Talk:Berry
Name Origins
Generations III and IV
- Cheri - Cherry
- Chesto - Chestnut
- Pecha - Peach
- Rawst - Strawberry
- Aspear - Asian Pear
- Leppa - Apple
- Oran - Orange
- Persim - Persimmon
- Lum - Mulberry
- Sitrus - Citrus
- Figy - Fig
- Wiki - Kiwi Fruit
- Mago - Mango
- Aguav - Guava
- Iapapa - Papaya
- Razz - Raspberry
- Bluk - Blackberry
- Nanab - Kiwi Fruit
- Wepear - Western Pear
- Pinap - Pineapple
- Pomeg - Pomegranate
- Kelpsy - Kelp
- Qualot - Loquat
- Hondew - Honeydew Melon
- Grepa - Grape
- Tamato - Tomato
- Cornn - Corn
- Magost - Mangosteen
- Rabuta - Rutagaba
- Nomel - Lemon
- Spelon - Spiked Melon
- Pamtre - Palm Tree
- Watmel - Watermelon
- Durin - Durian
- Belue - Blueberry
Generation III (Regular)
- 36. Liechi - Lychee
- 37. Ganlon - Longan
- 38. Salac - Salak
- 39. Petaya - Pitaya
- 40. Apicot - Apricot
- 41. Lansat - Langsat
- 42. Starf - Starfruit
- 43. Enigma - Enigma
Generation III (e-Reader: Series I)
- 44. Pumkin - Pumpkin
- 45. Drash - Radish
- 46. Eggant - Eggplant
- 47. Strib - String Beans
- 48. Chilan - Chinese Lantern
- 49. Nutpea - Peanut
Generation III (e-Reader: Series II)*
- 50. Ginema - Onion
- 51. Kuo - Okra
- 52. Yago - Bitter Melon
- 53. Touga - Chili Pepper
- 54. Niniku - Enigma
- 55. Topo - Enigma
Generation IV
- 36. Occa - Cacao Bean
- 37. Passho - Passion Fruit
- 38. Wacan - Water Pecan
- 39. Rindo - Tamarind
- 40. Yache - Cherimoya
- 41. Chople - Chipotle
- 42. Kebia - Akebia
- 43. Shuca - Cashew
- 44. Coba - Babaco
- 45. Payapa - Papaya
- 46. Tanga - Pitanga
- 47. Charti - Artichoke
- 48. Kasib - Cassava Root
- 49. Haban - Terihabanjirō
- 50. Colbur - Cocklebur
- 51. Babiri - Japanese Barberry
- 52. Chilan - Chinese Lantern
- 53. Liechi - Lychee
- 54. Ganlon - Longan
- 55. Salac - Salak
- 56. Petaya - Pitaya
- 57. Apicot - Apricot
- 58. Lansat - Langsat
- 59. Starf - Starfruit
- 60. Enigma - Enigma
- 61. Micle - Miracle Fruit
- 62. Custap - Custard Apple
- 63. Jaboca - Jabuticaba
- 64. Rowap - Rowan and Spinning Top
- The name origins for e-Reader Series 2 berries are Japanese seeing as they were not available in the English versions of the game.
Hours of research and organisation by Zeebedee
Soil system in generation IV?
it seems the soil and watering work differently from generation III, the soil visibly changes color, from dark brown, to an orange-brown, to pale and sand-like. as far as i can tell, the soil dries by one shade in half the time it takes the plant to grow a stage. the planted berries start with dark watered soil, and it seems the timer on the soil resets based on when the plants are watered, as opposed to being directly linked with plant growth.
- Not to mention the kinds of mulch you can buy that also affect the soil. --DarkfireTaimatsu 23:15, 15 September 2007 (UTC)
- moreover, based on my observations, you have to water twice as often for the best results, and the max yield for older berries seems higher. those details are probably pretty important. ~Kendai
I did a careful watching of berry growth under many different factors. I planted berries in routes 208(normal), 212 (rainy), and 228 (sandstorm). each four-berry place had one plant each with growth and damp mulch.
Basically I found out that it's as simple as watering slightly more often. When a berry is planted, it starts with fully damp dark brown soil. if left alone, it will dry to orange-brown soil the same time it grows it's first stage, and dry out completely to a sandy color at the next stage. When the player waters berries with the sprayduck, the soil returns to the darkest color if it has dried, and will stay fully moist for the same amount of time it takes the plant to grow a stage.
This seems to be a slightly more flexible system, as the watering time is not fixed to the four stages, any time the plants are watered the soil will stay damp for a full growth stage duration.
However, I have seen cases of the soil drying faster than the plants grow. I'm not sure what causes this, as in my test the soil dried in sync with growth times in all three places. ~Kendai
- my test used one type of berry. While growing berries normally I noticed a slower-growing berry group actually dried out faster than others. This might mean the growth time list may also need a list of "drying times" for generation 4. I did use growth much on the slower berries and damp mulch on the faster ones, but despite that the slower set still grew slower. More observations will be needed. Anyone care to help with that? ~Kendai
I have drying times for most of the berries now. 1-8 4 hours 9 7 hours 10 8 hours 11-15 5 hours 16-20 2 hours 21-26 7 hours 27-30 5 hours 31-35 7 hours 36-52 9 hours A pattern I saw in "drying rate" from some websites didn't pan out as it had 53-59 drying in 15 hours, and my test of them had them drying faster. I'm about to do a small test with fast growing berries, but I'm certain the result will show better berry yield from keeping the soil moist opposed to once each stage. Kendai 20:31, 13 June 2009 (UTC)
- My test shattered what I had previously thought about drying times, but i have a new theory which would make sense of the "drying rate" some websites have.
Imagine the soil's moisture as a percentage, the soil turns orange at 50%, and white at 0% the percentage reduces by the drying rate each hour. the match for this is consistent with my recorded drying times without mulch, But if I'm right so far, a whole can of worms is opened for how mulch effects drying rate, because the growth much is making the Razz dry over 50% in one hour, but if the rate increase is by 25%, then it'd only lower by 43.75%. Kendai 01:17, 14 June 2009 (UTC)
- Theory;mulch effects drying rate by 50%, rather than 25%.
Damage-reducing Berries
Do these reduce an attack's damage by 50%? The reason I ask is because no damage calculator I know of factors these in, so it's been bugging me for a while. Would the effect be as if the defending pokemon had +2 defense? Juunannio 10:14, 12 March 2008 (UTC)
- Far as I know, they cancel out the super-effectiveness, which means a 50% damage reduction. TTEchidna 01:38, 13 March 2008 (UTC)
- If Shedinja were to hold an Occa Berry, would a Fire-type move still work on it? ~$aturn¥oshi THE VOICES 16:03, 21 July 2008 (UTC)
- I'm sure the berry only works by halving the damage, and for shedinja, ANY damage is fatal. However, you CAN get the desired result by using focus sash, it will cover one hit of any type.
- If Shedinja were to hold an Occa Berry, would a Fire-type move still work on it? ~$aturn¥oshi THE VOICES 16:03, 21 July 2008 (UTC)
Cards
Should we include the CCG berries, like "Balloon Berry"?KrytenKoro 10:59, 30 June 2008 (UTC)
- I'm not 100% sure what to do, but it's possible you could make a new page or category dealing with TCG berries (and link to it at the bottom of the Berry page). They don't correspond to a specific game generation, nor would they be able to fit into the numbering scheme present in the Generation III-IV berries. Berrymaster 02:15, 21 July 2008 (UTC)
Berry dropping
After berries grow in loamy soil, they stay for a while, but replant or vanish if not picked. The fact doesn't seem to be covered in this article, or i missed it while looking. I was hoping to find an explanation of how long berries stay on a plant after growing. The individual berry pages list total growth time and length of each stage, but i haven't seen the addition of how long they stay before vanishing on those pages either. ~Kendai
- A set of berries I forgot about seemed to last half the total growth time, or twice the growth of a stage, based on the stage they were at and when they were planted. can someone confirm? ~Kendai
Which Berry??
Hell I was playing PBR and a Pokémon (can't remember which) used Draco Meteor, but after its stats droped it recovered them with a berry - which berry did it use - I tried to find on here but no luck (or I'm blind - probably blind to be fair) PhantomCX 15:56, 28 August 2008 (UTC)
- No berry programmed into Generation IV has an effect like you say happened. The only berry that raises a lowered stat is the Ginema Berry, a Japan-only e-Reader berry available only in Generation III.
- However, there is an item available to Generation IV that restores dropped stats--the White Herb. It's possible that you confused the White Herb for a berry, since the White Herb does vanish after being used. --Shiningpikablu252 16:03, 28 August 2008 (UTC)
Apricorns
Missingno. Master just added a bunch of apricorns to the list of berries. While both come from fruit-bearing trees, I think the Apricorns can be thought of as separate, what with the lacking "berry" in the name and all. I'm opening this for discussion before I revert, so I can hear everyone else's thoughts and avoid an edit war. --((Marton imos)) 20:09, 2 October 2008 (UTC)
- Sorry, forgot to mention. Because of their relationship, we can mention apricorns in the article and include a link to their article. I just don't like having them mixed in with the berries on the list. --((Marton imos)) 20:10, 2 October 2008 (UTC)
Kanto, Loamy Soil, and Generation II
So if Kanto's soil is so infertile that it doesn't have loamy soil and can't support berry growth, how does it have berry trees in Gen II like the one on Route 1 between the ledges? It's always stated that Kanto doesn't grow berries because the soil can't support it - due to the region of Japan most likely - but in Gen II it could support berry growth. Does this mean that Kanto's soil got better in just three years? If GSDS comes out, then we might have an answer, but it seems like a trivia-worthy mentioning to me. GSDS would also answer a lot of questions about berries - like if a "Berry" is an "Oran Berry" without the actual name. But this inconsistency with Kanto's soil has been bothering me for some time now. Satosuke 00:17, 5 October 2008 (UTC)
- It's got, what, one or two berry trees, and they're close to the west side of it anyway, so I'd say it got better by a little, but it's gonna go nowhere near Hoenn and Sinnoh levels anytime soon.
- Funny thing though... the excuse given is volcanic, when there's several berry plots just outside Mt. Chimney in Hoenn. TTEchidna 16:53, 12 October 2008 (UTC)
Performance
The berries can be typically grouped into groups of 5. Eg. Cheri, Chesto, Pecha, Rast and Aspear Berries, all cure a status ailment. So shouldn't they all have the same level at 100% performance. In the articles, Cheri, Chesto and Aspear have level 13. While Pecha has 14, and raswt at 12. Becasue if you try a Cheri or Rawst you'd get around the 10's. But if you try Figy or Mago you'd normally get high 10's or low 20's. So i think berries in the same group have the same level at 100% performance. So if someone gets level 14 for Pecha, all the others in the group should be changed to the highest level if it is in the same group.--Wowy 07:02, 6 October 2008 (UTC)
Formula
So why aren't the math tags working in the formula? - unsigned comment from Zelda311 (talk • contribs)
- First off, that signature template is prohibited per our signature policy. Secondly, math tags are disabled so I've put together an image to do it in proper math markup. —darklordtrom 06:39, 25 October 2009 (UTC)
- Does that apply for this page or every article? --Zelda311 15:49, 25 October 2009 (UTC)
Correct me if I'm wrong, but shouldn't it very simply be actual_yield = (stages_watered + 1) * minimum_yield? I admit I don't usually get less than max (and I've only worked on 16-20 in Gen IV recently to remember well) to say that the current formula is categorically wrong, but, most damningly, it implies that, if c evaluates to 0, you can't get maximum yield. In some hundreds of recent plantings, I've gotten max yield from max waterings, without fail, which doesn't seem very random (at the very least, c evaluating to 0 should have been a 1 in 8 chance). Tiddlywinks 05:22, 1 December 2009 (UTC)
- I just looked at the results of a few tests I wrote down once upon a time, and they actually suggest that it is not so simple as "actual_yield = (stages_watered + 1) * minimum_yield" (e.g., I apparently got 5 Cheri berries from watering once, in the "growing bigger" stage). On the other hand, I still think that the current formula is wrong (refer above again: the random variable should not allow consistent max yield). Tiddlywinks 06:25, 1 December 2009 (UTC)
I think there is something wrong with the berry formula as it stands now. On the Leppa berry page, it says it will yield 2-5 berries. This means that a=2 and b=5, yes? Assuming you water the plant at least once at every stage, and that the random number chosen is the maximum (in this case, 5), you end up with the number 4. [((2-5)*(4-1))+5)/4]+5 = 4 The berry formula needs to exist in such a way that the maximum berry yield is the same number you end up with. (I've planted several Leppa berries in gen 4; I CONSISTENTLY get 5 berries at every stage.) So, unless the numbers on the individual berry pages are wrong, or if the true maximum yield is never possible, then this formula is still wrong.--Lamb(talk) 17:25, 25 February 2010 (UTC)
- So, the formula has been fixed, but there is still no explanation for decimals and how rounding is done.--Lamb(talk) 12:20, 30 March 2010 (UTC)
I believe the variable for "c" in the formula section is incorrect. It should read "c is a number randomly chosen between 0 and (a minus b), inclusive". Poccil 14:54, 15 April 2010 (UTC)
HeartGold and SoulSilver
I noticed while working on this and the individual berry pages that required it that the shards that were traded for them seemed to match the color either completely or partially of the color of the shard used to obtain that particular berry. I would like a second opinion since I will not add it as trivia without other opinions. I also used the berries' actual pictures and not the sprites for this. -Tyler53841 18:35, 3 November 2009 (UTC)
BIG TASK
I noticed that this page is missing a lot of the tree sprites in the various stages of growth and I found a pic with ALL of the sprites from gen 3. The problem is, I don't have the time to piece out each individual sprite. I uploaded the image so to whoever has a lot of time on their hands, here is the file name: File:All_Berries_g3.png --CH3ATER 20:44, 7 April 2010 (UTC)