms. This may also make the target flinch.
|
IV
|
Night Slash
|
Dark
|
Cool
|
07070
|
100100%
|
1515 (max 24)
|
|
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
|
IX
|
Noxious Torque
|
Poison
|
|
100100
|
100100%
|
1010 (max 16)
|
|
This move is only used by a Starmobile. It may poison the opponent.*
|
VI
|
Nuzzle
|
Electric
|
Cute
|
02020
|
100100%
|
2020 (max 32)
|
|
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
|
IX
|
Order Up
|
Dragon
|
|
08080
|
100100%
|
1010 (max 16)
|
|
The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form.
|
II
|
Outrage
|
Dragon
|
Cool
|
120120
|
100100%
|
1010 (max 16)
|
|
The user rampages and attacks for two to three turns. The user then becomes confused.
|
I
|
Pay Day
|
Normal
|
Clever
|
04040
|
100100%
|
2020 (max 32)
|
|
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
|
IV
|
Payback
|
Dark
|
Tough
|
05050
|
100100%
|
1010 (max 16)
|
|
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
|
I
|
Peck
|
Flying
|
Cool
|
03535
|
100100%
|
3535 (max 56)
|
|
The target is jabbed with a sharply pointed beak or horn.
|
VI
|
Petal Blizzard
|
Grass
|
Beautiful
|
09090
|
100100%
|
1515 (max 24)
|
|
The user stirs up a violent petal blizzard and attacks everything around it.
|
VI
|
Phantom Force
|
Ghost
|
Cool
|
09090
|
100100%
|
1010 (max 16)
|
|
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
|
I
|
Pin Missile
|
Bug
|
Cool
|
02525
|
09595%
|
2020 (max 32)
|
|
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
|
VII
|
Plasma Fists
|
Electric
|
|
100100
|
100100%
|
1515 (max 24)
|
|
The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.
|
VI
|
Play Rough
|
Fairy
|
Cute
|
09090
|
09090%
|
1010 (max 16)
|
|
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
|
IV
|
Pluck
|
Flying
|
Cute
|
06060
|
100100%
|
2020 (max 32)
|
|
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
|
III
|
Poison Fang
|
Poison
|
Clever
|
05050
|
100100%
|
1515 (max 24)
|
|
The user bites the target with toxic fangs. This may also leave the target badly poisoned.
|
IV
|
Poison Jab
|
Poison
|
Tough
|
08080
|
100100%
|
2020 (max 32)
|
|
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
|
I
|
Poison Sting
|
Poison
|
Clever
|
01515
|
100100%
|
3535 (max 56)
|
|
The user stabs the target with a poisonous stinger. This may also poison the target.
|
III
|
Poison Tail
|
Poison
|
Clever
|
05050
|
100100%
|
2525 (max 40)
|
|
The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
|
VIII
|
Poltergeist
|
Ghost
|
|
110110
|
09090%
|
055 (max 8)
|
|
The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
|
IX
|
Population Bomb
|
Normal
|
|
02020
|
09090%
|
1010 (max 16)
|
|
The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.
|
IX
|
Pounce
|
Bug
|
|
05050
|
100100%
|
2020 (max 32)
|
|
The user attacks by pouncing on the target. This also lowers the target's Speed stat.
|
I
|
Pound
|
Normal
|
Tough
|
04040
|
100100%
|
3535 (max 56)
|
|
The target is physically pounded with a long tail, a foreleg, or the like.
|
VII
|
Power Trip
|
Dark
|
|
02020
|
100100%
|
1010 (max 16)
|
|
The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
|
IV
|
Power Whip
|
Grass
|
Tough
|
120120
|
08585%
|
1010 (max 16)
|
|
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
|
VI
|
Power-Up Punch
|
Fighting
|
Tough
|
04040
|
100100%
|
2020 (max 32)
|
|
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
|
VI
|
Precipice Blades
|
Ground
|
Cool
|
120120
|
08585%
|
1010 (max 16)
|
|
The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
|
II
|
Present
|
Normal
|
Cute
|
000—
|
09090%
|
1515 (max 24)
|
|
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
|
IX
|
Psyblade
|
Psychic
|
|
08080
|
100100%
|
1515 (max 24)
|
|
The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.
|
VII
|
Psychic Fangs
|
Psychic
|
|
08585
|
100100%
|
1010 (max 16)
|
|
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
|
IV
|
Psycho Cut
|
Psychic
|
Cool
|
07070
|
100100%
|
2020 (max 32)
|
|
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
|
VIII
|
Psyshield Bash
|
Psychic
|
|
07070
|
09090%
|
1010 (max 16)
|
|
Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat.
|
VII
|
Pulverizing Pancake
|
Normal
|
|
210210
|
000—%
|
011 (max 1)
|
|
Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
|
IV
|
Punishment
|
Dark
|
Cool
|
000—
|
100100%
|
055 (max 8)
|
|
The more the target has powered up with stat changes, the greater the move's power.
|
II
|
Pursuit
|
Dark
|
Clever
|
04040
|
100100%
|
2020 (max 32)
|
|
The power of this attack move is doubled if it's used on a target that's switching out of battle.
|
VIII
|
Pyro Ball
|
Fire
|
|
120120
|
09090%
|
055 (max 8)
|
|
The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn.
|
I
|
Quick Attack
|
Normal
|
Cool
|
04040
|
100100%
|
3030 (max 48)
|
|
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
|
I
|
Rage
|
Normal
|
Tough
|
02020
|
100100%
|
2020 (max 32)
|
|
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
|
IX
|
Rage Fist
|
Ghost
|
|
05050
|
100100%
|
1010 (max 16)
|
|
The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.
|
IX
|
Raging Bull
|
Normal
|
|
09090
|
100100%
|
1010 (max 16)
|
|
The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.
|
VIII
|
Raging Fury
|
Normal
|
|
120120
|
100100%
|
1010 (max 16)
|
|
The user rampages around spewing flames for two to three turns. The user then becomes confused.
|
II
|
Rapid Spin
|
Normal
|
Cool
|
02020
|
100100%
|
4040 (max 64)
|
|
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
|
I
|
Razor Leaf
|
Grass
|
Cool
|
05555
|
09595%
|
2525 (max 40)
|
|
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
|
V
|
Razor Shell
|
Water
|
Cool
|
07575
|
09595%
|
1010 (max 16)
|
|
The user cuts its target with sharp shells. This may also lower the target's Defense stat.
|
V
|
Retaliate
|
Normal
|
Cool
|
07070
|
100100%
|
055 (max 8)
|
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
|
II
|
Return
|
Normal
|
Cute
|
000—
|
100100%
|
2020 (max 32)
|
|
This full-power attack grows more powerful the more the user likes its Trainer.
|
III
|
Revenge
|
Fighting
|
Tough
|
06060
|
100100%
|
1010 (max 16)
|
|
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
|
II
|
Reversal
|
Fighting
|
Cool
|
000—
|
100100%
|
1515 (max 24)
|
|
An all-out attack that becomes more powerful the less HP the user has.
|
III
|
Rock Blast
|
Rock
|
Tough
|
02525
|
09090%
|
1010 (max 16)
|
|
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
|
IV
|
Rock Climb
|
Normal
|
Tough
|
09090
|
08585%
|
2020 (max 32)
|
|
The user attacks the target by smashing into it with incredible force. This may also confuse the target.
|
I
|
Rock Slide
|
Rock
|
Tough
|
07575
|
09090%
|
1010 (max 16)
|
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
|
II
|
Rock Smash
|
Fighting
|
Tough
|
04040
|
100100%
|
1515 (max 24)
|
|
The user attacks with a punch. This may also lower the target's Defense stat.
|
I
|
Rock Throw
|
Rock
|
Tough
|
05050
|
09090%
|
1515 (max 24)
|
|
The user picks up and throws a small rock at the target to attack.
|
III
|
Rock Tomb
|
Rock
|
Clever
|
06060
|
09595%
|
1515 (max 24)
|
|
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
|
IV
|
Rock Wrecker
|
Rock
|
Tough
|
150150
|
09090%
|
055 (max 8)
|
|
The user launches a huge boulder at the target to attack. The user can't move on the next turn.
|
I
|
Rolling Kick
|
Fighting
|
Cool
|
06060
|
08585%
|
1515 (max 24)
|
|
The user lashes out with a quick, spinning kick. This may also make the target flinch.
|
II
|
Rollout
|
Rock
|
Cute
|
03030
|
09090%
|
2020 (max 32)
|
|
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
|
II
|
Sacred Fire
|
Fire
|
Beautiful
|
100100
|
09595%
|
055 (max 8)
|
|
The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
|
V
|
Sacred Sword
|
Fighting
|
Cool
|
09090
|
100100%
|
1515 (max 24)
|
|
The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
|
IX
|
Salt Cure
|
Rock
|
|
04040
|
100100%
|
1515 (max 24)
|
|
The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move.
|
III
|
Sand Tomb
|
Ground
|
Clever
|
03535
|
08585%
|
1515 (max 24)
|
|
The user traps the target inside a harshly raging sandstorm for four to five turns.
|
VIII
|
Scale Shot
|
Dragon
|
|
02525
|
09090%
|
2020 (max 32)
|
|
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
|
I
|
Scratch
|
Normal
|
Tough
|
04040
|
100100%
|
3535 (max 56)
|
|
Hard, pointed, sharp claws rake the target to inflict damage.
|
III
|
Secret Power
|
Normal
|
Clever
|
07070
|
100100%
|
2020 (max 32)
|
|
The additional effects of this attack depend upon where it was used.
|
IV
|
Seed Bomb
|
Grass
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The user slams a barrage of hard-shelled seeds down on the target from above.
|
I
|
Seismic Toss
|
Fighting
|
Tough
|
000—
|
100100%
|
2020 (max 32)
|
|
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
|
I
|
Self-Destruct
|
Normal
|
Beautiful
|
200200
|
100100%
|
055 (max 8)
|
|
The user attacks everything around it by causing an explosion. The user faints upon using this move.
|
VII
|
Shadow Bone
|
Ghost
|
|
08585
|
100100%
|
1010 (max 16)
|
|
The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat.
|
IV
|
Shadow Claw
|
Ghost
|
Cool
|
07070
|
100100%
|
1515 (max 24)
|
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
|
IV
|
Shadow Force
|
Ghost
|
Cool
|
120120
|
100100%
|
055 (max 8)
|
|
The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.
|
III
|
Shadow Punch
|
Ghost
|
Clever
|
06060
|
000—%
|
2020 (max 32)
|
|
The user throws a punch from the shadows. This attack never misses.
|
IV
|
Shadow Sneak
|
Ghost
|
Clever
|
04040
|
100100%
|
3030 (max 48)
|
|
The user extends its shadow and attacks the target from behind. This move always goes first.
|
VII
|
Sinister Arrow Raid
|
Ghost
|
|
180180
|
000—%
|
011 (max 1)
|
|
The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force.
|
VIII
|
Skitter Smack
|
Bug
|
|
07070
|
09090%
|
1010 (max 16)
|
|
The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
|
I
|
Skull Bash
|
Normal
|
Tough
|
130130
|
100100%
|
1010 (max 16)
|
|
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
|
I
|
Sky Attack
|
Flying
|
Cool
|
140140
|
09090%
|
055 (max 8)
|
|
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
|
V
|
Sky Drop
|
Flying
|
Tough
|
06060
|
100100%
|
1010 (max 16)
|
|
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
|
III
|
Sky Uppercut
|
Fighting
|
Cool
|
08585
|
09090%
|
1515 (max 24)
|
|
The user attacks the target with an uppercut thrown skyward with force.
|
I
|
Slam
|
Normal
|
Tough
|
08080
|
07575%
|
2020 (max 32)
|
|
The target is slammed with a long tail, vines, or the like to inflict damage.
|
I
|
Slash
|
Normal
|
Cool
|
07070
|
100100%
|
2020 (max 32)
|
|
The target is attacked with a slash of claws or blades. Critical hits land more easily.
|
V
|
Smack Down
|
Rock
|
Tough
|
05050
|
100100%
|
1515 (max 24)
|
|
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
|
VII
|
Smart Strike
|
Steel
|
|
07070
|
000—%
|
1010 (max 16)
|
|
The user stabs the target with a sharp horn. This attack never misses.
|
III
|
Smelling Salts
|
Normal
|
Tough
|
07070
|
100100%
|
1010 (max 16)
|
|
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
|
VIII
|
Snap Trap
|
Grass
|
|
03535
|
100100%
|
1515 (max 24)
|
|
The user snares the target in a snap trap for four to five turns.
|
VII
|
Solar Blade
|
Grass
|
|
125125
|
100100%
|
1010 (max 16)
|
|
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
|
VII
|
Soul-Stealing 7-Star Strike
|
Ghost
|
|
195195
|
000—%
|
011 (max 1)
|
|
After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force.
|
II
|
Spark
|
Electric
|
Cool
|
06565
|
100100%
|
2020 (max 32)
|
|
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
|
VII
|
Spectral Thief
|
Ghost
|
|
09090
|
100100%
|
1010 (max 16)
|
|
The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
|
I
|
Spike Cannon
|
Normal
|
Cool
|
02020
|
100100%
|
1515 (max 24)
|
|
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
|
IX
|
Spin Out
|
Steel
|
|
100100
|
100100%
|
055 (max 8)
|
|
The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat.
