Mystery Dungeon game mechanics

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Revision as of 20:37, 13 April 2008 by Ht14 (talk | contribs) (added more info)
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Pokémon Mystery Dungeon is an RPG game like the more common series. However, since it's more focused on dungeons, there are different elements that are either left out or used differently.

Pokémon

  • This game series introduces level 1 Pokémon, despite having not experienced this situation until the introduction of Generation IV.
  • Shedinja has more than one HP, even at level 1. Thia may be due to the standard A attack doing at least 1 HP damage.
  • You're only allowed to have 3 Pokémon at one time in your party, with 1 able to become a member of your team, either temporarily due to missions, or until you release them, in which they want to be your friend.
  • You are only allowed to evolve your Pokémon at a specific area. Even so, it doesn't make you any stronger in stats.

Status Ailments

  • Paralysis eventually goes away unlike Pokémon without any status healing moves or abilities.

Damage

  • Sonicboom does 55 damage.
  • Depending on the amount of HP it has, Pokémon with the moves Selfdestruct or Explosion may not faint. The moves will, however, clear a pathway if there are walls within the battle area.
  • If an enemy were to faint by means other than the party attacking it, the members of the party will 'not' gain experience points.

Items

  • There is one HP-healing berry, Cheri Berry, which heals all of your HP.
  • The element of hunger and IQ led to food and Gummis, respectively.

Toss Items

Main article: Toss Items

It has been touched upon in the Safari Zone and the Bug-Catching Contest, where you're able to toss bait or throw a rock. However, in this game, throwing items result in damage. The toss items are:

  • Twig
  • Cacnea's Needle
  • Golden Tooth
  • Iron Spike
  • Silver Needle
  • Pebble
  • Gravelerock/Graveler's Stone

Evolutionary Items

Since you cannot use evolutionary items in order to evolve them, there are other items to replace them:

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