Avery (Masters)
Avery セイボリー Savory | |
![]() Avery's model | |
No. | 208 |
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English voice actor | Kayleigh McKee[1] |
Japanese voice actor | Junya Enoki |
Description | This minor division Psychic-type Gym Leader trains at the Master Dojo in the Galar region. He has a gentlemanly personality, yet also exudes a strong sense of pride. |
Avery (Japanese: セイボリー Savory) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Galarian Slowking, which is capable of Dynamaxing. This pair was first made available through a Poké Fair sync pair scout beginning on July 14, 2024. This pair can be raised to 6★ EX since it first released.
In the games
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Slowking (Galarian Form)
Raising this sync pair to 6★ EX will unlock Song Key 08020, which allows "Battle! (Avery) (Pokémon Masters EX Version)" to be played in the Jukebox.
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Type | ![]() | |||||
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Move type | ![]() | ||||||
Role | ![]() | ||||||
EX Role | ![]() | ||||||
Base Potential | ★★★★★☆EX | ||||||
Slowking ♂ | Weakness | ![]() | |||||
A combination of toxins and the shock of evolving has increased Shellder's intelligence to the point that Shellder now controls Slowking. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 655 | 312 | 163 | 448 | 185 | 282 | |
Lv. 140, Max Potential | 815 | 372 | 223 | 508 | 245 | 322 |
Availability
Avery is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
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Avery Poké Fair Scout | July 14 to August 7, 2024 | Debut |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
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Eerie Spell | Psychic![]() |
Special | 4 | 160 | 192 | 100% | An opponent | No additional effect. |
Galar Analysis | None | Status | 2 (2 uses) |
— | — | — | Allied side | Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Galar Circle (Special) to the allied field of play. Galar Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Galar theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.) |
Classy Chilly Reception | Ice![]() |
Status | 2 (1 use) |
— | — | — | All opponents | Activation Condition: When a circle is applied to the allied field of play. Deactivation Condition: When there are no longer any circles applied to the allied field of play. Never misses. Lowers the Defense, Sp. Def, and evasiveness of all opposing sync pairs by 3 stat ranks. Causes a hailstorm. Applies the No Stat Increases effect to the opponents' field of play. Applies the Stat Reduction Defense effect to the allied field of play. Returns lowered stats of all allied sync pairs to normal. |
ESP! | None | Status | 0 (1 use) |
— | — | — | An ally | Raises an ally's Sp. Atk by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to an ally. |
Sync moves | ||||||||
Elegant Psychic Beam | Psychic![]() |
Special | — | 250 | 300 | — | An opponent | (6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. • Psychic Terrain) (EX role effect: Sync move power will be multiplied by 1.5.) |
Max moves | ||||||||
Max Mindstorm | Psychic![]() |
Special | 0 (1 use) |
400 | 480 | — | An opponent | Turns the field of play's terrain into Psychic Terrain. |
Max Guard | Normal![]() |
Status | 0 (1 use) |
— | — | — | An ally | Applies the Damage Guard Next effect to an ally. |
Skills
Name | Description |
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Passive Skills | |
Set Allied/Entire Field Effect: Free Move Next 9 | Applies the Free Move Next effect to the user when it activates a field effect on either the entire field of play or the allied field of play. |
Hail: Physical DR 3 | Reduces physical attack move damage taken by allies during a hailstorm. |
Team Hail Immunity | Protects all allied sync pairs from damage from a hailstorm. |
Theme Skills | |
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Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12. |
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Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
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Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
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Raises the maximum HP of all allied sync pairs by 2. Raises the Speed of all allied sync pairs by 2. |
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Raises the maximum HP of all allied sync pairs by 2. Raises the Speed of all allied sync pairs by 2. |
Expedition Skills | |
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Raises the following discovery levels by 1: • ![]() • ![]() |
