Azumarill (Pokémon)

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Revision as of 20:44, 11 September 2010 by Compass (talk | contribs) (Learnset)
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Marill #183: Marill
Pokémon
#185: Sudowoodo Sudowoodo
Azumarill
マリルリ Marilli
#184

Art by Ken Sugimori from HeartGold and SoulSilver
Type
Water '
Category
Aqua Rabbit Pokémon
Abilities
Thick Fat or Huge Power
Exp. at Lv. 100
800,000
Regional Pokédex numbers
Johto
#133
Hoenn
#056
Sinnoh
#126
Regional Browser numbers
Oblivia
R-020 N-124
Height
2'07"
Imperial
0.8 m
Metric
Weight
62.8 lbs.
Imperial
28.5 kg
Metric
Dex color
Blue
Catch rate
75 (9.8%)
Body style

Blue-Striped
Footprint
    
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Water 1 and
Fairy groups
11 cycles
(2805 minimum steps)
EV yield
HP
3
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 153 Battle Exp.: 1531*

Azumarill (Japanese: マリルリ Marilli) is a Template:Type2 Pokémon.

It evolves from Marill starting at level 18. It is the final form of Azurill.

Biology

Physiology

Azumarill is a blue mammalian Pokémon. It has a nearly ovoid shape with a white and white-speckled, bubble-like pattern on its underside, which helps it to camouflage itself in the water. Azumarill also has elongated, rabbit-like ears with red ear insides. Azumarill still possesses the wiry black tail and blue "bubble" it had in it's pre-evolved forms, however the bubble is smaller. Its eyes are circular with blue irises.

Gender differences

None.

Special abilities

By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers. Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.

Behavior

It lives in water virtually all day long. When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet. If Azumarill spots a drowning Pokémon, it will make air balloons to help it breathe.

Habitat

File:Watersedge.gif
Water's-edge Pokémon

Azumarill live in rivers and lakes.

Diet

Main article: Pokémon food

By focusing its hearing, Azumarill can identify what kinds of prey are around.

In the anime

Paul's Azumarill

Major appearances

Azumarill first appeared in Love, Totodile Style. A female one was used in a circus. Ash's Totodile had a crush on her. Of course, the Azumarill already had a boyfriend of sorts: a Golduck.

Jackson used an Azumarill against Ash in the Silver Conference in Tie One On.

Paul used an Azumarill in his battle at the Oreburgh Gym in Shapes of Things to Come. However, it lost and Paul gave it away to a passing trainer.

Minor appearances

In Pichu Bros. in Party Panic, an Azumarill handed out invitations to Big Town's Pokémon for Meowth's Party.

A star Azumarill was brought to sing to all the Pokémon at Pikachu's Summer Festival.

An Azumarill appeared in A Ruin with a View.

An Azumarill also appears in The Rise of Darkrai, along with a Marill and Azurill.

An Azumarill is used by a student of Pokémon Summer Academy in the second leg of the Pokémon Triathlon in One Team, Two Team, Red Team, Blue Team!.

An Azumarill also appeared in To Thine Own Pokémon Be True!.

Pokédex entries

Episode Pokémon Source Entry
EP153 Azumarill Ash's Pokédex Azumarill, the Aqua Rabbit Pokémon. The evolved form of Marill. This Pokémon uses its large, highly developed ears to hear great distances, even underwater.
Episode Pokémon Source Entry
DP015 Azumarill Dawn's Pokédex Azumarill, the Aqua Rabbit Pokémon. Azumarill lives in rivers and lakes, and while in water its body color and pattern confuses its enemies.

In the manga

Pokémon Adventures

Azumarill debuts in Volume 11, being chased by Crystal's mother. When her mother asks her to demonstrate her capturing prowess, Crystal fails (as she has done so since her failure to capture Suicune), eliciting her mother's concern over her sudden loss of her ability.

Matt uses an Azumarill in Volume 17 in an attempt to drown both Sapphire and Flannery in the cable car of Mt. Chimney.

In the TCG

Main article: Azumarill (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
Silver When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Crystal The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
Stadium 2 By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
Generation III
Ruby Azumarill's long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Sapphire Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
Emerald It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
FireRed When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
LeafGreen By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.
Generation IV
Diamond It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
Pearl Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Platinum It can spend all day in water, since it can inhale and store a large volume of air.
HeartGold By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
SoulSilver When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation II.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Evolve Marill
Crystal
None Evolve Marill
Generation III
Ruby Sapphire
None Evolve Marill
Emerald
None Evolve Marill
FireRed LeafGreen
None Evolve Marill (LeafGreen only)
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Evolve Marill
Platinum
Common Victory Road
HeartGold SoulSilver
None Evolve Marill
Pal Park
Pond
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Channel Cobalt Coast
Camp Starlight (Friday)
Pokémon Pinball:
Ruby & Sapphire
Evolve from Marill
Pokémon Trozei! Secret Storage 12
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve from Marill
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Blizzard Island (1F-20F)
Crevice Cave (B1-B10)
Lower Crevice Cave (B1-B4)
Mt. Avalanche (B1-B19)
Pokémon Ranger:
Guardian Signs
Silver Falls

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
100
160 - 207 310 - 404
50
49 - 112 94 - 218
80
76 - 145 148 - 284
50
49 - 112 94 - 218
80
76 - 145 148 - 284
50
49 - 112 94 - 218
Total:
410
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/3 ★★
Power
5/5 ★★★★★
Skill
3/3 ★★★
Stamina
3/4 ★★★
Jump
2/2 ★★
Total
15/17 ★★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
00Start Tackle Normal Physical 03535 095}}95% 35 Tough 3 ♥♥♥
00Start Defense Curl Normal Status 0000 —}}—% 40 Cute 2 ♥♥
00Start Tail Whip Normal Status 0000 100}}100% 30 Cute 2 ♥♥
00Start Water Gun Water Special 04040 100}}100% 25 Cute 3 ♥♥♥
022 Defense Curl Normal Status 0000 —}}—% 40 Cute 2 ♥♥
077 Tail Whip Normal Status 0000 100}}100% 30 Cute 2 ♥♥
1010 Water Gun Water Special 04040 100}}100% 25 Cute 3 ♥♥♥
1515 Rollout Rock Physical 03030 090}}90% 20 Tough 2 ♥♥
2424 BubbleBeam Water Special 06565 100}}100% 20 Beauty 2 ♥♥
2727 Aqua Ring Water Status 0000 —}}—% 20 Beauty 0  
3333 Double-Edge Normal Physical 120120 100}}100% 15 Tough 0  
4040 Rain Dance Water Status 0000 —}}—% 5 Tough 2 ♥♥
4747 Aqua Tail Water Physical 09090 090}}90% 10 Cute 3 ♥♥♥
5454 Hydro Pump Water Special 120120 080}}80% 5 Beauty 2 ♥♥
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an Evolution of Azumarill
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
TM01 Focus Punch Fighting Physical 150 100% 20 Tough 1
TM03 Water Pulse Water Special 60 100% 20 Beauty 2 ♥♥
TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
TM07 Hail Ice Status —% 10 Beauty 2 ♥♥
TM10 Hidden Power Normal Special 100% 15 Smart 1
TM13 Ice Beam Ice Special 95 100% 10 Beauty 2 ♥♥
TM14 Blizzard Ice Special 120 70% 5 Beauty 2 ♥♥
TM15 Hyper Beam Normal Special 150 90% 5 Cool 2 ♥♥
TM17 Protect Normal Status —% 10 Cute 0  
TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
TM23 Iron Tail Steel Physical 100 75% 15 Cool 2 ♥♥
TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
TM28 Dig Ground Physical 80 100% 10 Smart 1
TM31 Brick Break Fighting Physical 75 100% 15 Cool 3 ♥♥♥
TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
TM44 Rest Psychic Status —% 10 Cute 0  
TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
TM52 Focus Blast Fighting Special 120 70% 5 Cool 2 ♥♥
TM56 Fling Dark Physical 100% 10 Tough 1
TM58 Endure Normal Status —% 10 Tough 2 ♥♥
TM68 Giga Impact Normal Physical 150 90% 5 Beauty 2 ♥♥
TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
TM86 Grass Knot Grass Special 100% 20 Smart 2 ♥♥
TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
TM90 Substitute Normal Status —% 10 Smart 1
HM03 Surf Water Special 95 100% 15 Beauty 2 ♥♥
HM04 Strength Normal Physical 80 100% 15 Tough 3 ♥♥♥
HM05HGSS Whirlpool Water Special 15 70% 15 Beauty 0  
HM06 Rock Smash Fighting Physical 40 100% 15 Tough 2 ♥♥
HM07 Waterfall Water Physical 80 100% 15 Tough 3 ♥♥♥
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an Evolution of Azumarill
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
PsyduckGolduck
SlowpokeSlowbroSlowking
HoppipSkiploomJumpluff
WooperQuagsire
BarboachWhiscash
Castform
Gorebyss
Relicanth
BidoofBibarel
ShellosGastrodon
Amnesia Psychic Status —% 10 Cute 0  
SquirtleWartortleBlastoise
SeelDewgong
KabutoKabutops
Empoleon
BuizelFloatzel
Aqua Jet Water Physical 40 100% 20 Beauty 2 ♥♥
PoliwagPoliwhirlPoliwrathPolitoed
ZigzagoonLinoone
Belly Drum Normal Status —% 10 Cute 0  
PoliwagPoliwhirlPoliwrathPolitoed
Lapras
SphealSealeoWalrein
ShellosGastrodon
Body SlamHGSS Normal Physical 85 100% 15 Tough 3 ♥♥♥
PsyduckGolduck
SlowpokeSlowbroSlowking
Delibird
Future Sight* Psychic Special 80 90% 15 Smart 2 ♥♥
PikachuRaichu
ClefairyClefable
JigglypuffWigglytuff
PsyduckGolduck
DratiniDragonairDragonite
TogeticTogekiss
Plusle
Minun
FeebasMilotic
Pachirisu
Light Screen Psychic Status —% 30 Beauty 2 ♥♥
SeelDewgong
Lapras
Politoed
Perish Song Normal Status —% 5 Beauty 2 ♥♥
PikachuRaichu
ClefairyClefable
JigglypuffWigglytuff
TogeticTogekiss
SnubbullGranbull
Delibird
Present Normal Physical 90% 15 Cute 0  
SquirtleWartortleBlastoise
PsyduckGolduck
PoliwagPoliwhirlPoliwrathPolitoed
Corsola
MudkipMarshtompSwampert
Milotic
Refresh Normal Status —% 20 Cute 0  
TotodileCroconawFeraligatr
CorphishCrawdaunt
BidoofBibarel
Superpower Fighting Physical 120 100% 5 Tough 2 ♥♥
Mantine
WingullPelipper
ClamperlHuntailGorebyss
Supersonic Normal Status 55% 20 Smart 2 ♥♥
  • Moves marked with an asterisk (*) must be chain bred onto Azumarill in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Azumarill in that game.
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an Evolution of Azumarill
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
D P Pt HG SS Aqua Tail Water Physical 90 90% 10 Cute 3 ♥♥♥
D P Pt HG SS Dive Water Physical 80 100% 10 Beauty 1
D P Pt HG SS Headbutt Normal Physical 70 100% 15 Tough 3 ♥♥♥
D P Pt HG SS Helping Hand Normal Status —% 20 Smart 1
D P Pt HG SS Ice Punch Ice Physical 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Icy Wind Ice Special 55 95% 15 Beauty 2 ♥♥
D P Pt HG SS Knock Off Dark Physical 20 100% 20 Cool 4 ♥♥♥♥
D P Pt HG SS Mud-Slap Ground Special 20 100% 10 Cute 3 ♥♥♥
D P Pt HG SS Rollout Rock Physical 30 90% 20 Tough 2 ♥♥
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
D P Pt HG SS Superpower Fighting Physical 120 100% 5 Tough 2 ♥♥
D P Pt HG SS Swift Normal Special 60 —% 20 Cool 2 ♥♥
  • A black abbreviation in a colored box indicates that Azumarill can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Azumarill cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an Evolution of Azumarill
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

TCG-only moves

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
  
Acquisition: Evolve
Pokémon Trozei!
  
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 184.png Body size: 1
Recruit rate: Evolve
Friend Area: Turtleshell Pond
Phrases
51%-100% HP My ears can pick up the sound of a pin dropping far away!
26%-50% HP Why is my health down to half already?
1%-25% HP I'm falling... My ears are failing me...
Level up Yep! There's my level! I'll pick up the pace!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Yep! There's my level! I'll pick up the pace!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
Body size: 1
Recruit rate: 0.5%%
IQ group: D
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 water 
( water )
Past

( Normal )

(Soak ×2)
Past

(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

Azurill
Baby form
Azurill
 Normal 
Soothe Bell
Friendship


Sea Incense
Breed
holding Sea Incense

Marill
First Evolution
Marill
 Water 
Rare Candy
Level 18


Azumarill
Second Evolution
Azumarill
 Water 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
III Ruby Sapphire Emerald FireRed LeafGreen Back
IV Diamond Pearl Platinum HeartGold SoulSilver Back
V Black White Black 2 White 2 Back
Azumarill For other sprites and images, please see Azumarill images on Bulbagarden Archives.

Trivia

Origin

It may be based on a combination of a rabbit and a beach ball.

Name origin

Azumarill's name may be a combination of azure, a shade of blue or azul, blue in Spanish and Portuguese, marine, of the water (Possibly mar, Sea in Spanish and Portuguese), and rill, a small river or brook. Marill could also be a contraction of marine blue. Its Japanese name may be a combination of 丸い marui, round or circular, or 鞠 mari, ball, and 瑠璃 ruri, lapis lazuli.

In other languages

External links

Marill #183: Marill
Pokémon
#185: Sudowoodo Sudowoodo
This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.