Krabby (Pokémon)/Generation VII learnset

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← Krabby Krabby

Pokémon Sun, Moon, Ultra Sun and Ultra Moon

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Mud Sport Ground Status 0000 —% 15
011 Bubble Water Special 04040 100100% 30
055 Vice Grip Normal Physical 05555 100100% 30
099 Leer Normal Status 0000 100100% 30
1111 Harden Normal Status 0000 —% 30
1515 Bubble Beam Water Special 06565 100100% 20
1919 Mud Shot Ground Special 05555 09595% 15
2121 Metal Claw Steel Physical 05050 09595% 35
2525 Stomp Normal Physical 06565 100100% 20
2929 Protect Normal Status 0000 —% 10
3131 Guillotine Normal Physical 0000 —% 5
3535 Slam Normal Physical 08080 07575% 20
3939 Brine Water Special 06565 100100% 10
4141 Crabhammer Water Physical 100100 09090% 10
4545 Flail Normal Physical 0000 100100% 15
  • Bold indicates a move that gets STAB when used by Krabby
  • Italic indicates a move that gets STAB only when used by an Evolution of Krabby
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM/HM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06 TM06 Toxic Poison Status 0000 090}}90% 10
TM07 TM07 Hail Ice Status 0000 —}}—% 10
TM10 TM10 Hidden Power Normal Special 06060 100}}100% 15
TM13 TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14 TM14 Blizzard Ice Special 110110 070}}70% 5
TM17 TM17 Protect Normal Status 0000 —}}—% 10
TM18 TM18 Rain Dance Water Status 0000 —}}—% 5
TM21 TM21 Frustration Normal Physical 0000 100}}100% 20
TM27 TM27 Return Normal Physical 0000 100}}100% 20
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 —}}—% 15
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 —}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM48 TM48 Round Normal Special 06060 100}}100% 15
TM54 TM54 False Swipe Normal Physical 04040 100}}100% 40
TM55 TM55 Scald Water Special 08080 100}}100% 15
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM75 TM75 Swords Dance Normal Status 0000 —}}—% 20
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM81 TM81 X-Scissor Bug Physical 08080 100}}100% 15
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM88 TM88 Sleep Talk Normal Status 0000 —}}—% 10
TM90 TM90 Substitute Normal Status 0000 —}}—% 10
TM94 TM94 Surf Water Special 09090 100}}100% 15
XTM100 TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Krabby
  • Italic indicates a move that gets STAB only when used by an Evolution of Krabby
  • Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
ArchenArcheops
Agility Psychic Status —% 30
Archen
Ally Switch* Psychic Status —% 15
LileepCradily
Amnesia Psychic Status —% 20
OmanyteOmastarKabutoKabutopsCorsolaLileep
CradilyAnorithArmaldoTirtougaCarracostaArchen
ArcheopsBinacleBarbaracle
Ancient Power Rock Special 60 100% 5
TirtougaCarracosta
Bide Normal Physical —% 10
Corphish
Chip Away* Normal Physical 70 100% 20
KabutoKabutopsCorsola
Endure Normal Status —% 10
KrabbyKinglerCorsolaClauncherClawitzer
Flail Normal Physical 100% 15
TentacoolOmanyte
Haze* Ice Status —% 30
CorphishCrawdauntSkorupiDrapion
Knock Off Dark Physical 65 100% 20
KrabbyKingler
Slam Normal Physical 80 75% 20
OmanyteOmastar
Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Krabby in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Krabby in that game.
  • Bold indicates a move that gets STAB when used by Krabby
  • Italic indicates a move that gets STAB only when used by an Evolution of Krabby
  • Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Iron Defense Steel Status —% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Liquidation Water Physical 85 100% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Superpower Fighting Physical 120 100% 5
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Krabby can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Krabby cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Krabby
  • Italic indicates a move that gets STAB only when used by an Evolution of Krabby
  • Click on the generation numbers at the top to see Move Tutor moves from other generations


Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Bubble Water Special 04040 100100% 30
055 Vice Grip Normal Physical 05555 100100% 30
099 Leer Normal Status 0000 100100% 30
1414 Harden Normal Status 0000 00——% 30
1818 Bubble Beam Water Special 06565 100100% 20
2323 Stomp Normal Physical 06565 100100% 20
2727 Protect Normal Status 0000 00——% 10
3232 Slam Normal Physical 08080 07575% 20
3636 Crabhammer Water Physical 100100 09090% 10
4141 Guillotine Normal Physical 0000 00——% 5
  • Bold indicates a move that gets STAB when used by Krabby
  • Italic indicates a move that gets STAB only when used by an Evolution of Krabby
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM/HM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 TM01 Headbutt Normal Physical 07070 100}}100% 15
TM05 TM05 Rest Psychic Status 0000 00—}}—% 10
TM07 TM07 Protect Normal Status 0000 00—}}—% 10
TM08 TM08 Substitute Normal Status 0000 00—}}—% 10
TM10 TM10 Dig Ground Physical 08080 100}}100% 10
TM12 TM12 Facade Normal Physical 07070 100}}100% 20
TM13 TM13 Brick Break Fighting Physical 07575 100}}100% 15
TM22 TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24 TM24 X-Scissor Bug Physical 08080 100}}100% 15
TM27 TM27 Toxic Poison Status 0000 090}}90% 10
TM29 TM29 Scald Water Special 08080 100}}100% 15
TM47 TM47 Surf Water Special 09090 100}}100% 15
TM49 TM49 Superpower Fighting Physical 120120 100}}100% 5
TM51 TM51 Blizzard Ice Special 110110 070}}70% 5
TM55 TM55 Ice Beam Ice Special 09090 100}}100% 10
  • Bold indicates a move that gets STAB when used by Krabby
  • Italic indicates a move that gets STAB only when used by an Evolution of Krabby
  • Click on the generation numbers at the top to see TM moves from other generations