Wikstrom (Masters): Difference between revisions
Storm Aurora (talk | contribs) m (Text replacement - "Midnight Battle Ball" to "Midnight Battle Ball") |
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Vigilance | |{{sk|Vigilance}} | ||
|The Pokémon is protected against critical hits. | |The Pokémon is protected against critical hits. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Gyro Ball: Move Gauge Refresh 3 | | Gyro Ball: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| King's Shield: Move Gauge Refresh 3 | | King's Shield: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| King's Shield: MP Refresh 3 | | King's Shield: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the user's move when that move is successful. | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| King's Shield: Inspire Ire | | King's Shield: {{sk|Inspire Ire}} | ||
| Makes opponents target the user for a short time when a move is successful. | | Makes opponents target the user for a short time when a move is successful. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Iron Head: Move Gauge Refresh 3 | | Iron Head: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Iron Head: Harry 3 | | Iron Head: {{sk|Harry|3}} | ||
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | ||
| 8 | | 8 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Iron Head: Aggravation 1 | | Iron Head: {{sk|Aggravation|1}} | ||
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | ||
| 9 | | 9 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| En Garde!: MP Refresh 3 | | En Garde!: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the user's move when that move is successful. | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| En Garde!: Shielding Strikes 1 | | En Garde!: {{sk|Shielding Strikes|1}} | ||
| Raises the user's Defense by 1 stat rank when its move is successful. | | Raises the user's Defense by 1 stat rank when its move is successful. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| En Garde!: Barricade 1 | | En Garde!: {{sk|Barricade|1}} | ||
| Raises the user's Sp. Def by 1 stat rank when its move is successful. | | Raises the user's Sp. Def by 1 stat rank when its move is successful. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Shelter | | {{sk|Sand Shelter}} | ||
| Protects the user from damage from a sandstorm. | | Protects the user from damage from a sandstorm. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Headstrong | | {{sk|Headstrong}} | ||
| Attack cannot be lowered. | | Attack cannot be lowered. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Superduper Effective 3 | | {{sk|Superduper Effective|3}} | ||
| Powers up moves that are super effective. | | Powers up moves that are super effective. | ||
| 9 | | 9 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sharp Entry 1 | | {{sk|Sharp Entry|1}} | ||
| Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | ||
| 9 | | 9 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Terrify 1 | | {{sk|Terrify|1}} | ||
| Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. | | Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. | ||
| 9 | | 9 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Critical Strike 2 | | {{sk|Critical Strike|2}} | ||
| Powers up the user's attacks when they become critical hits. | | Powers up the user's attacks when they become critical hits. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Double Down 5 | | {{sk|Double Down|5}} | ||
| Powers up sync moves that are super effective. | | Powers up sync moves that are super effective. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Block and Lunge 1 | | {{sk|Block and Lunge|1}} | ||
| Has a chance (20%) of reducing the user's sync move countdown by one when the user nullifies an opponent's move while in a defensive posture. | | Has a chance (20%) of reducing the user's sync move countdown by one when the user nullifies an opponent's move while in a defensive posture. | ||
| 10 | | 10 | ||
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===Origin=== | ===Origin=== | ||
Wikstrom's design is based on his appearance in {{g|X and Y}}. Aegislash is Wikstrom's signature Pokémon in the [[core series]] games. Aegislash's Dex entry comes from Pokémon X. | Wikstrom's design is based on his appearance in {{g|X and Y}}. Aegislash is Wikstrom's signature Pokémon in the [[core series]] games. Aegislash's {{mas|Dex}} entry comes from Pokémon X. | ||
==In other languages== | ==In other languages== |
Revision as of 03:44, 7 September 2024
Wikstrom ガンピ Gampi | |
Wikstrom's model | |
No. | 53 |
---|---|
English voice actor | Brad Venable[1] |
Japanese voice actor | Susumu Akagi[2] |
Description | A Steel-type Pokémon user and member of the Elite Four who wears armor, he battles his opponents chivalrously and acknowledges their strength with respect. |
Wikstrom (Japanese: ガンピ Gampi) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Aegislash. The sync pair can be obtained through the sync pair scout since the game's release.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Aegislash (Shield Forme ↔ Blade Forme)
Type | Steel | ||||||
---|---|---|---|---|---|---|---|
Move type | Steel | ||||||
Role | Tech | ||||||
Base Potential | ★★★★ | ||||||
Aegislash ♂ | Weakness | Fire | |||||
Generations of kings were attended by these Pokémon, which used their spectral power to manipulate and control people and Pokémon. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 594 | 93 | 245 | 93 | 245 | 298 | |
Lv. 140, Max Potential | 674 | 133 | 285 | 133 | 285 | 338 |
Type | Steel | ||||||
---|---|---|---|---|---|---|---|
Move type | Steel | ||||||
Role | Tech | ||||||
Base Potential | ★★★★ | ||||||
Aegislash ♂ | Weakness | Fire | |||||
Generations of kings were attended by these Pokémon, which used their spectral power to manipulate and control people and Pokémon. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 594 | 279 | 73 | 279 | 73 | 298 | |
Lv. 140, Max Potential | 674 | 399 | 85 | 399 | 85 | 338 |
Availability
Wikstrom is available in the permanent sync pair scout pool, and has been since the game's release.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Gyro Ball | Steel |
Physical | 2 | 44 | 52 | 100% | An opponent | This attack's power is doubled when the target's Speed is raised. |
King's Shield | Steel |
Status | 2 (2 uses) |
— | — | — | Self | The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies an attack move that targets the user while it is in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, sharply lowers the Attack of the opponent that used it. |
En Garde! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Attack by three stat ranks when it is in Blade Forme. Raises the user's critical-hit rate by one stat rank when it is in Blade Forme. Raises the user's Defense and Sp. Def by two stat ranks when it is in Shield Forme. |
Iron Head | Steel |
Physical | 3 | 92 | 110 | 100% | An opponent | Has a chance (30%) of making the target flinch. |
Sync moves | ||||||||
Shining Knight Iron Head | Steel |
Physical | — | 200 | 240 | — | An opponent | The more the target's Attack is lowered, the greater the power of this attack. |
Skills
Name | Description |
---|---|
Passive Skills | |
Vigilance | The Pokémon is protected against critical hits. |
Stance Change | Changes to Blade Forme when the Pokémon attacks. Changes to Shield Forme when the Pokémon uses King's Shield or switches out. |
Theme Skills | |
Steel Tech | Raises allies' Attack and Sp. Atk by 12 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Kalos Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Elite Four Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Body Builder Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Passionate Spirit Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 3 Fiery ↓ 1 | Raises the following discovery level by 3: • Soothing Crystal Lowers the following discovery level by 1: • Fiery Crystal |
Sync grid
Wikstrom & Aegislash's sync grid was expanded on March 25, 2022.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 3 | 36 | 1 |
Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 3 | 36 | 1 |
Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 3 | 36 | 2 |
Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 3 | 36 | 2 |
Gyro Ball: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
King's Shield: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
King's Shield: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
King's Shield: Inspire Ire | Makes opponents target the user for a short time when a move is successful. | 8 | 96 | 2 |
Iron Head: Power +3 | Iron Head: Power ↑ +3 | 3 | 36 | 1 |
Iron Head: Power +3 | Iron Head: Power ↑ +3 | 3 | 36 | 1 |
Iron Head: Power +3 | Iron Head: Power ↑ +3 | 3 | 36 | 1 |
Iron Head: Power +3 | Iron Head: Power ↑ +3 | 3 | 36 | 2 |
Iron Head: Power +3 | Iron Head: Power ↑ +3 | 3 | 36 | 2 |
Iron Head: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Iron Head: Harry 3 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 96 | 3 |
Iron Head: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 3 |
En Garde!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
En Garde!: Shielding Strikes 1 | Raises the user's Defense by 1 stat rank when its move is successful. | 8 | 96 | 2 |
En Garde!: Barricade 1 | Raises the user's Sp. Def by 1 stat rank when its move is successful. | 8 | 96 | 2 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Superduper Effective 3 | Powers up moves that are super effective. | 9 | 108 | 2 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 9 | 108 | 2 |
Terrify 1 | Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. | 9 | 108 | 3 |
Critical Strike 2 | Powers up the user's attacks when they become critical hits. | 10 | 120 | 3 |
Double Down 5 | Powers up sync moves that are super effective. | 10 | 120 | 3 |
Block and Lunge 1 | Has a chance (20%) of reducing the user's sync move countdown by one when the user nullifies an opponent's move while in a defensive posture. | 10 | 120 | 3 |
Shining Knight Iron Head: Power +25 | Shining Knight Iron Head: Power ↑ +25 | 5 | 60 | 3 |
Shining Knight Iron Head: Power +25 | Shining Knight Iron Head: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Wikstrom & Aegislash can be battled against in:
- PML Arc: Chapter 22: Rival Face-Off! (as a side foe)
- Main Story (Co-op): Chapter 22: Rival Face-Off! (as a side foe)
- Champion Stadium: Kalos Challenge, Hard Lv. 1 (Ghost-type weakness)
- Battle Rally (Area 1–9)
- Training event: Fire-type Training Event (January 15 to 30, 2020; June 30 to July 21, 2020)
Wikstrom has also been shown to pair alongside the following Pokémon and can be battled against in:
- Probopass
- Champion Stadium: Kalos Challenge, Hard Lv. 1 (Fighting-type weakness)
- Battle Rally (Area 1–9)
- Scizor
- Champion Stadium: Kalos Challenge, Hard Lv. 1 (Fire-type weakness)
- Battle Rally (Area 1–9)
Story appearances
Wikstrom appears in his normal outfit in the following story areas:
- PML Arc: Chapter 22: Rival Face-Off!
- Story event: Midnight Battle Ball
- Costume events:
- Special battle event: Challenge Serena and Calem
Sync pair stories
- A Day with Wikstrom
Quotes
- Main article: Wikstrom/Quotes → Pokémon Masters EX
Gallery
VS model | Wikstrom & Aegislash on Pokémon Masters EX Dream Team Maker |
Wikstrom's sync move mindscape (Pokémon League: Ironworks Chamber) | |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Trivia
- In his sync pair story, Wikstrom reveals that his family has a long history in the Kalos region, and they always battle alongside Aegislash.
Origin
Wikstrom's design is based on his appearance in Pokémon X and Y. Aegislash is Wikstrom's signature Pokémon in the core series games. Aegislash's Dex entry comes from Pokémon X.
In other languages
En Garde!
|
Shining Knight Iron Head
|
References
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |