Healing Wish (move)
Healing Wish いやしのねがい Healing Wish | ||||||||||||
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Range
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Availability
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Healing Wish (Japanese: いやしのねがい Healing Wish) is a non-damaging Template:Type2 move introduced in Generation IV.
Effect
Healing Wish causes the user to faint, but restores the HP and removes all status ailments of the Pokémon that is sent out to take its place. The Pokémon is sent out before the end of the turn so if the user moves before the opponent then the Pokémon will be sent out followed by the opponents attack, however in Generation V, the Pokémon is sent out at the end of the turn. Healing Wish will fail if used by the last remaining Pokémon in the party.
Pokémon Mystery Dungeon
Healing Wish reduces the user's HP to 1, and restores all the HP and PP of team members in the same room as the user. It also removes any status ailments on those Pokémon and breaks any move seals caused by seal traps.
Learnset
Generation IV
By leveling up
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By breeding
Template:Breedlist
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| style="background: #FFF; font-family:monospace,monospace" | 0439
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Mime Jr.
| colspan="2" style="background:#EF4179; text-align: center;" | Psychic
| style="background: #FFF" | Buneary, Lopunny
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| colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
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By event
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Generation V
By leveling up
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By breeding
Template:Breedlist
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| style="background: #FFF; font-family:monospace,monospace" | 0420
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Cherubi
| colspan="2" style="background:#3FA129; text-align: center;" | Grass
| style="background: #FFF" |
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| style="background: #FFF; font-family:monospace,monospace" | 0439
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Mime Jr.
| colspan="2" style="background:#EF4179; text-align: center;" | Psychic
| style="background: #FFF" |
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| style="background: #FFF; font-family:monospace,monospace" | 0531
| style="background: #FFF; text-align: center;" | Tabunne
| style="background: #FFF" | Tabunne
| colspan="2" style="background:#9FA19F; text-align: center;" | Normal
| style="background: #FFF" |
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| style="background: #FFF; font-family:monospace,monospace" | 0548
| style="background: #FFF; text-align: center;" | Churine
| style="background: #FFF" | Churine
| colspan="2" style="background:#3FA129; text-align: center;" | Grass
| style="background: #FFF" |
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| colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
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In the manga
Pokémon Adventures
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The user sacrifices itself to heal its replacement. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Lopunny faints itself and when the next Pokémon is sent out, it is fully healed from any damage taken earlier. | |||
Platinum's Lopunny | VS. Froslass | Debut |
In other languages
- French: Vœu Soin
- German: Heilopfer
- Greek: Ιαματική Ευχή
- Italian: Curardore
- Korean: 치유소원 Chiyu Soweon
- Spanish: Deseo Cura
- Serbian: Želja za Lečenje
Variations of the move Destiny Bond | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |