Eve (Masters): Difference between revisions
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Unfortuitous 9 | |{{sk|Unfortuitous|9}} | ||
|Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Move Gauge Refresh 3 | |{{sk|Move Gauge Refresh|3}} | ||
|Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Group Slapdash 9 | |{{sk|Group Slapdash|9}} | ||
|Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | ||
|- style="background: #{{normal color light}}" | |- style="background: #{{normal color light}}" | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Tackle: Move Gauge Refresh 3 | | Tackle: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Double Team: Move Gauge Refresh 3 | | Double Team: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Swift: Move Gauge Refresh 3 | | Swift: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Vee! Eevee!: MP Refresh 2 | | Vee! Eevee!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Vee! Eevee!: Shielding Strikes 1 | | Vee! Eevee!: {{sk|Shielding Strikes|1}} | ||
| Raises the user's Defense by 1 stat rank when its move is successful. | | Raises the user's Defense by 1 stat rank when its move is successful. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Vee! Eevee!: Barricade 1 | | Vee! Eevee!: {{sk|Barricade|1}} | ||
| Raises the user's Sp. Def by 1 stat rank when its move is successful. | | Raises the user's Sp. Def by 1 stat rank when its move is successful. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Haste | | {{sk|Haste}} | ||
| Speed cannot be lowered. | | Speed cannot be lowered. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Fast Runner | | {{sk|Fast Runner}} | ||
| Evasiveness cannot be lowered. | | Evasiveness cannot be lowered. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Cure | | {{sk|Quick Cure}} | ||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Fail Forward 1 | | {{sk|Fail Forward|1}} | ||
| Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. | | Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. | ||
| 9 | | 9 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Natural Remedy | | {{sk|Natural Remedy}} | ||
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Ridicure 2 | | {{sk|Ridicure|2}} | ||
| Has a chance (30%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | | Has a chance (30%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Bob and Weave | | {{sk|Bob and Weave}} | ||
| The more the user's evasiveness is raised, the more it powers up the user's moves. | | The more the user's evasiveness is raised, the more it powers up the user's moves. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Cakewalk | | {{sk|Cakewalk}} | ||
| The more the target's Speed is lowered, the more it powers up the user's sync move. | | The more the target's Speed is lowered, the more it powers up the user's sync move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Gobsmack 4 | | {{sk|Gobsmack|4}} | ||
| Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sharp Entry 1 | | {{sk|Sharp Entry|1}} | ||
| Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Trip Up 9 | | {{sk|Trip Up|9}} | ||
| Lowers the target's Speed by one stat rank when the user's attack move against it is successful. | | Lowers the target's Speed by one stat rank when the user's attack move against it is successful. | ||
| 10 | | 10 |
Revision as of 02:04, 10 September 2024
Eve イブ Eve | |
Eve's model | |
No. | 189 |
---|---|
English voice actor | Brenna Larsen[1] |
Japanese voice actor | Miria Takagishi |
Description | This Trainer from Galar is very good at pretending to be an Eevee, as she has thoroughly studied their cries and behavior. |
Eve (Japanese: イブ Eve) is a Pokémon Trainer in Pokémon Masters EX. She forms a sync pair with Eevee. This sync pair can be obtained through the story event Let's Go in Search of Wonder.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Eevee
Type | Normal | ||||||
---|---|---|---|---|---|---|---|
Move type | Normal | ||||||
Role | Tech | ||||||
Base Potential | ★★★ | ||||||
Eevee ♂ | Weakness | Fighting | |||||
The question of why only Eevee has such unstable genes has still not been solved. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 533 | 288 | 132 | 288 | 132 | 210 | |
Lv. 140, Max Potential | 653 | 348 | 192 | 348 | 192 | 270 |
Availability
Eve could be teamed up with during the story event Let's Go in Search of Wonder (November 17 to December 4, 2023).
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Tackle | Normal |
Physical | 1 | 25 | 30 | 100% | An opponent | No additional effect. |
Double Team | Normal |
Status | 1 | — | — | — | Self | Raises the user's evasiveness by 1 stat rank. |
Swift | Normal |
Special | 2 | 57 | 68 | 100% | All opponents | Never misses. |
Vee! Eevee! | None | Status | 0 (2 use) |
— | — | — | Self | Raises the user's Sp. Atk by 2 ranks. Raises the user's evasiveness and critical-hit rate by 1 stat rank. |
Sync moves | ||||||||
Double Eevee Normal Beam | Normal |
Special | — | 250 | 300 | — | An opponent | The more the user's evasiveness is raised, the greater the power of this attack. |
Skills
Name | Description |
---|---|
Passive Skills | |
Unfortuitous 9 | Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. |
Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
Group Slapdash 9 | Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. |
Theme Skills | |
Normal Tech | Raises allies' Attack and Sp. Atk by 12 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Galar Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Expedition Skills | |
Soothing ↑ 2 | Raises the following discovery level by 2: • Soothing Crystal |
Sync grid
The sync grid for Eve (Poké Kid) & Eevee is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Tackle: Power +3 | Tackle: Power ↑ +3 | 3 | 36 | 1 |
Tackle: Power +3 | Tackle: Power ↑ +3 | 3 | 36 | 1 |
Tackle: Power +3 | Tackle: Power ↑ +3 | 3 | 36 | 1 |
Tackle: Power +3 | Tackle: Power ↑ +3 | 3 | 36 | 2 |
Tackle: Power +3 | Tackle: Power ↑ +3 | 3 | 36 | 2 |
Tackle: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Double Team: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Swift: Power +3 | Swift: Power ↑ +3 | 3 | 36 | 1 |
Swift: Power +3 | Swift: Power ↑ +3 | 3 | 36 | 1 |
Swift: Power +3 | Swift: Power ↑ +3 | 3 | 36 | 1 |
Swift: Power +3 | Swift: Power ↑ +3 | 3 | 36 | 1 |
Swift: Power +3 | Swift: Power ↑ +3 | 3 | 36 | 2 |
Swift: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Vee! Eevee!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Vee! Eevee!: Shielding Strikes 1 | Raises the user's Defense by 1 stat rank when its move is successful. | 8 | 96 | 2 |
Vee! Eevee!: Barricade 1 | Raises the user's Sp. Def by 1 stat rank when its move is successful. | 8 | 96 | 2 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
Fast Runner | Evasiveness cannot be lowered. | 5 | 60 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Fail Forward 1 | Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. | 9 | 108 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 3 |
Ridicure 2 | Has a chance (30%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | 10 | 120 | 3 |
Bob and Weave | The more the user's evasiveness is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 10 | 120 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Trip Up 9 | Lowers the target's Speed by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Double Eevee Normal Beam: Power +25 | Double Eevee Normal Beam: Power ↑ +25 | 5 | 60 | 3 |
Double Eevee Normal Beam: Power +25 | Double Eevee Normal Beam: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Eve (Poké Kid) & Eevee can be battled against in:
- Special sync pair event: Petey & Pikachu (February 2 to 19, 2024)
Story appearances
Eve appears in the following story areas:
- Story events:
- Special sync pair event: Petey & Pikachu
- Sync pair story: A Day with Penny
Sync pair stories
- A Day with Eve
Quotes
- Main article: Eve (Masters)/Quotes
Gallery
File:Eve Mindscape.png | |||
VS model | Eve's sync move mindscape | Artwork with Penny and Elaine by zounose[2] | |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Trivia
- Eve may be based on Poké Kid Mia from Pokémon Sword and Shield:
- Both Eve and Mia own an Eevee.
- Eve's first sync pair viewer line is identical to the second sentence Mia says before battle.
- Eve's dialogue upon being defeated is similar to what Mia says upon being defeated.
- Eve's dialogue upon being recruited is identical to what Poké Kid Sunny says before battle.
Origin
Eve's design is based on the female Poké Kid Trainer class from Pokémon Sword and Shield. Her outfit is designed to resemble an Eevee. Eevee's Dex entry comes from Pokémon Ultra Sun.
In other languages
|
Vee! Eevee!
|
Double Eevee Normal Beam
|
References
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |