Bullet Punch (move): Difference between revisions

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{{Moveentry|453|Croagunk|2|Poison|Fighting|{{p|Hitmonchan}}|}}
{{Learnlist/footer/breeding}}
{{Learnlist/footer/breeding}}
==Trivia==
* As of Gen. IV, Bullet Punch is the only steel type priority move.


==In other languages==
==In other languages==

Revision as of 18:24, 4 June 2009

Bullet Punch
バレットパンチ Bullet Punch
Type  Steel
Category  Physical
PP  30 (max. 48)
Power  40
Accuracy  100%
Priority  +1
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation IV
Condition  Smart
Appeal  0  
Jam  0  
Condition  Smart
Appeal  2 ♥♥
Enables the user to perform first in the next turn.
Condition  Smart
Appeal  0  
Jamming  0  

Bullet Punch (Japanese: バレットパンチ Bullet Punch) is a damage-dealing Steel-type move introduced in Generation IV.

Effect

Bullet Punch does damage, and is an increased priority move. If the target does not use an increased priority move during the round that it is used, Bullet Punch will go first regardless of the user's or target's speed. If the target also uses a move with an increased priority of +1 during the same round that the user uses Bullet Punch, the attack order of the users will be determined normally. If the user is put to sleep or frozen during the round that Bullet Punch is (or attempts to be) used, Bullet Punch's increased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.

In the anime

Pokémon

Metagross. All four of Metagross's arms glow red. Metagross then spins around, hitting its foe in the process.

Metang. Metang's arm glows blue. Metang then punches its opponent.

Learnset

Generation IV

By leveling up

#   Pokémon Type Level
0107 Hitmonchan Hitmonchan
Fighting 16
0212 Scizor Scizor
Bug Steel --
0375 Metang Metang
Steel Psychic 32
0376 Metagross Metagross
Steel Psychic 32
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By breeding

Template:Breedlist |- | style="background: #FFF; font-family:monospace,monospace" | 0066 | style="background: #FFF; text-align: center;" | Machop | style="background: #FFF" | Machop
| colspan="2" style="background:#FF8000; text-align: center;" | Fighting | style="background: #FFF" | Hitmonchan |- | style="background: #FFF; font-family:monospace,monospace" | 0236 | style="background: #FFF; text-align: center;" | Tyrogue | style="background: #FFF" | Tyrogue
| colspan="2" style="background:#FF8000; text-align: center;" | Fighting | style="background: #FFF" | Hitmonchan |- | style="background: #FFF; font-family:monospace,monospace" | 0296 | style="background: #FFF; text-align: center;" | Makuhita | style="background: #FFF" | Makuhita
| colspan="2" style="background:#FF8000; text-align: center;" | Fighting | style="background: #FFF" | Hitmonchan |- | style="background: #FFF; font-family:monospace,monospace" | 0307 | style="background: #FFF; text-align: center;" | Meditite | style="background: #FFF" | Meditite
| colspan="1" style="background:#FF8000; text-align: center;" | Fighting || style="background:#EF4179" align="center" colspan="1" rowspan="1" | Psychic | style="background: #FFF" | Hitmonchan |- | style="background: #FFF; font-family:monospace,monospace" | 0447 | style="background: #FFF; text-align: center;" | Riolu | style="background: #FFF" | Riolu
| colspan="2" style="background:#FF8000; text-align: center;" | Fighting | style="background: #FFF" | Machop, Machoke, Machamp
Hitmonlee, Hitmonchan, Hitmontop
Makuhita, Hariyama
Meditite, Medicham
Croagunk, Toxicroak |- | style="background: #FFF; font-family:monospace,monospace" | 0453 | style="background: #FFF; text-align: center;" | Croagunk | style="background: #FFF" | Croagunk
| colspan="1" style="background:#9141CB; text-align: center;" | Poison || style="background:#FF8000" align="center" colspan="1" rowspan="1" | Fighting | style="background: #FFF" | Hitmonchan

|- | colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|} |}

Trivia

  • As of Gen. IV, Bullet Punch is the only steel type priority move.

In other languages

  • Spanish: Puño Bala
  • German: Patronenhieb
  • Italian: Pugnoscarica


Variations of the move Quick Attack
PhysicalIC HOME.png Quick AttackMach PunchBullet Punch
Ice ShardShadow Sneak
SpecialIC HOME.png Vacuum Wave

Template:Project MoveDex notice