|
VIII
|
Spirit Break
|
Fairy
|
|
07575
|
100100%
|
1515 (max 24)
|
|
The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat.
|
VII
|
Spirit Shackle
|
Ghost
|
|
08080
|
100100%
|
1010 (max 16)
|
|
The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping.
|
V
|
Steamroller
|
Bug
|
Tough
|
06565
|
100100%
|
2020 (max 32)
|
|
The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch.
|
VIII
|
Steel Roller
|
Steel
|
|
130130
|
100100%
|
055 (max 8)
|
|
The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
|
II
|
Steel Wing
|
Steel
|
Cool
|
07070
|
09090%
|
2525 (max 40)
|
|
The target is hit with wings of steel. This may also raise the user's Defense stat.
|
I
|
Stomp
|
Normal
|
Tough
|
06565
|
100100%
|
2020 (max 32)
|
|
The target is stomped with a big foot. This may also make the target flinch.
|
VII
|
Stomping Tantrum
|
Ground
|
|
07575
|
100100%
|
1010 (max 16)
|
|
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
|
VIII
|
Stone Axe
|
Rock
|
|
06565
|
09090%
|
1515 (max 24)
|
|
The user swings its stone axes at the target, aiming to land a critical hit. Stone splinters left behind by this attack float around the target.
|
IV
|
Stone Edge
|
Rock
|
Tough
|
100100
|
08080%
|
055 (max 8)
|
|
The user stabs the target from below with sharpened stones. Critical hits land more easily.
|
V
|
Storm Throw
|
Fighting
|
Cool
|
06060
|
100100%
|
1010 (max 16)
|
|
The user strikes the target with a fierce blow. This attack always results in a critical hit.
|
I
|
Strength
|
Normal
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The target is slugged with a punch thrown at maximum power.
|
I
|
Struggle
|
Normal
|
Tough
|
05050
|
000—%
|
011 (max 1)
|
|
This attack is used in desperation only if the user has no PP. It also damages the user a little.
|
I
|
Submission
|
Fighting
|
Cool
|
08080
|
08080%
|
2020 (max 32)
|
|
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
|
IV
|
Sucker Punch
|
Dark
|
Clever
|
07070
|
100100%
|
055 (max 8)
|
|
This move enables the user to attack first. This move fails if the target is not readying an attack.
|
VII
|
Sunsteel Strike
|
Steel
|
|
100100
|
100100%
|
055 (max 8)
|
|
The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.
|
I
|
Super Fang
|
Normal
|
Tough
|
000—
|
09090%
|
1010 (max 16)
|
|
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
|
IX
|
Supercell Slam
|
Electric
|
|
100100
|
09595%
|
1515 (max 24)
|
|
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
|
III
|
Superpower
|
Fighting
|
Tough
|
120120
|
100100%
|
055 (max 8)
|
|
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
|
VIII
|
Surging Strikes
|
Water
|
|
02525
|
100100%
|
055 (max 8)
|
|
The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit.
|
IX
|
Tachyon Cutter
|
Steel
|
|
05050
|
000—%
|
1010 (max 16)
|
|
The user attacks by launching particle blades at the target twice in a row. This attack never misses.
|
I
|
Tackle
|
Normal
|
Tough
|
04040
|
100100%
|
3535 (max 56)
|
|
A physical attack in which the user charges and slams into the target with its whole body.
|
V
|
Tail Slap
|
Normal
|
Cute
|
02525
|
08585%
|
1010 (max 16)
|
|
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
|
I
|
Take Down
|
Normal
|
Tough
|
09090
|
08585%
|
2020 (max 32)
|
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
|
IX
|
Temper Flare
|
Fire
|
|
07575
|
100100%
|
1010 (max 16)
|
|
Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
|
II
|
Thief
|
Dark
|
Tough
|
06060
|
100100%
|
2525 (max 40)
|
|
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
|
VI
|
Thousand Arrows
|
Ground
|
Beautiful
|
09090
|
100100%
|
1010 (max 16)
|
|
This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.
|
VI
|
Thousand Waves
|
Ground
|
Tough
|
09090
|
100100%
|
1010 (max 16)
|
|
The user attacks with a wave that crawls along the ground. Those hit can't flee from battle.
|
I
|
Thrash
|
Normal
|
Tough
|
120120
|
100100%
|
1010 (max 16)
|
|
The user rampages and attacks for two to three turns. The user then becomes confused.
|
VII
|
Throat Chop
|
Dark
|
|
08080
|
100100%
|
1515 (max 24)
|
|
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
|
IV
|
Thunder Fang
|
Electric
|
Cool
|
06565
|
09595%
|
1515 (max 24)
|
|
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
|
I
|
Thunder Punch
|
Electric
|
Cool
|
07575
|
100100%
|
1515 (max 24)
|
|
The target is punched with an electrified fist. This may also leave the target with paralysis.
|
VIII
|
Thunderous Kick
|
Fighting
|
|
09090
|
100100%
|
1010 (max 16)
|
|
The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat.
|
IX
|
Trailblaze
|
Grass
|
|
05050
|
100100%
|
2020 (max 32)
|
|
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
|
VIII
|
Triple Arrows
|
Fighting
|
|
09090
|
100100%
|
1010 (max 16)
|
|
The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch.
|
VIII
|
Triple Axel
|
Ice
|
|
02020
|
09090%
|
1010 (max 16)
|
|
A consecutive three-kick attack that becomes more powerful with each successful hit.
|
IX
|
Triple Dive
|
Water
|
|
03030
|
09595%
|
1010 (max 16)
|
|
The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.
|
II
|
Triple Kick
|
Fighting
|
Cool
|
01010
|
09090%
|
1010 (max 16)
|
|
A consecutive three-kick attack that becomes more powerful with each successive hit.
|
VII
|
Trop Kick
|
Grass
|
|
07070
|
100100%
|
1515 (max 24)
|
|
The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.
|
I
|
Twineedle
|
Bug
|
Cool
|
02525
|
100100%
|
2020 (max 32)
|
|
The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.
|
IV
|
U-turn
|
Bug
|
Cute
|
07070
|
100100%
|
2020 (max 32)
|
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
|
IX
|
Upper Hand
|
Fighting
|
|
06565
|
100100%
|
1515 (max 24)
|
|
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
|
V
|
V-create
|
Fire
|
Cool
|
180180
|
09595%
|
055 (max 8)
|
|
With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats.
|
I
|
Vine Whip
|
Grass
|
Cool
|
04545
|
100100%
|
2525 (max 40)
|
|
The target is struck with slender, whiplike vines to inflict damage.
|
I
|
Vise Grip
|
Normal
|
Tough
|
05555
|
100100%
|
3030 (max 48)
|
|
The target is gripped and squeezed from both sides to inflict damage.
|
II
|
Vital Throw
|
Fighting
|
Cool
|
07070
|
000—%
|
1010 (max 16)
|
|
The user attacks last. In return, this throw move never misses.
|
III
|
Volt Tackle
|
Electric
|
Cool
|
120120
|
100100%
|
1515 (max 24)
|
|
The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
|
IV
|
Wake-Up Slap
|
Fighting
|
Tough
|
07070
|
100100%
|
1010 (max 16)
|
|
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
|
I
|
Waterfall
|
Water
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The user charges at the target and may make it flinch.
|
VIII
|
Wave Crash
|
Water
|
|
120120
|
100100%
|
1010 (max 16)
|
|
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
|
VIII
|
Wicked Blow
|
Dark
|
|
08080
|
100100%
|
055 (max 8)
|
|
The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.
|
IX
|
Wicked Torque
|
Dark
|
|
08080
|
100100%
|
1010 (max 16)
|
|
This move is only used by a Starmobile. It may cause the opponent to fall asleep.*
|
V
|
Wild Charge
|
Electric
|
Tough
|
09090
|
100100%
|
1515 (max 24)
|
|
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
|
I
|
Wing Attack
|
Flying
|
Cool
|
06060
|
100100%
|
3535 (max 56)
|
|
The target is struck with large, imposing wings spread wide to inflict damage.
|
IV
|
Wood Hammer
|
Grass
|
Tough
|
120120
|
100100%
|
1515 (max 24)
|
|
The user slams its rugged body into the target to attack. This also damages the user quite a lot.
|
I
|
Wrap
|
Normal
|
Tough
|
01515
|
09090%
|
2020 (max 32)
|
|
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
|
IV
|
X-Scissor
|
Bug
|
Cool
|
08080
|
100100%
|
1515 (max 24)
|
|
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
|
IV
|
Zen Headbutt
|
Psychic
|
Clever
|
08080
|
09090%
|
1515 (max 24)
|
|
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
|
VII
|
Zing Zap
|
Electric
|
|
08080
|
100100%
|
1010 (max 16)
|
|
A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
|