Jump Kick (move): Difference between revisions
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If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round. | If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round. | ||
===Generation IV=== | ===Generation IV=== |
Revision as of 17:41, 15 February 2009
Jump Kick とびげり Dropkick | ||||||||||||
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Jump Kick (Japanese: とびげり Dropkick) is a damage-dealing Template:Type2 move introduced in Generation I.
Effect
Generation I - III
Jump Kick does damage. If this attack misses, the user will crash and take damage. Since all attacks that do 0 damage miss, Jump Kick will always miss if used against a Template:Type2 Pokémon.
If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.
Generation IV
Same as before, but base power was changed from 70 to 85.
Learnset
Generation I
By leveling up
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Generation II
By leveling up
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Generation III
By leveling up
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Generation IV
By leveling up
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In other languages
- Spanish: Patada Salto
- French: Pied Sauté
- German: Sprungkick
- Italian: Calciosalto