Psywave (move)

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Psywave
サイコウェーブ Psycho Wave
Type  Psychic
Category  Special
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  2 ♥♥
Jam  1
Badly startles all Pokémon that made good appeals.
Condition  Smart
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Clever
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Psywave (Japanese: サイコウェーブ Psycho Wave) is a damage-dealing Psychic-type move introduced in Generation I. It is TM46 in Generation I. In Generation II, it was the signature move of Misdreavus, but other Pokémon could still inherit it via breeding.

Effect

Generation I

Psywave inflicts a random amount of damage, varying between 1 damage and 1.5× the user's level.

In a link battle, the damage dealt varies between 1 damage and 1.5× the user's level on the user's side, and between 0 damage and 1.5× the user's level on its opponent's side in a link battle. As a result, if a 0 is generated in a link battle, it causes the games to desynchronize as the target will receive 0 damage on the opponent's game, while the user's side will keep generating pseudorandom numbers until it produces a number between 1 and 1.5× the user's level. Additionally, the game will freeze if a Level 0, 1, or 171 Pokémon uses the move, though Pokémon cannot normally be obtained at these levels without the use of glitches.

In Pokémon Stadium (English), Psywave always deals at least 1 damage.

Psywave has an accuracy of 80%

Generation II

Psywave inflicts a random amount of damage, varying between 1 HP and 1.5× the user's level. The damage is always rounded down; however, Psywave will always deal at least 1 HP of damage.

Psywave does not take weaknesses or resistances into account; however, type immunity is not ignored.

Generations III and IV

Psywave inflicts damage equal to Leveluser×(10r+50)100, where r is a random number from 0 to 10. However, if this calculation produces a value of 0, Psywave deals 1 HP of damage instead.

Psywave can be used as the second move of a Pokémon Contest combination, with the user gaining 2 bonus appeal points if Calm Mind was used in the previous turn.

Generation V

Psywave inflicts damage equal to Leveluser×(r+50)100, where r is a random number from 0 to 100. However, if this calculation produces a value of 0, Psywave deals 1 HP of damage instead.

Generations VI and VII

Psywave's accuracy is now 100% instead of 80%.

Generation VIII onwards

Psywave cannot be selected in a battle.

Description

Games Description
StadStad2 A Psychic-type attack of varying intensity. It occasionally inflicts heavy damage.
GSC An attack with variable power.
RSEColoXD Attacks with a psychic wave of varying intensity.
FRLG The foe is attacked with an odd, hot energy wave that varies in intensity.
DPPtHGSSPBR The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
BWB2W2
XYORAS
SMUSUMPE
The target is attacked with an odd psychic wave. The attack varies in intensity.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0120 Staryu Water 3 Water 3 13ORAS 13SMUSUM
4PE
0121 Starmie
Water 3 Water 3 1PE
0122 Mr. Mime
Human-Like Human-Like 15B2W2 15 15SMUSUM
20PE
0150 Mewtwo No Eggs Discovered No Eggs Discovered 1
0151 Mew No Eggs Discovered No Eggs Discovered 33PE
0200 Misdreavus Amorphous Amorphous 1 1 1 1 1 1
0325 Spoink Field Field 7 7 7 7 7
0326 Grumpig Field Field 1, 7 1, 7 1, 7 1, 7 1, 7
0337 Lunatone
Mineral Mineral 25 23 23BW
17B2W2
17XY
13ORAS
13
0338 Solrock
Mineral Mineral 25 23 23BW
17B2W2
17XY
13ORAS
13
0358 Chimecho Amorphous Amorphous 30 30 30 30XY
16ORAS
16
0380 Latias
No Eggs Discovered No Eggs Discovered 1 1 1 1 1
0381 Latios
No Eggs Discovered No Eggs Discovered 1 1 1 1 1
0429 Mismagius Amorphous Amorphous 1 1 1 1
0436 Bronzor
Mineral Mineral 15B2W2 15 15
0437 Bronzong
Mineral Mineral 15B2W2 15 15
0517 Munna Field Field 1 1 1
0561 Sigilyph
Flying Flying 8 8 8
0577 Solosis Amorphous Amorphous 1 1 1
0578 Duosion Amorphous Amorphous 1 1 1
0579 Reuniclus Amorphous Amorphous 1 1 1
0686 Inkay
Water 1 Water 2 13 13
0687 Malamar
Water 1 Water 2 13 13
0779 Bruxish
Water 2 Water 2 25
0786 Tapu Lele
No Eggs Discovered No Eggs Discovered 8
0793 Nihilego
No Eggs Discovered No Eggs Discovered 13
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0092 Gastly
Amorphous Amorphous
0109 Koffing Amorphous Amorphous
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Machine
I
TM46
II
--
III
--
IV
--
V
--
VI
--
VII
--
VIII
--
IX
--
0012 Butterfree
Bug Bug
0035 Clefairy Fairy Fairy
0036 Clefable Fairy Fairy
0039 Jigglypuff
Fairy Fairy
0040 Wigglytuff
Fairy Fairy
0048 Venonat
Bug Bug
0049 Venomoth
Bug Bug
0060 Poliwag Water 1 Water 1
0061 Poliwhirl Water 1 Water 1
0062 Poliwrath
Water 1 Water 1
0063 Abra Human-Like Human-Like
0064 Kadabra Human-Like Human-Like
0065 Alakazam Human-Like Human-Like
0079 Slowpoke
Monster Water 1
0080 Slowbro
Monster Water 1
0092 Gastly
Amorphous Amorphous
0093 Haunter
Amorphous Amorphous
0094 Gengar
Amorphous Amorphous
0096 Drowzee Human-Like Human-Like
0097 Hypno Human-Like Human-Like
0102 Exeggcute
Grass Grass
0103 Exeggutor
Grass Grass
0113 Chansey Fairy Fairy
0120 Staryu Water 3 Water 3
0121 Starmie
Water 3 Water 3
0122 Mr. Mime
Human-Like Human-Like
0124 Jynx
Human-Like Human-Like
0125 Electabuzz Human-Like Human-Like
0126 Magmar Human-Like Human-Like
0131 Lapras
Monster Water 1
0137 Porygon Mineral Mineral
0143 Snorlax Monster Monster
0150 Mewtwo No Eggs Discovered No Eggs Discovered
0151 Mew No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Pokken

Pokémon Mystery Dungeon series

Psywave deals a variable amount of damage depending on the user's level. In the Rescue Team and Explorers series, the move will deal damage between 1/2 and 383/256 (~1.49×) of the user's level. It is affected by type matchup and STAB unlike in the main series. Before accounting for type matchup and STAB, the move is guaranteed to deal at least 1 HP of damage, but no more than 199 (although that number is impossible to achieve under normal gameplay).

In Super Mystery Dungeon, Psywave is no longer affected by type matchup. The move will deal damage approximately between 1 HP damage to 1.5× the user's level.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 19 - 100% - 10 tiles away All Yes
MDTDS - - 19 - 95% - 10 tiles away All Yes
BSL - - 19 - 95% - 10 tiles away All Yes
MDGtI - - 15 50 75% 98% Front Enemy Yes
SMD - - 15 30 75% 98% Front Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

Psywave
Attack power 31.55416
Charge time 0.82 seconds
Range type Wide Shot
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Description

Games Description
MDRB Inflicts damage on the target, even at a distance. The amount of damage depends on the user's level.
MDTDS Inflicts damage on the target, even at a distance. The higher the user's level, the greater the damage.
BSL はなれたポケモンに ダメージをあたえる じぶんの レベルがたかいほど ダメージが おおきくなりやすい
MDGtI Its damage varies. The higher your level, the greater the possible damage.*
It damages even a faraway Pokémon. The higher your level, the greater the damage.*
SMD Its damage varies. The higher your level, the greater the possible damage.*
It damages an enemy. The higher your level, the greater the damage.*


In the anime


Mismagius

Duosion

Solrock

Exeggutor
The user attacks the target with an odd psychic wave.
Pokémon Method
User First Used In Notes
Jynx Jynx's eyes glow and she raises her hands in the air. The opponent then lifts up into the air, and by waving her arms, Jynx can control wherever the opponent goes.
Santa Claus's Jynx Holiday Hi-Jynx Debut
Exeggutor Exeggutor's eyes glow green and it bends down, firing a white ring of energy at the opponent from the middle of its leaves.
Mandi's Exeggutor Round One - Begin! None
Gastly Gastly shoots the fog around its body at the opponent and the fog morphs into an arrow-like shape that hits the opponent.
Officer Jenny's Gastly Pikachu Re-Volts None
Mr. Mime Mr. Mime raises its hands and then brings them down in the shape of a circle and a white circle appears in front of it. It then fires the ring at the opponent.
Toku's Mr. Mime The Psychic Sidekicks! None
Solrock Solrock's body becomes outlined in light blue, and its eyes also glow light blue. Solrock then fires light blue rings at the opponent from its body.
Brandon's Solrock Pace - The Final Frontier! None
Mismagius Mismagius becomes surrounded by a light blue aura and it releases a wave of energy out of its body. When it hits the opponent, its body glows multicolored and Mismagius can control the opponent; or, Mismagius's body becomes outlined in light blue energy and it fires invisible or light blue shockwaves at the opponent from its body, or the gems on Mismagius's body glow pink and its body becomes outlined in light blue. It then fires multiple light blue tentacles from the outline at the opponent; or, Mismagius's eyes become surrounded in multicolored energy and it fires a beam of multicolored energy from its eyes at the opponent.
Cocoa's Mismagius Arriving in Style! None
Fantina's Mismagius Playing the Leveling Field! None
Zoey's Mismagius Coming Full - Festival Circle! None
Grings Kodai's Mismagius Zoroark: Master of Illusions None
Chimecho Chimecho's body becomes outlined in light blue and it releases multiple light blue rings of energy from its mouth at the opponent.
Maya's Chimecho Mastering Current Events! None
Reuniclus Reuniclus puts its hands together in front of it and fires a multicolored beam of energy from its hands at the opponent.
Damon's Reuniclus White—Victini and Zekrom None
Duosion Duosion puts its arms out in front of it and a ball of multicolored energy forms in front of its body. A wavy multicolored beam of energy then fires from the ball at the opponent.
Officer Jenny's Duosion Beheeyem, Duosion, and the Dream Thief! None
Mewtwo Mega Mewtwo Y creates a white force field that expands rapidly from around it and explodes on contact with the opponent.
Mewtwo (M16) Genesect and the Legend Awakened Mewtwo cannot legally know Psywave in Generation V
Grumpig Grumpig fires a beam of multicolored energy from between its hands at the opponent.
A wild Grumpig An Oasis of Hope! None
Spoink Spoink fires a beam of multicolored energy from between its hands at the opponent.
Multiple wild Spoink An Oasis of Hope! None
Sigilyph Sigilyph's two eyespots on its body start to glow. Then, it fires a beam of multicolored energy from them at the opponent.
Carrie's Sigilyph Cloudy Fate, Bright Future! None


In the manga

Pokémon Adventures


Phantom Thief Pokémon 7


Pokémon Try Adventure


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Generation I, Psywave was responsible for two glitches, one of which could desynchronize games connected for a link battle in normal gameplay.

In other languages

Language Title
Chinese Cantonese 精神波 Jīngsàhn Bō *
幻象波 Waahnjeuhng Bō *
幻像波浪 Waahnjeuhng Bōlohng *
Mandarin 精神波 Jīngshén Bō *
幻象波 Huànxiàng Bō *
Czech Psychická Vlna
Dutch Psygolf
Finnish Psykoaalto
French Vague Psy
German Psywelle
Greek Ψυχοκύμα Psychokýma
Hindi मानसिक लहर Maansik Leher
Indonesian Psywave
Italian PsicondaIII+
Psico-OndaIII
Korean 사이코웨이브 Saikoweibeu
Polish Psychofala
Brazilian Portuguese Onda Psíquica
Romanian Psywave
Serbian Psihički Talas
Spanish PsicoondaIII+
Psico-OndaIII
Swedish Psykvåg
Hypnos*
Vietnamese Sóng Tâm Linh


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.