Generation V

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Generation V
Pokémon White Version
Title screen of Pokémon White Version
Debut EN Unknown
JA September 18, 2010
Pokémon 649 (156 new)
Main games Black and White
Region(s) introduced Isshu
Current length EN 9587 days
JA 5187 days

The fifth generation of Pokémon, known by fans due to its version names as the monochrome generation, is the upcoming fifth installment of the Pokémon series. Like previous generations, it begins with two games, Pokémon Black and White, released as a pair, and will possibly later be joined by a third version. In an unprecedented move, Black and White have been announced for the Nintendo DS, the same as Generation IV's five main series games.

A new region was introduced for this generation. The Isshu region is known to be far away from the regions of previous generations. The temporal setting for the Generation V games is also unknown, as it may or may not be contemporaneous with any of the previous four generations.

The Generation V games will be able to communicate with the five Generation IV games in the same way that the Generation III games could communicate with the Generation IV games, with players able to transfer Pokémon via a method similar to Pal Park. Pokémon caught in a Generation III game will be able to move forward to Generation V at the very least by passing through Generation IV games.

Generation V occurs an unknown amount of time after Generation II and Generation IV.

Advances in gameplay

Being the first games on the same console as their predecessors since Generation II, the Generation V games enhance the Pokémon experience on the DS in several ways. Advancements introduced in Generation V include:

  • The addition of 156 new Pokémon, bringing the total to 649. No Pokémon from previous generations can be found in Isshu itself until after the National Pokédex is obtained.
  • The addition of 92 new moves, bringing the total to 559.
  • The addition of 41 new abilities, bringing the total to 164. Many older Pokémon are allowed to have new abilities, including some that were introduced in Generation III and Generation IV, by transferring them from the Dream World. This effectively gives most Pokémon three legitimate abilities, rather than the two which have been standard since Generation III.
  • A reduction in boxes in the Pokémon storage system from 18 to 8, giving players the ability to store only 240 Pokémon, the same as Generation I. Additional space is available once the player has placed one captured Pokémon in each of the 8 boxes, then receiving an additional 8 boxes for storage, bringing the total to 16. This cycle continues until the player finally has 24 boxes, for a storage total of 720 Pokémon.
  • Yet another region to explore, the Isshu region, far away from the previous four and based on New York City, rather than a region of Japan.
  • One new variant of Poké Ball, the Dream Ball, retaining the 25 found in previous games.
  • A new villainous team, Team Plasma, whose goals include separating the worlds of Pokémon and humans to make a black and white world.
  • The introduction of seasons, which cycle thrice per year.
  • Expanded variance in camera placement, making the cities and towns of Isshu more real and lifelike.
  • Introduction of the Pokémon Global Link, which allows players to visit each other in-game, rather than just inside of the Union Room.
  • Weather conditions and the current time are now displayed on the bottom screen during battle when making selections as to what to do during the turn.
  • Players of the Japanese version can now have Kanji used in game menus and text, in addition to the hiragana and katakana used in the previous four generations. They can opt using it or not via the Options menu.
  • Pokémon now move constantly throughout battle, with animations reminiscent of those of Pokémon Crystal, rather than the two-sprite distortion method that has been the standard since Pokémon Emerald. Differently from before, they don't stop moving. The speed in which Pokémon move changes as the HP goes down.
  • The battle music changes under certain conditions. When one of the player's Pokémon on the battlefield has less than 25%, the music changes to a faster, more suspenseful music. When battling a Gym Leader's last Pokémon, the music changes again.
  • Triple battles are now a part of gameplay, which are an improved form of double battles.
  • TMs have expanded to 95 from 92. Many of the 92 TMs found in Generation IV contain different moves.
    • In addition, TMs are now able to be used an infinite amount of times just like HMs.
      • When a Pokémon forgets a move in order to learn from a TM, the move learned with a TM takes on the current PP of the move replaced by the new move. This is to prevent repeated usage of TMs for the purpose of PP restoration. The same is true for HMs.
  • HMs have been reduced from eight to six. The first four remain the same as during the first four generations; HM05 is now Waterfall and HM06 is now Dive.
  • The back sprites of Pokémon show the Pokémon's body in full, with their poses and animations being the same as the front sprite, but seen from behind.

Alterations from Generation IV

Regions

Isshu

Main article: Isshu

Like previous generations, another new region, the Isshu region, is introduced in Pokémon Black and White. Unlike the previous four regions, which are relatively close in respect to one another, Isshu has been revealed to be distant from them, with the only way to travel between it and the other four being boat or airplane.

Starter Pokémon

The starters of the Isshu region, like the starters of the previous four regions, follow the Grass-Fire-Water trio, with Tsutarja the Template:Type2, Pokabu the Template:Type2, and Mijumaru the Template:Type2.

Gym Leaders

Isshu League
Generation V Region: Isshu
Gym Leader
Japanese
Location
Japanese
Type Badge


File:VSDent.png
Dent
デント Dent
File:VSPod.png
Pod
ポッド Pod
File:VSCorn.png
Corn
コーン Corn
Sanyou City
サンヨウシティ
Sanyou City
Grass, Fire and Water File:Tri Badge.png
Tri Badge
{{{size}}}
Aloe
アロエ Aloe
Shippou City
シッポウシティ
Shippou City
Normal Basic Badge.png
Basic Badge
{{{size}}}
Arti
アーティ Arti
Hiun City
ヒウンシティ
Hiun City
Bug File:Beetle Badge.png
Beetle Badge
{{{size}}}
Kamitsure
カミツレ Kamitsure
Raimon City
ライモンシティ
Raimon City
Electric Bolt Badge.png
Bolt Badge
{{{size}}}
Yacon
ヤーコン Yacon
Hodomoe City
ホドモエシティ
Hodomoe City
Ground Quake Badge.png
Quake Badge
{{{size}}}
Fuuro
フウロ Fuuro
Fukiyose City
フキヨセシティ
Fukiyose City
Flying Jet Badge.png
Jet Badge
{{{size}}}
Hachiku
ハチク Hachiku
Sekka City
セッカシティ
Sekka City
Ice Icicle Badge.png
Icicle Badge
File:VSShaga.png
Shaga
シャガ ShagaWrong template. See Template:Sup/doc.
VSIris.png
Iris
アイリス IrisWrong template. See Template:Sup/doc.
Souryuu City
ソウリュウシティ
Souryuu City
Dragon Legend Badge.png

Legend Badge


Trivia

  • The Japanese logo of the Pokémon games was redesigned once again for Generation V's releases; the first logo was used in Generation I and Generation II, and the second during Generation III and Generation IV.
  • Generation V introduces the most new Pokémon to the series, 156, five more than Generation I introduced.
  • While Generation III did not introduce any new evolutions for old Pokémon (only introducing pre-evolutions Wynaut and Azurill), Generation V is the only generation so far that does not introduce any new evolutionary relatives of older Pokémon at all.
    • This is also the first generation not to introduce any branched-evolution chains.
  • This is the first generation not to introduce a new HM move - all six HMs in the game contain moves that have previously been available as HMs.
  • This is the first generation since Generation II that does not occur at the same time as an earlier generation, as Generation III occurs simultaneously with Generation I, and Generation IV occurs simultaneously with Generation II.
  • This is the first generation since Generation I not to have any new baby Pokémon.
  • The ???-type does not exist in this generation. Curse is now a Ghost-type move.

Template:Main series