Hyper Beam (move): Difference between revisions
Kenji-girl (talk | contribs) |
m →Trivia |
||
Line 865: | Line 865: | ||
* In the movies, Hyper Beam is a very common move used by the larger legendary Pokémon. | * In the movies, Hyper Beam is a very common move used by the larger legendary Pokémon. | ||
* Although the anime represents it falsely as the most powerful move ever, it has only been the second most powerful move and only in [[Generation I]], due to {{stat|Defense}} halving. Furthermore, equally powerful moves to Hyper Beam have been introduced. | * Although the anime represents it falsely as the most powerful move ever, it has only been the second most powerful move and only in [[Generation I]], due to {{stat|Defense}} halving. Furthermore, equally powerful moves to Hyper Beam have been introduced. | ||
* At Brazillian dub, in Anime, Hyper Beam had already many names, like '''{{tt|Hiper-farol|Hyper Lighthouse}}''', '''{{tt|Super-chama|Super-flames}}''' and '''{{tt|Raio Solar|Solar Beam}}'''. | |||
==In other languages== | ==In other languages== |
Revision as of 01:43, 28 February 2009
Hyper Beam はかいこうせん Destruction Beam | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
| ||||||||||||
| ||||||||||||
Hyper Beam (Japanese: はかいこうせん Destruction Beam) is a damage-dealing Template:Type2 move introduced in Generation I. It is often represented falsely as the most powerful move ever. It can be learned via TM by many fully-evolved Pokémon that can learn TMs, including Pokémon that were fully evolved at one point but later received more evolved forms (such as Porygon or Seadra).
Effect
Generation I
Hyper Beam inflicts damage. A recharge turn is required on the turn after damage is done, during which no action may be performed. Though its power is 150, the target's Defense will be halved when damage from this attack is calculated, giving it an effective power of 300.
Hyper Beam will not require a recharge turn if it misses, breaks a Substitute, defeats the target, or if the user is targeted by a partial trapping move (even if it misses), flinches, or is put to sleep after the attack but before the recharge turn. However, freeze does not negate the recharge turn of Hyper Beam. If the user is confused, the recharge turn of Hyper Beam will not count towards the number of turns the user will remain confused.
In a round where the target attacks before a user which must recharge, if the opponent uses a partial trapping move that misses, the user will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterward its PP will roll over to 63, and full PP ups will be applied to it.
If a frozen Pokémon that has not yet recharged is defrosted via Haze, it will remain unable to attack, switch, or do anything, and nothing (not even being refrozen and then defrosted by a Fire move) will be able to change this.
In Stadium, Hyper Beam requires a recharge turn every time it is used.
Generation II onwards
The target's Defense is not halved anymore for the damage calculation of this move. Hyper Beam will always recharge if it hits, even if the target is knocked out, unless the target is a wild Pokémon or the final Pokémon in a trainer's party.
In the anime
-
Ash's Kingler using Hyper Beam
-
Ash's Donphan using Hyper Beam
Pokémon
Kingler. Kingler fires a charged beam of orange light from its left claw.
- Used by Ash's Kingler in Round One, Begin!.
Gyarados. A yellow-orange beam shoots out of Gyarados's mouth.
- Used by Fergus's Gyarados in Mewtwo Strikes Back.
- Used by Misty's Gyarados from Cerulean Blues to ???.
- Used by Lance's Red Gyarados from Talkin' 'Bout an Evolution to The Scuffle of Legends.
Ursaring. A white beam shoots out of Ursaring's mouth.
- Used by a group of wild Ursaring in Forest Grumps.
- Used by Paul's Ursaring from Different Strokes for Different Blokes to ???
Snorlax. Same as the second one.
- Used by Ash's Snorlax in Playing With Fire.
Salamence. Same as above.
- Used by Silver's Salamence in The Search for a Legend.
Nosepass. An electrically charged white beam shoots from its nose.
- Used by Roxanne's Nosepass in the original version of The Winner By a Nosepass!.
Swellow. Same as the second one.
- Used by Winona's Swellow in Sky High Gym Battle!.
Donphan. Same as above.
- Used by Ash's Donphan from Reversing the Charges to ???.
Aerodactyl. Same as above.
- Used by a wild Aerodactyl in Wild in the Streets.
Persian. Same as above.
- Used by Persian in Malice in Wonderland!.
Torterra. Same as above.
- Used by Paul's Torterra from Glory Blaze.
Dialga. Same as above.
- Used by Dialga in The Rise of Darkrai.
Palkia. Same as above.
- Used by Palkia in The Rise of Darkrai.
Spiritomb. Same as above.
- Used by a wild Spiritomb in The Keystone Pops!.
Hippowdon. Same as above.
- Used by a wild Hippowdon, Hippopotas's parent, in Sleight of Sand!.
Raichu. Same as above.
- Used by Sho's Raichu in Pika and Goliath!.
Regigigas. A yellow-orange beam is released from in front of its body.
- Used by Regigigas in High Touch! and in Giratina and the Sky Warrior.
Skuntank. Same as the second one.
- Used by Jupiter's Skuntank in Double Team Turnover!.
Drapion. Same as above.
Empoleon. Same as above.
Learnset
Generation I
By leveling up
|
By TM15
Generation II
By leveling up
|
By TM15
|
Generation III
By leveling up
|
By TM15
|
Generation IV
By leveling up
|
By TM15
|
Trivia
- Aerodactyl is the only Pokémon that learns both Hyper Beam and Giga Impact via level up.
- In Generations I and II, Dratini and Dragonair learn Hyper Beam via level up, but are incompatible with the TM for it.
- In the movies, Hyper Beam is a very common move used by the larger legendary Pokémon.
- Although the anime represents it falsely as the most powerful move ever, it has only been the second most powerful move and only in Generation I, due to Defense halving. Furthermore, equally powerful moves to Hyper Beam have been introduced.
- At Brazillian dub, in Anime, Hyper Beam had already many names, like Hiper-farol, Super-chama and Raio Solar.
In other languages
- French: Ultralaser
- German: Hyperstrahl
- Italian: Iper Raggio
- Spanish: Hiperrayo, Híper Rayo
Variations of the move Hyper Beam | ||||
---|---|---|---|---|
|
Generation I TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation I HMs | |
01 • 02 • 03 • 04 • 05 |
Generation II TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
Generation III TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation III HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08RSE |
Generation IV TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |