In Generation II, the layout of the ground floor is slightly modified, with the Cable Club and the Union Room relocated upstairs. The PC is now located in the middle of the room, while the Pokémon Center lady is located on the left of it, and the Poké Mart is located on the right of it. There is also an old man standing near the counter that will ask the player if they miss their [[Player's house#Johto|home]], and will use an {{p|Abra}} to {{m|Teleport}} the Trainer back to [[New Bark Town]]. He offers this because the Trainer cannot {{m|Fly}} to Johto from the Indigo Plateau. He will disappear after the player defeats the Elite Four and Champion for the first time.
In Generation II, the layout of the ground floor is slightly modified, with the Cable Club and the Union Room relocated upstairs. The PC is now located in the middle of the room, while the Pokémon Center lady is located on the left of it, and the Poké Mart is located on the right of it. There is also an old man standing near the counter that will ask the player if they miss their [[Player's house#Johto|home]], and will use an {{p|Abra}} to {{m|Teleport}} the Trainer back to [[New Bark Town]]. He offers this because the Trainer cannot {{m|Fly}} to Johto from the Indigo Plateau. He will disappear after the player defeats the Elite Four and Champion for the first time.
In Generation III, the ground floor is similar to the ground floor in Generation I, however, the Cable Club and the Union Room are relocated upstairs. There are a couple of Trainers waiting or resting from training in {{ka|Victory Road}}.
In Generation III, the ground floor is similar to the ground floor in Generation I; however, the Cable Club and the Union Room are relocated upstairs. There are a couple of Trainers waiting or resting from training in {{ka|Victory Road}}.
The Elite Four must be battled consecutively, with breaks to the Pokémon Center prohibited. Trainers are unable to go back or return to previous rooms. The only way to open the door and progress through each room is to defeat the Elite Four member of that room. Each member of the Elite Four is stronger than the previous member, and like Gym Leaders, each specializes in a different type.
The ultimate goal of Trainers!RBYFRLG or The Ultimate Goal for Trainers!GSCHGSS and The highest Pokémon authority! [non-Japanese Generations I and III only] (Japanese, all generations: ポケモン トレーナーの ちょうてん!The Pokémon Trainer's zenith! and ポケモンの さいこう きかんThe highest organization on Pokémon).
Geography
Superstructure
Indigo Plateau in Generation IV
In the games, Indigo Plateau is depicted as a large building surrounded by mountainous areas. Indigo Plateau area changes in every generation, however in every generation there is a small area at the entrance that connects the exit of Victory Road to Indigo Plateau.
In Generation I, there is a narrow passageway, where giant statues act as barriers that lead to the entrance.
In Generation II, the area between Victory Road and Indigo Plateau is shorter and wider, and the statues have been removed only to be replaced by trees.
In Generation III, there is a flight of stairs that leads up to Indigo Plateau from Route 23, with a small area outside the entrance with a couple of giant statues.
In Generation IV, the pathway is the same as Generation II, but much fancier. There are two archways each with a small set of stairs above them and Poké Ball statues that appear left and right across the path. The trees on both sides of the path can be Headbutted, but they do not contain any wild Pokémon.
In Generation VII, the exterior is highly similar to how it was in Generation III, with several big statues standing on both sides of a flight of stairs, accompanied by multiple lush trees.
Ground floor
Generation I
Generation II
Generation III
Generation IV
Generation VII
On the ground floor is a combined Poké Mart and Pokémon Center. This is the last safe stop before Trainers make their way up to the upper floors, therefore, Trainers can purchase and stock up on items, as well as heal their Pokémon before leaving. There are a number of things a player can do on this floor. A Pokémon Center lady heals all status conditions, recharges HP and PP of all party Pokémon, free of charge. She is located at the main counter just as the player enters Indigo Plateau. It also hosts the Cable Club and the Union Room, which facilitates multiplayer gameplay and link players to battle and trade one another. Trainers also have access to a PC. Trainers can also buy items from the Poké Mart. The Poké Mart stocks rare items that can only be found in Indigo Plateau.
