ゥ (C1)

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ふイ゙ ヂ Fuiji
RBGlitch205.png
ゥ's sprite
Types Category
 Normal (8D)  Ground (84)  HG . Pokémon
Hexadecimal identifier Exp. at Lv. 100
C1 1000000
Pokédex
National
#205
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Pokémon Red and Blue
Special stat for Mew glitch Time Capsule exploit Pokémon
193 Meganium
Equivalent in Yellow
♀ .
Height Weight
23'0" 880.6 lbs.
Hybrid of Catch rate
N/A 145
Gender ratio
Unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
245

is a dual-type Normal (hex 8D)/Ground (hex 84) glitch Pokémon in Pokémon Red and Blue. As this was one of the first glitch Pokémon documented in the English Pokémon glitch community that contained Japanese text in its name, it was sometimes called "Japanese Symbol" by those unfamiliar with katakana writing system.

ゥ is in the same glitch Pokémon family as PC4SH, Glitch (DB), ゥ ', ♀Pゥ ゥゥT, PkMnaPkMnゥ ♂ fPkMnk, Pゥ ゥ ゥ, and PokéWTrainer. As a result, it shares several characteristics with them, including its Pokédex number of #205, base stats, types, starting moves, and TM/HM learnset.

ゥ evolves into Spearow at Level 9. Its Pokémon Yellow counterpart is ♀ . It can be obtained through the Time Capsule exploit with Meganium, or by trading ♀ . from Yellow.

It will always freeze the game upon encountering in the wild, so it cannot be obtained through the Mew glitch. Its cry is a slowed-down version of Psyduck's.

Game data

Pokédex entry

ゥ's Pokédex entry

Game locations

Generation I
Red Blue
Trade ♀ . from Yellow
Time Capsule exploit (Meganium)
Yellow
Becomes ♀ . in Yellow


Base stats

Stat Range
At Lv. 50 At Lv. 100
232
292 - 338 574 - 667
147
152 - 198 299 - 392
145
150 - 196 295 - 388
136
141 - 187 277 - 370
128
133 - 179 261 - 354
Total:
788
(916 on other generations' scale)
  • Minimum stats are calculated with 0 EVs and IVs of 0.
  • Maximum stats are calculated with 63001 EVs and IVs of 15.
  • Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.


Type effectiveness

Under normal battle conditions in Generation I, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None

Moveset

By leveling up

Generation I
Other generations:
None
 Level   Move   Type   Power   Accuracy   PP 
00Start Barrage Normal 01515 085}}85% 20
00Start Clamp Water 03535 075}}75% 10
00Start Leech Life Bug 02020 100}}100% 15
00Start Hi Jump Kick Fighting 08585 090}}90% 20
011 Gust Normal 04040 100}}100% 35
088 Comet Punch Normal 01818 085}}85% 15
099 Mega Punch Normal 08080 085}}85% 20
1010 Pay Day Normal 04040 100}}100% 20
1111 Fire Punch Fire 07575 100}}100% 15
1212 Karate Chop Normal 05050 100}}100% 25
1313 DoubleSlap Normal 01515 085}}85% 10
1414 Pound Normal 04040 100}}100% 35
1515 TM05 Glitch 0000 —}}—% 33
3333 Super Glitch Glitch 0000 —}}—%
3535 Mist Ice 0000 —}}—% 30
3838 TM05 Glitch 0000 —}}—% 33
3939 Bone Club Ground 06565 085}}85% 20
6060 Wrap Normal 01515 085}}85% 20
6262 Pound Normal 04040 100}}100% 35
6464 TM01 Normal 03737 000}}0% 3
6565 Poison Sting Poison 01515 100}}100% 35
124124 TM34 Normal 0000 009}}9% 10
170170 TM08 Glitch 03030 017}}17% 20
174174 TM08 Glitch 03030 017}}17% 20
175175 TM34 Normal 0000 009}}9% 10
193193 TM05 Glitch 0000 —}}—% 33
194194 TM05 Glitch 0000 —}}—% 33
195195 HM04 Glitch 05858 050}}50% 12
196196 Poison Sting Poison 01515 100}}100% 35
205205 TM12 Normal 0000 004}}4% 7
208208 TM45 8 8 9 5 01818 031}}31% 18
234234 Super Glitch Glitch 0000 —}}—%
241241 TM34 Normal 0000 009}}9% 10
250250 Super Glitch Glitch 0000 —}}—%
255255 Mega Punch Normal 08080 085}}85% 20
  • Bold indicates a move that gets STAB when used by ゥ
  • Italic indicates a move that gets STAB only when used by an Evolution of ゥ
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM02 Razor Wind Normal 80 75% 10
Bag TM Normal Sprite.png TM08 Body Slam Normal 85 100% 15
Bag TM Ice Sprite.png TM13 Ice Beam Ice 95 100% 10
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Fighting Sprite.png TM18 Counter Fighting 100% 20
Bag TM Grass Sprite.png TM21 Mega Drain Grass 40 100% 15
Bag TM Electric Sprite.png TM24 Thunderbolt Electric 95 100% 15
Bag TM Ground Sprite.png TM27 Fissure Ground 30% 5
Bag TM Psychic Sprite.png TM29 Psychic Psychic 90 100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic —% 20
Bag TM Normal Sprite.png TM34 Bide Normal 100% 10
Bag TM Normal Sprite.png TM36 Selfdestruct Normal 130 100% 5
Bag TM Normal Sprite.png TM40 Skull Bash Normal 100 100% 15
Bag TM Flying Sprite.png TM43 Sky Attack Flying 140 90% 5
Bag TM Rock Sprite.png TM48 Rock Slide Rock 75 90% 10
Bag TM Normal Sprite.png TM49 Tri Attack Normal 80 100% 10
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15
  • Bold indicates a move that gets STAB when used by ゥ
  • Italic indicates a move that gets STAB only when used by an Evolution of ゥ

