Talk:Roar (move)

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Latest comment: 10 July 2013 by GuyPerfect in topic Generation V effect?
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Roar in the Anime

Wasn't Roar used by Suicune against Eusine in EP227, to flee from his Pokémon?

Mean Look/Shadow Tag

If a wild Pokémon uses Roar when the opponent used Mean Look/Spider Web/Block or has Shadow Tag/Arena Trap, will the battle end? 1337Fire ►strike! 18:24, 8 February 2009 (UTC)Reply

Well, I found it works with Shadow Tag, but with Mean Look/Block/Spider Web? 1337Fire ►strike! 00:51, 10 February 2009 (UTC)Reply
Probably, and with Arena Trap too. Aura-Knight 01:01, 10 February 2009 (UTC)Reply

Generation I priority?

I'm pretty sure that Roar and Whirlwind have normal priority in Generation I. Can someone confirm this? Blaziken257 01:58, 17 April 2009 (UTC)Reply

Generation V effect?

I was training my Deino around Unova Route 10 and a wild Herdier failed to Roar my Pokémon out of battle several times in a row. (For the record, they were both Lv.39) So ... is there possibly more to Roar's success rate in wild Pokémon battles than is currently stated? --Stratelier 07:10, 27 April 2011 (UTC)Reply

I attempted to use Roar on a same level Basculin with my Steelix along Unova Route 1 and encountered the same problem, it failed multiple times before i fled. theseriddlesthree 10:06, 27 April 2011 (UTC)Reply
This thing can definitely work on same-level Pokémon in wild battles. Just had an Aron scare me off in Mistralton Cave and we were both level 30. --GuyPerfect (talk) 01:45, 10 July 2013 (UTC)Reply

Origin

Could it be that Roar is inspired by the shisa of Japanese mythology, which dispels evil spirits with its roar? It seems legitimate since only Growlithe (based on the shisa) and Vulpix could learn it naturally in Gen I. Should this be added? --IWannaBeTheVeryBest (talk) 11:27, 19 June 2012 (UTC)Reply

Formula for roar

There was a formula given by a Chinese wiki, it says that there was a chance of failing for using it. (If attacker's level is lower than opposite's, calculate: (attacker's level + defencer's level) * random number[0-256] < defencer's level / 4. If this happens, then it will makes move failed from using it. Kolu (talk) 04:12, 16 August 2012 (UTC)Reply

I've seen this happen before, many times. The formula seems pretty weird,though, since all it can result in is random(256). Where'd you find it? Dimenticare (talk) 00:36, 18 August 2012 (UTC)Reply
Origin Page(Translated)Kolu (talk) 05:20, 19 August 2012 (UTC)Reply