Absorb (Japanese: すいとるAbsorb) is a damage-dealing Template:Type2move introduced in Generation I. Absorb is the first in a line of three Grass-type HP-draining attacks, the other two being Mega Drain and Giga Drain.
Absorb does damage, and up to 50% of the damage done to the target is restored to the user, rounded up.
If Absorb breaks a Substitute, no HP will be restored to the user. If HP is restored to the user when its current HP would be greater than its maximum HP, its current HP will be set equal to its maximum HP. Absorb has 20 PP.
In Stadium, Absorb will always miss if the target has a Substitute.
Generation III
If Absorb is used on a Pokémon with the Liquid Ooze ability, the user loses HP instead of gaining it.
Generation IV
Absorb's PP is increased to 25. If the user has the Big Root as its held item, Absorb saps 30% more damage then it would of normally. Big Root does not increase damage dealt. All other effects are the same.
Tangrowth holds out its arms and fires two red beams from them at the opponent. When the opponent is hit, its body glows red and it drains its energy. Sometimes, the red parts of its hands glow red before it fires the beams.
Bellsprout releases two red beams from the leaves on the side of its body at the opponent. When it hits it, the opponent's body glows red and it absorbs its energy.