List of moves that cause entry hazards

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Revision as of 08:45, 26 August 2010 by Beligaronia (talk | contribs) (Possibly the table could be reduced to just the type and notes given that there is no variations. (copied table from sleep moves) Edit/delete with extreme predjudice.)
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An entry hazard is any battlefield effect that affects the opponent's Pokémon as they are sent out of their Poké Ball. Any Pokémon already on the battlefield when these effects begin will be unaffected. The following moves create entry hazards of various types.

Name Type Category Probability Power Accuracy Notes
Spikes Ground Status 100% Damages incoming opponents. Additional uses of this move will do more damage.
Stealth Rock Rock Status 100% Damages incoming opponents. Affected by type matchups.
Toxic Spikes Poison Status 100% Poisons incoming opponents. A second use of this move causes the Pokémon to be badly poisoned