Jump Kick (move): Difference between revisions
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==Effect== | ==Effect== | ||
===Generation I - III=== | |||
Jump Kick does damage. If this attack misses, the user will crash and take damage. Since all attacks that do 0 damage miss, Jump Kick will always miss if used against a {{type2|Ghost}} Pokémon. | Jump Kick does damage. If this attack misses, the user will crash and take damage. Since all attacks that do 0 damage miss, Jump Kick will always miss if used against a {{type2|Ghost}} Pokémon. | ||
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The crash damage from Jump Kick can be reversed by {{m|Bide}} or {{m|Counter}}. | The crash damage from Jump Kick can be reversed by {{m|Bide}} or {{m|Counter}}. | ||
===Generation IV=== | |||
Same as before, but base power was changed from 70 to 85. | |||
==Learnset== | ==Learnset== |
Revision as of 18:45, 18 November 2008
Jump Kick とびげり Dropkick | ||||||||||||
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Range
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Availability
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Jump Kick (Japanese: とびげり Dropkick) is a slightly inaccurate damage-dealing Template:Type2 move introduced in Generation I.
Effect
Generation I - III
Jump Kick does damage. If this attack misses, the user will crash and take damage. Since all attacks that do 0 damage miss, Jump Kick will always miss if used against a Template:Type2 Pokémon.
If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage.
The crash damage from Jump Kick can be reversed by Bide or Counter.
Generation IV
Same as before, but base power was changed from 70 to 85.
Learnset
Generation I
By leveling up
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Generation II
By leveling up
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Generation III
By leveling up
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Generation IV
By leveling up
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In other languages
- Spanish: Patada Salto
- French: Pied Sauté
- German: Sprungkick
- Italian: Calciosalto