Template talk:Type effectiveness

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Revision as of 02:26, 11 February 2010 by TTEchidna (talk | contribs) (Um: new section)

Latest comment: 11 February 2010 by TTEchidna in topic Um
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Usage

The following is an example of the usage for Charizard:

{{Type effectiveness|
Normal=100 |
Flying=100 |
Fighting=50 |
Ground=0 |
Rock=400 |
Fire=45.9 |
Grass=22.9 |
Bug=25 |
Poison=100 |
Electric=183.5 |
Psychic=91.8 |
Ghost=100 |
Water=183.5 |
Ice=91.7 |
Dragon=91.7 |
Dark=91.7 |
Steel=50 }}
Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ×
Water ×
Grass ×
Electric ×
Psychic ×
Ice ×
Dragon ×
Dark ×
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ×
Water ×
Grass ×
Electric ×
Psychic ×
Ice ×
Dragon ×
Dark ×
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ×
Water ×
Grass ×
Electric ×
Psychic ×
Ice ×
Dragon ×
Dark ×
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ×
Water ×
Grass ×
Electric ×
Psychic ×
Ice ×
Dragon ×
Dark ×
None

These numbers represent percentages of normal-effectiveness physical moves, e.g for Geodude, 100 would be the amount of damage caused by a Bug move.

Note that for Special types, you should multiply the type marching number by the defense and devide by the special defense.

Um

This even used anymore? TTEchidna 02:26, 11 February 2010 (UTC)Reply