In Generation II, the layout of the ground floor is slightly modified, with the Cable Club and the Union Room relocated upstairs. The PC is now located in the middle of the room, while the Pokémon Center lady is located on the left of it, and the Poké Mart is located on the right of it. There is also an old man standing near the counter that will ask the player if they miss their home, and will use an Abra to Teleport the Trainer back to New Bark Town. He offers this because the Trainer cannot Fly to Johto from the Indigo Plateau. He will disappear after the player defeats the Elite Four and Champion for the first time.
In Generation III, the ground floor is similar to the ground floor in Generation I; however, the Cable Club and the Union Room are relocated upstairs. There are a couple of Trainers waiting or resting from training in Victory Road.
Red's rematch location
In Generation IV, the ground floor is revamped with a regal red motif with stairs in the center covered in a red carpet. Like the Pokémon Centers in HeartGold and SoulSilver, the wireless facilities are located in the same room as the Pokémon Center lady, one flight of stairs above. To the right is the Poké Mart and the stairs to the Wi-Fi Club. The man with an Abra is still there, but he won't Teleport the player, saying that intimidated Trainers just Fly back home; in HeartGold and SoulSilver, the player can Fly to any Fly destination in either region from outside the building. To the right of the Abra man is a terminal where the player can compare records with other players that have been contacted wirelessly, similar to the rooms in Jubilife TV.
In Generation VII, the ground floor is a big hall with a mainly golden color scheme, and houses no other features besides the Pokémon Center and the Poké Mart. Like in Generation IV, a red carpet is laid on the floor, stretching from the front door to the entrance to the Elite Four's domain. On the west side of the hall is Madame Memorial, who can teach a Pokémon any of its level-up moves at the cost of one Heart Scale per taught move. Next to the Poké Mart counter is a Super Nerd, who offers to trade the player an AlolanExeggutor for a Kantonian Exeggutor as many times as they like. After the player has defeated the Pokémon League, a Poké Maniac appears in the hall, selling the player all the Kanto Pokémon Mega Stones for $30,000 each, excluding the first partner Pokémon and Mewtwo Mega Stones.
Once Trainers climb the first staircase, they will reach the first room, and upon entering the door will lock so they are unable to return. The door to the second room is also locked and the only way to open the door and progress through each room is to defeat the Elite Four member of that room.
In Generation I, III, and VII, Lorelei is in control of this room, thus is the first member of the Elite Four that must be defeated. In Generation II and IV, Will is the Elite Four Member present.
In Generation I, her room is filled with water, with a small bridge connecting the entrance to the battle area—the player can even Surf on it and fish in the water, although wild Pokémon can only be encountered by fishing. In Generation III, her room contains ice pillars instead, and does not have any water.
In Generation II, the room is filled with a pool of ice, with a small bridge connecting the entrance to the battle area, where Will is standing.
In Generation III, Lorelei's room is a plain room with six large statues of ice surrounding the battle arena.
In Generation IV, the room has a purple tiled floor, with floating transparent cubes bobbing around the room, rising seemingly from a black pit. The shape of the room is reminiscent of Generation I.
In Generation VII, Lorelei's room now sports an icy blue color scheme, with cold vapor floating in the air and six stylized ice pillars surrounding the battlefield. Lorelei herself is seen sitting on her Lapras, waiting for the next challenger to arrive.
Second room
Generation I
Generation II
Generation III
Generation IV
Generation VII
The second room can be accessed after defeating the Elite Four member of the previous room. Like the room before it, the doors to other rooms will lock so Trainers are unable to return or advance forward.
In Generation I, III, and VII, Bruno is the owner of this room, and has designed it according to his Fighting-type specialties. The room is full of giant boulders that surround the battlefield, and a Pokémon statue in the corner.
In Generation II, Bruno, the former owner of the room has been replaced by Koga, the former Gym Leader, still using his signature Poison-type Pokémon. The room has been redesigned and customized to meet the needs of his Poison Pokémon, which now has a grassy floor with many trees towering over the area.
In Generation III, Bruno's room changes from the rocky environment it was to a plain room with six large statues of stone surrounding the battle arena.
In Generation IV, Koga once again claims this room. The room is shaped much like his Generation II room. The floor is covered in grass, but this time Koga stands in the middle of a large rectangle of stone. The sides of the room show the shadows of trees. The stone and wall supports are adorned with moss.
In Generation VII, Bruno's room sports a light brown color scheme, with six stylized stone pillars standing around the battlefield. A bright light is shining into the room, shining off the floor and walls.
Third room
Generation I
Generation II
Generation III
Generation IV
Generation VII
The third room can be accessed after defeating the Elite Four member of the previous room. Like the room before it, the doors to other rooms will lock so Trainers are unable to return or advance forward.
In Generation I, III, and VII, Agatha is the owner of this room, and has designed it according to her own Ghost-type specialties. The room is full of giant gravestones that surround the battlefield. There are gravestones on both sides of the battling arena, and a Pokémon statue in the bottom left-hand corner.
In Generation II, Agatha, the former owner of the room has been replaced by Bruno, the former owner of the second room, who has been promoted and has now taken her place, still using his signature Fighting-type Pokémon. The room has been redesigned and customized now with pools of lava bubbling left and right of the battle arena. There is a narrow bridge connected to the battling arena where Bruno stands waiting for battle.
In Generation III, Agatha's room changes from the eerie environment with gravestones to a plain room with six large statues surrounding the battle arena.
In Generation IV, Bruno has this room, and it once again is roughly the shape of his Generation II room. The pit is once again filled with lava, but two large tubs line the side of the room, giving it an industrial feel.
In Generation VII, Agatha's room has a dark color scheme, with moss growing in between the purple floor tiles. The battlefield is surrounded by six dark, stylized pillars, each of them housing what seems like a will-o'-the-wisp, giving off an eerie blue light.
Fourth room
Generation I
Generation II
Generation III
Generation IV
Generation VII
The fourth room can be accessed after defeating the Elite Four member of the previous room. However, unlike the previous rooms before it, once a Trainer advances through the doors to the fourth room, they will automatically travel through the room to face off with the final Elite Four member. As such, it would be wise for Trainers to prepare for the final Elite Four member before they enter the fourth room. This will only happen in Generation I and III, however. In Generation II and IV, the Trainer will advance to the fourth room normally.
In Generation I and III, the room enters in a long, narrow pathway that curves around in a sideways 'S' shape. The pathway will end in with a battle arena where Lance will be standing. There are many Pokémon statues surrounding the battle arena, but these are moved to the pathway in Generation III, and the main battle arena is surrounded by six large fang-shaped statues.
In Generation II, Karen is the current owner of the fourth room, and it is like any other room within the Elite Four. The room has been redesigned and customized now with a deep, dark pit left and right of the battle arena. There is a narrow bridge connected to the batting arena where Karen stands waiting for battle.
In Generation IV, Karen has this room again. The room is shaped like her old Generation II room. The pit, however, is now filled with blue crystals. The floor is purple with a star pattern and stage curtains are hung behind Karen, corresponding with the movie star look of Karen in this generation.
In Generation VII, although the room is once again housed by Lance, there is no pathway leading up to it, unlike in the previous games where he owns the room. The room has turquoise floor tiles and golden walls. The six pillars standing around the battlefield have a dragon scale pattern on them and four declarations shaped like a dragon's fang at each of their bases. Lance, who is waiting for new challengers at the end of the room, is accompanied by his Dragonite standing next to him.
Champion's room
Generation I
Generation II (Gold/Silver)
Generation II (Crystal)
Generation III
Generation IV
Generation VII
Once a Trainer defeats the final member of the Elite Four, they will go on to the Champion's room. The current Champion awaits in his room for the final battle to unfold. Like the previous four rooms, the Champion's room will automatically direct the Trainer to the Champion.
In Generations I, III, and VII, the Champion is BlueRBYFRLG/TracePE, who had become the Champion just recently. The battlefield is a small room, with two entrances; one that leads from the fourth room, the other leads to the Hall of Fame.
In Generation II and IV, the Champion is Lance, formerly the fourth Elite Four member, who continues to use Dragon-type Pokémon. The room has a long hall decorated with Dratini statues (regular statues in Gold and Silver) left and right of the path. At the end of the hall, the player reaches an elevated part of the room where Lance awaits. Behind him are double doors that lead to the Hall of Fame. In Generation IV, this room is gold-colored, with a red carpet going down the middle and moving gears on the walls.
