Haunter (Pokémon)/Generation VIII learnset

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← Haunter Haunter

Haunter is available in Sword and Shield, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Shadow Punch Ghost Physical 06060 00——% 20
011 Lick Ghost Physical 03030 100100% 30
011 Confuse Ray Ghost Status 0000 100100% 10
011 Hypnosis Psychic Status 0000 06060% 20
011 Mean Look Normal Status 0000 00——% 5
Evo.Evo. Shadow Punch Ghost Physical 06060 00——% 20
1212 Payback Dark Physical 05050 100100% 10
1616 Spite Ghost Status 0000 100100% 10
2020 Curse Ghost Status 0000 00——% 10
2424 Hex Ghost Special 06565 100100% 10
3030 Night Shade Ghost Special 0000 100100% 15
3636 Sucker Punch Dark Physical 07070 100100% 5
4242 Dark Pulse Dark Special 08080 100100% 15
4848 Shadow Ball Ghost Special 08080 100100% 15
5454 Destiny Bond Ghost Status 0000 00——% 5
6060 Dream Eater Psychic Special 100100 100100% 15
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an Evolution of Haunter
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 10 Astonish Ghost Physical 30 40 20 100% 100% 25
6 15 Poison Gas Poison Status 90% 100% 20
11 20 Hex Ghost Special 65 80 50 100% 100% 15
18 28 Venoshock Poison Special 65 80 50 100% 100% 15
25 35 Hypnosis Psychic Status 70% 90% 20
34 45 Dark Pulse Dark Special 80 100 60 —% —% 10
43 54 Shadow Ball Ghost Special 80 100 60 100% 100% 10
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an Evolution of Haunter
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03
TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04
TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM20
TM20 Self-Destruct Normal Physical 200200 100}}100% 5
TM21
TM21 Rest Psychic Status 0000 00—}}—% 10
TM23
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 00—}}—% 10
TM26
TM26 Scary Face Normal Status 0000 100}}100% 10
TM27
TM27 Icy Wind Ice Special 05555 095}}95% 15
TM28
TM28 Giga Drain Grass Special 07575 100}}100% 10
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM33
TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34
TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM38
TM38 Will-O-Wisp Fire Status 0000 085}}85% 15
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM57
TM57 Payback Dark Physical 05050 100}}100% 10
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM65
TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM70
TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM71
TM71 Wonder Room Psychic Status 0000 00—}}—% 10
TM74
TM74 Venoshock Poison Special 06565 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM77
TM77 Hex Ghost Special 06565 100}}100% 10
TR08
TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR11
TR11 Psychic Psychic Special 09090 100}}100% 10
TR20
TR20 Substitute Normal Status 0000 00—}}—% 10
TR22
TR22 Sludge Bomb Poison Special 09090 100}}100% 10
TR26
TR26 Endure Normal Status 0000 00—}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR30
TR30 Encore Normal Status 0000 100}}100% 5
TR33
TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR35
TR35 Uproar Normal Special 09090 100}}100% 10
TR37
TR37 Taunt Dark Status 0000 100}}100% 20
TR38
TR38 Trick Psychic Status 0000 100}}100% 10
TR40
TR40 Skill Swap Psychic Status 0000 00—}}—% 10
TR57
TR57 Poison Jab Poison Physical 08080 100}}100% 20
TR58
TR58 Dark Pulse Dark Special 08080 100}}100% 15
TR65
TR65 Energy Ball Grass Special 09090 100}}100% 10
TR78
TR78 Sludge Wave Poison Special 09595 100}}100% 10
TR81
TR81 Foul Play Dark Physical 09595 100}}100% 15
TR83
TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR92
TR92 Dazzling Gleam Fairy Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an Evolution of Haunter
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06
TM06 Toxic Poison Status 0000 090}}90% 10
TM11
TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12
TM12 Taunt Dark Status 0000 100}}100% 20
TM17
TM17 Protect Normal Status 0000 00—}}—% 10
TM18
TM18 Rain Dance Water Status 0000 00—}}—% 5
TM19
TM19 Giga Drain Grass Special 07575 100}}100% 10
TM21
TM21 Dazzling Gleam Fairy Special 08080 100}}100% 10
TM24
TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM29
TM29 Psychic Psychic Special 09090 100}}100% 10
TM30
TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32
TM32 Double Team Normal Status 0000 00—}}—% 15
TM36
TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TM41
TM41 Torment Dark Status 0000 100}}100% 15
TM42
TM42 Facade Normal Physical 07070 100}}100% 20
TM44
TM44 Rest Psychic Status 0000 00—}}—% 10
TM45
TM45 Attract Normal Status 0000 100}}100% 15
TM46
TM46 Thief Dark Physical 06060 100}}100% 25
TM48
TM48 Skill Swap Psychic Status 0000 00—}}—% 10
TM53
TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56
TM56 Fling Dark Physical 0000 100}}100% 10
TM58
TM58 Endure Normal Status 0000 00—}}—% 10
TM61
TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM64
TM64 Explosion Normal Physical 250250 100}}100% 5
TM65
TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM66
TM66 Payback Dark Physical 05050 100}}100% 10
TM77
TM77 Psych Up Normal Status 0000 00—}}—% 10
TM79
TM79 Dark Pulse Dark Special 08080 100}}100% 15
TM82
TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TM84
TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM85
TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87
TM87 Swagger Normal Status 0000 085}}85% 15
TM90
TM90 Substitute Normal Status 0000 00—}}—% 10
TM92
TM92 Trick Room Psychic Status 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an Evolution of Haunter
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Duskull
Dusclops
Dusknoir
Drifloon
Drifblim
Yamask
Yamask
Cofagrigus
Runerigus
Litwick
Lampent
Chandelure
Phantump
Trevenant
Pumpkaboo
Gourgeist
Sandygast
Palossand
Mimikyu
Dreepy
Drakloak
Dragapult
Astonish Ghost Physical 30 100% 15
Koffing
Weezing
Weezing
Clear Smog Poison Special 50 —% 15
Duskull
Dusclops
Dusknoir
Yamask
Yamask
Cofagrigus
Runerigus
Disable Normal Status 100% 20
Yamask
Cofagrigus
Grudge Ghost Status —% 5
Koffing
Weezing
Weezing
Yamask
Yamask
Cofagrigus
Runerigus
Haze Ice Status —% 30
Gengar
Perish Song Normal Status —% 5
Gengar
Reflect Type Normal Status —% 15
Koffing
Weezing
Weezing
Litwick
Lampent
Chandelure
Smog Poison Special 30 70% 20
Koffing
Weezing
Weezing
Toxic Poison Status 90% 10
  • Moves marked with an asterisk (*) must be chain bred onto Haunter in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Haunter in that game.
