Shellder (Pokémon)/Generation II learnset

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Revision as of 04:18, 30 October 2020 by BulbaBot (talk | contribs) (Adding transfer-only move data)
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← Shellder Shellder

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
011 Withdraw Water 0000 00—}}—% 40
099 Supersonic Normal 0000 055}}55% 20
1717 Aurora Beam Ice 06565 100}}100% 20
2525 Protect Normal 0000 00—}}—% 10
3333 Leer Normal 0000 100}}100% 30
4141 Clamp Water 03535 075}}75% 10
4949 Ice Beam Ice 09595 100}}100% 10
  • Bold indicates a move that gets STAB when used by Shellder
  • Italic indicates a move that gets STAB only when used by an Evolution of Shellder
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 70% 5
Bag TM Ice Sprite.png TM16 Icy Wind Ice 55 95% 15
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15
Bag HM Water Sprite.png HM06 Whirlpool Water 15 70% 15
  • Bold indicates a move that gets STAB when used by Shellder
  • Italic indicates a move that gets STAB only when used by an Evolution of Shellder
  • Click on the generation numbers at the top to see TM moves from other generations


By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
TentacoolTentacruel
Barrier Psychic —% 30
TentacoolTentacruelCorsola
BubbleBeam Water 65 100% 20
KabutoKabutops
Rapid Spin* Normal 20 100% 40
TentacoolTentacruel
Screech Normal 85% 40
TentacoolTentacruelShellderCloysterKrabbyKingler
OmanyteOmastarKabutoKabutops
Take Down Normal 90 85% 20
  • Moves marked with an asterisk (*) must be chain bred onto Shellder in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Shellder in that game.
  • Bold indicates a move that gets STAB when used by Shellder
  • Italic indicates a move that gets STAB only when used by an Evolution of Shellder
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Ice Beam Ice 95 100% 10
  • A black abbreviation in a colored box indicates that Shellder can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Shellder cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Shellder
  • Italic indicates a move that gets STAB only when used by an Evolution of Shellder
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation II
Other generations:
I - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal 0000 100}}100% 10
I Double-Edge Normal 120120 100}}100% 15
I Explosion Normal 250250 100}}100% 5
I Mimic Normal 0000 100}}100% 10
I Rage Normal 02020 100}}100% 20
I Reflect Psychic 0000 00—}}—% 20
I Selfdestruct Normal 200200 100}}100% 5
I Substitute Normal 0000 00—}}—% 10
I Teleport Psychic 0000 00—}}—% 20
I Tri Attack Normal 08080 100}}100% 10
I Water Gun Water 04040 100}}100% 25
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Shellder
  • Italic indicates a move that gets STAB only when used by an Evolution of Shellder
  • Click on the generation numbers at the top to see transfer-only moves for other generations