The Escape Rope (Japanese: あなぬけのヒモHole-Escape Rope) is a type of item introduced in Generation I. It is used to escape from a cave or a dungeon. In most games, it is a consumable item; in Pokémon Sword and Shield, it is a Key Item.
When used in the overworld while the player is in a cave or dungeon, the player is warped to the last Pokémon Center they healed at (or the player's house if they have never healed at a Pokémon Center).
When used in the overworld while the player is in a cave or dungeon, the player is warped to the entrance through which the player entered the cave or dungeon. It cannot be used in Pokémon Colosseum and Pokémon XD: Gale of Darkness.
In Pokémon Crystal and HeartGold and SoulSilver, in the Ruins of Alph, the player requires an Escape Rope to open the hidden room in the northeastern chamber. In Pokémon Crystal, the item is consumed and the player escapes as normal. In Pokémon HeartGold and SoulSilver, the item is not consumed and the player does not move.
In Hurray for Heracross, Bugsy discovered a puzzle in the Ruins of Alph that read "ESCAPE", prompting him to use an Escape Rope. As a result, the wall collapsed, revealing Suicune.
The Escape Rope was introduced as a Pokémon ToolTrainer card in the Pokémon Trading Card Game during the English Black & White Series (the Japanese BW Era) in the Plasma Storm expansion. It was reprinted throughout the XY, Sun & Moon, and Sword & Shield Series. A gold etched Secret print of the card was included in the Burning Shadows expansion (To Have Seen the Battle Rainbow in Japan). The card forces each player to switch their Active Pokémon with one of their Benched Pokémon, with the opponent switching first.