Super Glitch: Difference between revisions
Fixed hex, added Pokémon, removed duplicates |
A .4 is like a venomous snake. While it's not dangerous in captivity, a wild one will have the capability to kill you and your game character. Use some logic dudes; it's still a dangerous Pokémon. |
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'''Super Glitch''' is the nickname for a large amount of volatile Glitch moves that exist in hexadecimal slots AC to C3 in {{game|Red and Blue|s}}. These moves generally have either no name, a number of glitchy symbols as a name, or the name of a Pokémon in one's [[party]] as its name. They can cause some rather strange effects. The most famous scenario is a chain of events starting with the music slowly fading out before stopping altogether. The opponent's name then changes to "TM TRAINER" followed by the name of a random Pokémon, and their HP rises to ridiculous proportions, causing their HP bar to stretch and wrap around the screen. It will display that they are poisoned, but the game will state that they are frozen solid, followed by them being hurt by a burn. This burn will slowly deplete all their health, causing the giant HP bar to loop several times before all the HP is depleted, causing them to faint. It is suspected that this happens because the attack scrambles some information in the game's RAM. After the battle in which Super Glitch was used, the game always freezes. [http://glitchcity.info/attackdex/redblue/superglitch] Almost anything done with this glitch move can and usually will result in the game freezing: viewing the user's second stat page, selecting it in battle, even replacing it with another move (basically, anything that involves viewing the attack's name). However, there is a chance that one can view the move's name without the game freezing, thus allowing it to be overwritten. | '''Super Glitch''' is the nickname for a large amount of volatile Glitch moves that exist in hexadecimal slots AC to C3 in {{game|Red and Blue|s}}. These moves generally have either no name, a number of glitchy symbols as a name, or the name of a Pokémon in one's [[party]] as its name. They can cause some rather strange effects. The most famous scenario is a chain of events starting with the music slowly fading out before stopping altogether. The opponent's name then changes to "TM TRAINER" followed by the name of a random Pokémon, and their HP rises to ridiculous proportions, causing their HP bar to stretch and wrap around the screen. It will display that they are poisoned, but the game will state that they are frozen solid, followed by them being hurt by a burn. This burn will slowly deplete all their health, causing the giant HP bar to loop several times before all the HP is depleted, causing them to faint. It is suspected that this happens because the attack scrambles some information in the game's RAM. After the battle in which Super Glitch was used, the game always freezes. [http://glitchcity.info/attackdex/redblue/superglitch] Almost anything done with this glitch move can and usually will result in the game freezing: viewing the user's second stat page, selecting it in battle, even replacing it with another move (basically, anything that involves viewing the attack's name). However, there is a chance that one can view the move's name without the game freezing, thus allowing it to be overwritten. | ||
Something important to note is that it is the move that is dangerous, not its users. For example [[.4]], which knows Super Glitch as a starting move, is mistakenly believed to be extremely dangerous to one's game and save file. However, .4 as a species is no more dangerous than [[Missingno.]] or [['M]]. In fact, a .4 acquired by trading a [[pPkMnp]] from {{v|Yellow}} will pose no threat whatsoever to the game, and a .4 that has forgotten Super Glitch is completely safe. Though obviously, a wild .4 will still pose a significant threat, as it will know Super Glitch. | |||
==[[Generation I]]== | ==[[Generation I]]== |
Revision as of 20:20, 12 October 2009
Super Glitch is the nickname for a large amount of volatile Glitch moves that exist in hexadecimal slots AC to C3 in Pokémon Red and Blue. These moves generally have either no name, a number of glitchy symbols as a name, or the name of a Pokémon in one's party as its name. They can cause some rather strange effects. The most famous scenario is a chain of events starting with the music slowly fading out before stopping altogether. The opponent's name then changes to "TM TRAINER" followed by the name of a random Pokémon, and their HP rises to ridiculous proportions, causing their HP bar to stretch and wrap around the screen. It will display that they are poisoned, but the game will state that they are frozen solid, followed by them being hurt by a burn. This burn will slowly deplete all their health, causing the giant HP bar to loop several times before all the HP is depleted, causing them to faint. It is suspected that this happens because the attack scrambles some information in the game's RAM. After the battle in which Super Glitch was used, the game always freezes. [1] Almost anything done with this glitch move can and usually will result in the game freezing: viewing the user's second stat page, selecting it in battle, even replacing it with another move (basically, anything that involves viewing the attack's name). However, there is a chance that one can view the move's name without the game freezing, thus allowing it to be overwritten.
Something important to note is that it is the move that is dangerous, not its users. For example .4, which knows Super Glitch as a starting move, is mistakenly believed to be extremely dangerous to one's game and save file. However, .4 as a species is no more dangerous than Missingno. or 'M. In fact, a .4 acquired by trading a pPkMnp from Yellow Version will pose no threat whatsoever to the game, and a .4 that has forgotten Super Glitch is completely safe. Though obviously, a wild .4 will still pose a significant threat, as it will know Super Glitch.
Generation I
By leveling up
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