Evolution

RBGlitch205.png
Unevolved

 Normal  Ground 
Rare Candy
Level 9


Spr 1b 021.png
First Evolution
Spearow
 Normal  Flying 
Rare Candy
Level 20


Spr 1b 022.png
Second Evolution
Fearow
 Normal  Flying 



Sprites

Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
RBGlitch205.png 000.png 000.png RBGlitch095 b.png MS Bird I.png
The back sprite is volatile the first few times it is sent out and will likely crash the game until it becomes constant. However, the result is random.
By GlitchedPokeStudent
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


The video above showcases the back sprite's behavior.

Trivia

  • By setting addreses $A70F and $B30F to 0x08 will make the game not crash, but instead it will load a glitched trainer.
  • This glitched trainer will send out a level 0 'M (00), but flipped.
  • By viewing its front sprite by setting addreses $A70F and $B30F to 0x08 will overwrite the item, pokemon. Also, during a glitched trainer battle, using fight will crash the game.

External links


Red/Blue: 'M (00)MissingNo.▶ Aaゥ (C1)ゥ .4h POKé
PokéWTrainerPkMn (C5)ゥL ゥM 4♀Pゥ ゥゥTゥU?◣ゥ 8PC4SH
PPkMn ◣ nTrainer▼ W G dOPkMn4XPkMn PkMn T4B 8 4 8
ゥ 'M p'u ゥAゥ GPゥ ゥ ゥ4 hGlitch (D7)PkMnaPkMnゥ ♂ fPkMnk
PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
.gゥ$'Mゥ$ (F0)94ゥ l (F2)ゥ l (F3)ゥ$ (F4)
ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
ゥ$ 6ゥ'M (FE)'M (FF)
Yellow: 3TrainerPoké $MissingNo.4 44 4 Hy♀ .pPkMnp' 'ゥ ( Z4
X ゥ- xゥ,4. .ァ7gug gァ / g J 1Glitch (CA)
. pゥ.8ゥ. BPkMn pゥぁ ゥぇ (CE)4, ゥァ (CF)ゥ'B ァ h
PkMn ? Aゥゥ)ゥ (D4)'ゥ.PkMn pゥぁ ゥぇ (D6)B (D7)PkMn (D8)
ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
8 P ァ'r 'r 4(h4to894 89 48B 4 8Z ゥ9
ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
ゥ► ゥ▼ ゥh 4Pゥ ゥ.... ゥ ( .I' .' B' ゥゥ ゥェ ゥ ▷ゥ $ A (F3)♂ p ゥ
▼ pゥゥ $ A (F6)PkMn (F7)ゥ 4- 4$ゥ▾ ゥ♂F q ,
ゥ$ 4MN ゥ× 'rゥ. 4-ゥ/ 4ァ 4,Q ◣
Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.