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an Evolution of Haunter
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
MisdreavusMismagiusDuskullDusclopsDusknoirChimechoDrifloonDrifblim
Astonish Ghost Physical 30 100% 15
KoffingWeezingSlugmaMagcargo
Clear Smog Poison Special 50 —% 15
GrimerMukDuskullDusclopsDusknoir
Disable Normal Status 100% 20
DusclopsDusknoir
Fire Punch Fire Physical 75 100% 15
MisdreavusShuppetBanette
Grudge Ghost Status —% 5
KoffingWeezing
Haze Ice Status —% 30
DusclopsDusknoir
Ice Punch Ice Physical 75 100% 15
GengarMisdreavusMismagius
Perish Song Normal Status —% 5
Gengar
Reflect Type Normal Status —% 15
GastlyHaunterGengar
Scary Face^ Normal Status 100% 10
GrimerMukKoffingWeezingSlugmaMagcargo
Smog Poison Special 30 70% 20
DusclopsDusknoir
Thunder Punch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Haunter in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Haunter in that game.
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an Evolution of Haunter
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwShBDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Corrosive Gas Poison Status 100% 40
Sw Sh EP BD SP Poltergeist Ghost Physical 110 90% 5
Sw Sh EP BD SP Skitter Smack Bug Physical 70 90% 10
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an Evolution of Haunter
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Dark Pulse Dark Special 80 100 60 —% —% 10
LA Dazzling Gleam Fairy Special 75 90 60 100% 100% 10
LA Energy Ball Grass Special 80 100 60 100% 100% 10
LA Fire Punch Fire Physical 75 90 60 100% 100% 10
LA Ice Punch Ice Physical 75 90 60 100% 100% 10
LA Icy Wind Ice Special 60 75 45 95% 100% 20
LA Ominous Wind Ghost Special 60 75 45 100% 100% 15
LA Poison Jab Poison Physical 80 100 60 100% 100% 10
LA Psychic Psychic Special 80 100 60 100% 100% 10
LA Rest Psychic Status —% —% 10
LA Shadow Ball Ghost Special 80 100 60 100% 100% 10
LA Shadow Claw Ghost Physical 70 85 55 100% 100% 15
LA Sludge Bomb Poison Special 80 100 60 100% 100% 10
LA Thunderbolt Electric Special 80 100 60 100% 100% 10
LA Thunder Punch Electric Physical 75 90 60 100% 100% 10
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an Evolution of Haunter
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior Evolutions.
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an Evolution of Haunter
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
I - II - IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
I II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
I II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
I II III IV V VI VII Embargo × Dark Status 0000 100}}100% 15
I II III IV V VI VII Explosion Normal Physical 250250 100}}100% 5
I II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
I II III IV V VI VII Infestation Bug Special 02020 100}}100% 20
I II III IV V VI VII Knock Off Dark Physical 06565 100}}100% 20
I II III IV V VI VII Mega Drain Grass Special 04040 100}}100% 15
I II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Nightmare × Ghost Status 0000 100}}100% 15
I II III IV V VI VII Ominous Wind × Ghost Special 06060 100}}100% 5
I II III IV V VI VII Pain Split Normal Status 0000 00—}}—% 20
I II III IV V VI VII Poison Gas Poison Status 0000 090}}90% 40
I II III IV V VI VII Psych Up Normal Status 0000 00—}}—% 10
I II III IV V VI VII Psywave × Psychic Special 0000 100}}100% 15
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Snatch × Dark Status 0000 00—}}—% 10
I II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
I II III IV V VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
I II III IV V VI VII Thunder Electric Special 110110 070}}70% 10
I II III IV V VI VII Torment Dark Status 0000 100}}100% 15
I II III IV V VI VII Zap Cannon Electric Special 120120 050}}50% 5
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an Evolution of Haunter
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations