Team Skill

From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 07:09, 8 April 2013 by G50 (talk | contribs)
⧼bulbapediamonobook-jumptonavigation⧽⧼bulbapediamonobook-jumptosearch⧽
This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

Team Skills replace the IQ system from earlier Pokémon Mystery Dungeon Games in Pokémon Mystery Dungeon: Gates to Infinity. They are generally found in treasure boxes which can be opened for 150 Poké at Rampardos's shop in Post Town.

Team Skills

Name Game description
Intimidation It may make an enemy's attack fail
Trap Busting You may break a trap instead of triggering it
Second-Chance It raises the accuracy of the second attack when the first attack fails
Sneaky You won't wake up a sleeping enemy even when you're next to it
Last-Minute It raises the evasiveness when HP is low
Tough You may not faint even if you take a critical hit
Guard A pokemon near the leader sometimes blocks an attack on the leader
PP Restore Power points are partially restored upon entering a dungeon or on a new floor.
Super-Effective The critical-hit rate of your Super-Effective moves is increased
Self-Control Even when you're in the Confused or Blinker status condition, your attacks won't hit your teammates.
Retaliating When one of your teammates faints, your Attack, Special Attack, and accuracy go up a lot! The status wears off when you step on a Wonder Title or move to the next floor.
Prevention When someone in your team gets a status condition, other teammates won't get the same status condition until the Pokémon heals.


This game-related article is a stub. You can help Bulbapedia by expanding it.