Teeter Dance (move)
From Bulbapedia, the community-driven Pokémon encyclopedia.
Teeter Dance フラフラダンス Dizzy Dance | ||||||||||||
![]() | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
| ||||||||||||
| ||||||||||||
|
Teeter Dance (Japanese: フラフラダンス Dizzy Dance) is a non-damaging Template:Type2 move introduced in Generation III. It was the signature move of Spinda until Generation V.
Effect
Teeter Dance confuses the target in a single battle. In a double battle, it confuses all Pokémon on the field other than the user, and in triple battles, all Pokémon adjacent to the user.
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
327 | ![]() |
Spinda | Normal | 34 | 37 | 37 | ' | |||||
549 | ![]() |
Lilligant | Grass | 10 | ' | |||||||
648 | ![]() |
Meloetta | Normal | Psychic | 21 | ' | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
043 | ![]() |
Oddish | Grass | Poison | ![]() ![]() |
![]() ![]() |
||||||
122 | ![]() |
Mr. Mime | Psychic | ![]() |
![]() |
|||||||
270 | ![]() |
Lotad | Grass | Water | ![]() ![]() |
|||||||
331 | ![]() |
Cacnea | Grass | ![]() |
![]() |
![]() |
||||||
439 | ![]() |
Mime Jr. | Psychic | ![]() |
![]() |
|||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
|
In the anime
| |||
The user performs a wobbly dance that confuses all the Pokémon in battle. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
![]() |
Spinda starts dancing by jumping from one leg to the other. The opponent then starts to dance the same dance uncontrollably. | ||
Claire and Kain's Spinda | Going for a Spinda | Debut | |
![]() |
Clefable dances by jumping back and forth, making the opponent do a hula dance. | ||
Multiple wild Clefable | A Real Cleffa-Hanger | Used via Metronome | |
![]() |
Mime Jr. does a hula-like dance, making everyone around it, people and Pokémon, do the same dance. | ||
James's Mime Jr. | King and Queen for a Day! | None |
In the manga
Pokémon Adventures
The user does a wobbly dance. After a while, the opponent becomes confused. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
![]() |
Spinda does a wobbly dance. After some time passes, the opponent becomes confused. | ||
Norman's Spinda | VS. Rayquaza I | Debut |
In other languages
|
![]() |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |