Belly Drum (move): Difference between revisions

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jtrans=Belly Drum |
jtrans=Belly Drum |
desc=The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
desc=The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
gameimage=FRLGBellyDrum.PNG
gameimage=FRLGBellyDrum.PNG |
type=Normal |
type=Normal |
damagecategory=Status |
damagecategory=Status |

Revision as of 16:29, 13 July 2008

Belly Drum
はらだいこ Belly Drum
File:FRLGBellyDrum.PNG
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cute
Appeal  1
Jam  0  
Ups the user's condition. Helps prevent nervousness.
Condition  Cute
Appeal  0  
Earn double the score in the next turn.
Condition  Cute
Appeal  0  
Jamming  0  

Belly Drum is a non-damaging Template:Type2 move introduced in Generation II.

Effect

Belly Drum reduces the user's HP by half, but maximizes its Attack.

Learnset

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • Spanish: Tambor
  • German : Buchtrommel

Template:Project MoveDex notice