Sync grid
The sync grid for Avery & Slowking is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
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HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Eerie Spell: Power +2 | Eerie Spell: Power ↑ +2 | 3 | 36 | 1 |
Eerie Spell: Power +2 | Eerie Spell: Power ↑ +2 | 3 | 36 | 1 |
Eerie Spell: Power +2 | Eerie Spell: Power ↑ +2 | 3 | 36 | 1 |
Eerie Spell: Power +2 | Eerie Spell: Power ↑ +2 | 3 | 36 | 1 |
Eerie Spell: Power +2 | Eerie Spell: Power ↑ +2 | 3 | 36 | 2 |
Eerie Spell: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Classy Chilly Reception: Move Gauge Refresh 9 | Charges the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Galar Analysis: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
ESP!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Superduper Effective 1 | Powers up moves that are super effective. | 7 | 84 | 2 |
Circle: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 7 | 84 | 2 |
Circle: Attack Move DR 2 | Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 8 | 96 | 2 |
Heavy Hail 2 | Powers up the user's sync move during a hailstorm. | 8 | 96 | 2 |
1st Time Half HP: Hail | Causes a hailstorm the first time the user's HP drops to half or below each battle. | 8 | 96 | 2 |
Weird Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | 8 | 96 | 2 |
Precognition 2 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | 9 | 108 | 2 |
Better Prepared 3 | Powers up the user's moves when none of the target's stats are raised. | 10 | 120 | 3 |
Hail: Team Moves ↑ 2 | Powers up the moves of all allied sync pairs during a hailstorm. | 10 | 120 | 3 |
MAX Countdown 2 | Reduces the user's sync move countdown by 2 after using its max move. | 10 | 120 | 3 |
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Hail Alert 5 | Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. | 10 | 120 | 3 |
Galar C (Special) Extension 3 | Extends the duration of Galar Circle (Special) when Galar Circle (Special) applies to the allied field of play. | 10 | 120 | 3 |
Impervious | The user's stats cannot be lowered. | 10 | 120 | 4 |
Hit: Attack ↓ & Sp. Atk ↓ 9 | Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful. | 10 | 120 | 4 |
Set Allied/Entire Field Effect: Special Boost ↑1 9 | Increases the user's Special Moves ↑ Next effect by 1 rank when it activates a field effect on either the entire field of play or the allied field of play. | 10 | 120 | 5 |
Max Move Hit: Team Sp. Def ↓ 2 | Lowers the Sp. Def of all opposing sync pairs by 2 stat ranks when the user's max move targeting an opponent is successful. | 10 | 120 | 5 |
Max Mindstorm: Power +100 | Max Mindstorm: Power ↑ +100 | 8 | 96 | 3 |
Elegant Psychic Beam: Power +25 | Elegant Psychic Beam: Power ↑ +25 | 5 | 60 | 3 |
Elegant Psychic Beam: Power +25 | Elegant Psychic Beam: Power ↑ +25 | 5 | 60 | 3 |
Other Pokémon
On hand
During the Isle Disciples, Arena Tycoon story event and his sync pair story, Avery is seen with the entire Galarian Slowpoke line.
![]() Slowpoke |
![]() Slowbro |
Appearances
Story appearances
Avery appears in his normal outfit in the following story areas:
Sync pair stories
- A Day with Avery
Quotes
- Main article: Avery/Quotes → Pokémon Masters EX
Gallery
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VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Avery's sync move mindscape (Master Dojo, Battle Court) |
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Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
File:Masters Medal 1-Star Isle Disciples, Arena Tycoon.png | File:Masters Medal 2-Star Isle Disciples, Arena Tycoon.png | File:Masters Medal 3-Star Isle Disciples, Arena Tycoon.png | ![]() | |
Medal 1★ Isle Disciples, Arena Tycoon |
Medal 2★ Isle Disciples, Arena Tycoon |
Medal 3★ Isle Disciples, Arena Tycoon |
Medal Team Kla-razy Psychic Martial Prowess |
Trivia
- Avery and Klara are the only Trainers based off rivals not playable in the core series to lack the "Rival" theme skill.
- Avery's Trainer move, ESP!, has the least amount of characters out of any move name in the game, having only four.
Origin
Avery's design is based on his appearance in The Isle of Armor expansion in Pokémon Shield. Galarian Slowking is Avery's signature Pokémon as a Gym Leader in the core series games. Slowking's Dex entry comes from Pokémon Sword.
In other languages
Galar Analysis
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Classy Chilly Reception
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Elegant Psychic Beam
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References
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This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |