Electric Terrain (move)
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Electric Terrain エレキフィールド Elec Field | ||||||||||||
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Availability
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Electric Terrain (Japanese: エレキフィールド Elec Field) is a non-damaging Electric-type move introduced in Generation VI.
Effect
Electric Terrain creates terrain that envelops the field and replaces the background environment. The terrain fades after five turns.
This terrain has the following effects on Pokémon that are on the ground and not in the semi-invulnerable turn of a move.
- It prevents affected Pokémon from being afflicted by sleep or Yawn.
- If an affected Pokémon is already drowsy due to Yawn, it is prevented from falling asleep.
- Rest will fail if used by an affected Pokémon.
- It increases the damage done by Electric-type moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected).
If Electric Terrain is in effect, Nature Power becomes Thunderbolt, Secret Power uses the animation of Thunder Shock and may cause paralysis, and Camouflage causes the user to become Electric-type. Natural objects disappear and cannot be destroyed while Electric Terrain is in effect.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | ||||||||
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VI | |||||||||||
082 | Magneton | Electric | Steel | 11 -- | |||||||
310 | Manectric | Electric | --, 70 --, 60 | ||||||||
405 | Luxray | Electric | --, 67 | ||||||||
462 | Magnezone | Electric | Steel | 11 -- | |||||||
466 | Electivire | Electric | --, 65 | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | ||||||||
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VI | |||||||||||
179 | Mareep | Electric | |||||||||
694 | Helioptile* | Electric | Normal | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Form change
Generation VI
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In other languages
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Moves that change terrain | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |