Sunny Day (move): Difference between revisions

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When this move is used the sunlight will brighten on the field. This effect will last for 5 turns. This clears any other [[weather effect]].  
When this move is used the sunlight will brighten on the field. This effect will last for 5 turns. This clears any other [[weather effect]].  


While Sunny Day is on effect the base power of Fire-type moves will be increased by 50% and the base power of {{t|Water}}-type moves will be decreased by 50%. In addition to this, the moves {{m|Synthesis}}, {{m|Morning Sun}} and {{m|Moonlight}} will recover all of the user's HP. Solarbeam won't need a turn to charge too.
While Sunny Day is on effect the base power of Fire-type moves will be increased by 50% and the base power of {{t|Water}}-type moves will be decreased by 50%. In addition to this, the moves {{m|Synthesis}}, {{m|Morning Sun}} and {{m|Moonlight}} will recover all of the user's HP, and {{m|Solarbeam}} will not require a turn to charge.


= Learnset =
= Learnset =

Revision as of 22:45, 24 November 2006

Sunny Day
にほんばれ ???
Type  Fire
Category  uncategorized
PP  5 (max. 8)
Power  –
Accuracy  –%
Priority  0
  • Does not make contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Beauty
Appeal  1
Jam  0  
???
Condition  Beauty
Appeal  0  
Condition  Beauty
Appeal  0  
Jamming  0  

Sunny Day is a non-damaging Fire-type move introduced in Generation II. Template:Project MoveDex autoarticle notice

In other languages

French: zenith, German: sonnentag, Italian: giornodisole, Spanish: día soleado, Dutch: zonnige dag, Portuguese: Dia Ensolarado.

Effect

Generation II onwards

When this move is used the sunlight will brighten on the field. This effect will last for 5 turns. This clears any other weather effect.

While Sunny Day is on effect the base power of Fire-type moves will be increased by 50% and the base power of Water-type moves will be decreased by 50%. In addition to this, the moves Synthesis, Morning Sun and Moonlight will recover all of the user's HP, and Solarbeam will not require a turn to charge.

Learnset

Generation III

By leveling up

By TM

In Generation III, Sunny Day is TM11.

Most Pokémon that can use TMs can learn Sunny Day.

By breeding

Template:Project MoveDex notice