The Safari Zone (Japanese: サファリゾーンSafari Zone) is a special Pokémon preserve where Trainers can enter to capture certain types of Pokémon. The entrance is on Hoenn's Route 121.
For $500, the player will receive thirty Safari Balls. Certain areas can only be accessed with the Mach Bike, Acro Bike, Surf, or Rock Smash. In Emerald, another area will open up to the east, with a pathway directly north of the entrance once the Elite Four are defeated.
When a wild Pokémon appears, no Pokémon may be sent out to battle it: catching Pokémon here, as in all Safari Zones, requires sheer luck. There are four options in the battle screen: Throw a Safari Ball, throw a Pokéblock, go near, and run away. Throwing Pokéblocks makes a Pokémon less likely to run, but makes it harder to catch; while going near does the reverse, making it easier to catch but more likely to run.
In addition, players may place Pokéblocks on designated stands in order to attract specific Pokémon, similar to the system of slathering honey on trees to entice rare Pokémon in Diamond, Pearl, and Platinum, and Object Arrangement in the Johto Safari Zone of HeartGold and SoulSilver.
No Generation III Pokémon can be caught in this Safari Zone, implying that all Pokémon available for capture have been imported.
As with other Safari Zones, the Hoenn Safari Zone allows Pokémon to be easier or harder to capture by changing the catch rate of the Pokémon, which is done indirectly through a "catch factor". Furthermore, an "escape factor" is added to represent the probability that a Pokémon will escape the following turn. At the start of an encounter, the catch factor starts at 100/1275 of the Pokémon's catch rate, rounded down (if this is lower than 1, this will be set to 1), while the escape factor starts at 3.
Depending on the action taken, the catch and escape factors are modified as follows (neither factor may increase to more than 20 nor decrease to less than 1):
Action
Catch Factor
Escape Factor
Go Near the first time
Increase by 3
Increase by 4
Go Near the second time
Increase by 2
Increase by 4
Go Near each subsequent time
Increase by 1
Increase by 4
Throwing a PokéBlock the first time, and the Pokémon is enthralled
No change
Decrease by 5
Throwing a PokéBlock the second time, and the Pokémon is enthralled
No change
Decrease by 3
Throwing a PokéBlock each subsequent time, and the Pokémon is enthralled
No change
Decrease by 2
Throwing a PokéBlock the first time, and the Pokémon is curious
No change
Decrease by 3
Throwing a PokéBlock the second time, and the Pokémon is curious
No change
Decrease by 2
Throwing a PokéBlock each subsequent time, and the Pokémon is curious
No change
Decrease by 1
Throwing a PokéBlock that the Pokémon completely ignores has no effect. A Pokémon is enthralled by a PokéBlock if its preferred flavor dominates its disliked flavor, while a Pokémon completely ignores it if its disliked flavor dominates its preferred flavor. If both preferred and disliked flavors are equal (including if neither are present), the Pokémon is curious about the PokéBlock.
If a player chooses to throw a Safari Ball, the catch factor is multiplied by 1275/100 (rounded down) to obtain the modified catch rate. At the end of a turn, a randomly generated value from 0 to 99 is obtained, and if this value is less than 5 times the escape factor, the Pokémon escapes.
The PokéBlock feeder will only have effect on grass patches up to five steps away from the feeder, and all wild Pokémon encountered will have a nature for which the Pokémon would be enthralled by it if an identical PokéBlock was thrown at it (or a random nature if no such nature exists). Only one PokéBlock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.