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Jump Kick とびげり Dropkick
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Range
Opponent
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Opponent
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Opponent
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Self
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Ally
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Ally
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Normal: May affect anyone but the user (long-range)
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Availability
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Jump Kick (Japanese: とびげり Dropkick) is a damage-dealing Template:Type2 move introduced in Generation I. Until Generation IV, it was Hitmonlee's signature move.
Effect
Generation I - III
Jump Kick does damage. If this attack misses, the user will crash and take damage (1/8 of the damage it would've otherwise dealt). Used against a Template:Type2, it always counts as a miss.
If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.
In Generation I, the user lost 1 HP for crashed damage.
Generation IV
Same as before, but base power was changed from 70 to 85.
Generation V
Jump Kick's power is changed from 85 to 100 and its PP from 25 to 10. The recoil now deals damage equal to half of the user's max HP rounded down.
Learnset
#
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Pokémon
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Type
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Level
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0106
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Hitmonlee
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Fighting
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38
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Bold indicates a Pokémon which gets STAB from this move. Italic indicates a Pokémon whose evolution or alternate form gets STAB from this move.
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#
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Pokémon
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Type
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Level
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0106
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Hitmonlee
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Fighting
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16
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Bold indicates a Pokémon which gets STAB from this move. Italic indicates a Pokémon whose evolution or alternate form gets STAB from this move.
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#
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Pokémon
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Type
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Level
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0106
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Hitmonlee
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Fighting
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16
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Bold indicates a Pokémon which gets STAB from this move. Italic indicates a Pokémon whose evolution or alternate form gets STAB from this move.
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In the anime
In other languages
- French: Pied Sauté
- German: Sprungkick
- Greek: Αλτιλάκτισμα
- Italian: Calciosalto
- Korean: 점프킥 Jump Kick
- Spanish: Patada Salto
Template:Project MoveDex notice