Once the Champion is defeated, there is a great congratulations and the victor will be recorded in the Hall of Fame and made current Champion. The Hall of Fame is a record kept by the Pokémon League of all the Pokémon Trainers who have ever defeated the Pokémon League. In the hallway to the Hall of Fame recording room, Professor Oak is present to congratulate the player. It is a fairly large room that only contains a large computer. The Hall of Fame will record the Trainer's ID number, name, and party. For each Pokémon of the player's party, the species, name, gender, level, and area met are recorded; the gender is not recorded prior to Generation II and the area met is not recorded prior to Generation III.
After becoming Champion, the player returns home, rather than staying at the Pokémon League to fight challengers. Prior to Generation VII, the previous Champion keeps his position. In Let's Go, Pikachu! and Let's Go, Eevee!, however, the player keeps the title of Champion, and Trace challenges them to retake his title at the end of the gauntlet.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
In Generation VII, the player can fight Red outside the Pokémon League building if they have defeated at least six Master Trainers and have six Pokémon in their party. Like during all Master Trainer battles, the player isn't allowed to use items from their Bag during this battle. After being defeated, Red will grant the player the title of Battle Master before leaving, though he will reappear for a rematch each time the player enters the Hall of Fame.
Fields based on those of the Indigo Plateau appear in Pokémon Stadium's Gym Leader Castle and Pokémon Stadium 2's Johto Gym Leader Castle. Just like in the core series games, the player has to defeat all the Elite Four members in order to reach the Champion. In the Pokémon Stadium series games, after defeating the Champion and entering the Hall of Fame, the player earns a special reward.
When the Rival is beaten in Round 1, the prize Pokémon will be holding a Normal Box if traded to Generation II, which contains a Silver Trophy. When the Rival is beaten in Round 2, the prize Pokémon will be holding a Gorgeous Box, which contains a Gold Trophy.
Pokémon Stadium 2
In Pokémon Stadium 2, as a reward for clearing Indigo Plateau, the player unlocks a new mode for the Game Boy Tower. Clearing Round 1 unlocks either a Doduo Sticker mode (if not all Stadium Cups have been beaten) or a Dodrio Sticker mode (if all Stadium Cups have been beaten) in Game Boy Tower for the Generation I games; clearing Round 2 unlocks the same mode, but for the Generation II games. Additionally, the player is given the opportunity to reteach a Pokémon in their current party a move it has forgotten. Furthermore, the player will be granted access to the Kanto Gym Leader Castle.
Artwork of various depictions of the Indigo Plateau is seen in the mindscapes of many Trainers associated with it, including the Elite Four, Lance, Blue, Kris, Lyra, and Chase.
Indigo Plateau is also the home of Pokémon League Village, where Ash, his friends, and all the other Trainers stayed during the events of the League. In addition to houses for the Trainers to stay in, the Village also contains a Pokémon Center, shops, and restaurants. All League participants dine for free here.
To attend all of the Trainers who come to participate in these events, the local Pokémon Center is larger than most others in the region. It accommodates the Coordinators taking part in the Kanto Grand Festival and it has a dining hall where the party to mark the end of the competition is held.
Red arrived at Indigo Plateau in File 4: Charizard, where he challenged and defeated the Elite Four. Once he had defeated Lance, he found out that he still had to battle the Champion, who turned out to be his rival, Blue. After a hard-fought battle, Red emerged victorious, making him the new Champion and worthy of entering the Hall of Fame.
The battle arenas at the Indigo Plateau seem to have self-repairing systems, automatically fixing any possible damage caused to the arenas during battles.
Indigo Plateau first appeared in The Challenger, where Blue challenged and defeated the Elite Four. After claiming the title of Champion, Red arrived to challenge him.
Indigo Plateau reappeared in The Legacy, where Looker and Silver were seen talking about Giovanni outside of the Pokémon League building. After they had finished talking, Silver started walking towards the building, intending to challenge the Elite Four.
In Just a Spearow Carrier and A Charizard...and a Champion, Red took part in the ninth triennial Indigo League Tournament at the Indigo Plateau. Blue, Green, and a masked Trainer called Dr. O also participated in the tournament and made it to the semi-finals, along with Red. Despite his success, Red was dismayed to find out that he and Blue were set up to face each other in the semi-finals instead of the finals.
In the first semi-final battle, Green was defeated by Dr. O, who turned out to be a disguised Professor Oak, who had exploited his knowledge of Green's ornithophobia, a result of her being kidnapped by a giant bird Pokémon as a toddler, to his advantage by using a Spearow against her. When Professor Oak asked why Green had stolen his Squirtle, Green revealed that, as a Pallet Town Trainer like Red and Blue, she had wanted to have the same privilege of owning a Pokédex and going on an adventure like they had. Professor Oak agreed to this on the condition that Green would not continue stealing things, making her a Pokédex holder as well.
After Professor Oak withdrew from the competition, having already won himself a championship years before, Red and Blue's semi-final battle was changed into the final battle of the tournament, much to Red's pleasure. Red eventually won the battle, making him a Pokémon League Champion. Their battle was observed by four shadowy figures from the edge of the stadium.
In Take a Chance on Chansey, Agatha revealed that she had confronted Professor Oak in the finals of the first triennial Indigo League Tournament, with Oak having emerged victorious after a gruelling eight-hour battle.
Starting from Yikes, It's Yanma!, the Indigo Plateau hosted an exhibition tournament between the Gym Leaders of Johto and Kanto in order to reveal the identity of the Masked Man. For the event, the Magnet Train line was changed to travel through the Pokémon League in order to transport the Gym Leaders there.
The tournament was interrupted when Neo Team Rocket attacked the stadium by first having ExecutivesCarl and Sham hack into its systems in Slick Slowking, followed by the Gym Leaders being trapped inside the speeding Magnet Train while fighting Neo Team Rocket Grunts in Lugia and Ho-Oh on the Loose, Part 1, after which the Masked Man himself showed up with Lugia and Ho-Oh. Gold and Crystal fought against the Masked Man, eventually joined by Misty, Blaine, and Lt. Surge, whom the Legendary beasts had chosen as their masters in preparation for this very moment. Despite being faced by multiple strong opponents, the Masked Man ultimately managed to get away with what he had wanted: the recipe for building the GS Ball from Kurt, who had been in the audience.
In The Last Battle XIV, it was revealed that while the exhibition tournament had been interrupted, Clair had reported her defeat against Blaine aboard the Magnet Train, meaning that Kanto had won the tournament with four wins, three losses, and one draw. However, due to the damages the stadium had suffered, the actual Pokémon League tournament could not be conducted.
Satoshi went to the Indigo Plateau in Indigo Plateau to challenge the Elite Four. After defeating the Elite Four, he found out that his rival, Shigeru, had already done that before him, having claimed the title of Pokémon League Champion for himself. After a tough battle between Satoshi's Charizard and Shigeru's Blastoise, Satoshi finally emerged victorious, making him the new Pokémon League Champion. Professor Oak then arrived to congratulate Satoshi of his victory and to tell him and Shigeru about Mewtwo, prompting the two young Trainers to head to Cerulean Cave in order to catch it.
In the TCG
The following is a list of cards mentioning or featuring Indigo Plateau in the Pokémon Trading Card Game.
Indigo Plateau Cards listed with a blue background are only legal to use in the current Expanded format. Cards listed with a green background are legal to use in both the current Standard and Expanded formats.
In Generation I only, the player will be unable to defeat Agatha and reach the Hall of Fame if there are no available moves (with PP remaining) that can damage Ghost-type Pokémon, either directly or indirectly such as via confusion. This is due to the fact that in this generation, Ghost-type Pokémon are immune to Struggle (being a Normal-type move) and all opposing Pokémon have infinite PP. This applies to battles against the Channelers in the Pokémon Tower as well.
In HeartGold and SoulSilver, Indigo Plateau is located significantly further south than in any of its other appearances, being located to the southwest of Pewter City rather than to the northwest. This is likely due to the absence of Route 23.
From indigo (a blue-purple color), one of the seven traditional colors of the rainbow. It is named after the dye produced from the indigo plant, following both the theme naming of settlements in Kanto (colors) and Johto (plants).
French
Plateau Indigo
From its English name
Italian
Altopiano Blu
From blu (blue)
Spanish
Meseta Añil Planicies Indigo*
From añil (indigo) From its English name
Korean
석영고원 Seokyeong Gowon
From its Japanese name
Chinese
石英高原 Shíyīng Gāoyuán / Sehkyīng Gōuyùhn
From its Japanese name
Polish
Błękitne Wzgórze* Miasto Indigo* Płaskowyż Indygo*
Literally "Sky Blue Hill" Literally "Indigo City" From its English name