Super Energy Removal 2 (Aquapolis 134)

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Trainer
Super Energy Removal 2
超エネルギーリムーブ2 Super Energy Remove 2

Illus. Keiji Kinebuchi
English expansion Aquapolis
Rarity Uncommon
English card no. 134/147
Japanese expansion The Town on No Map
Japanese Rarity Uncommon
Japanese card no. 076/092

Super Energy Removal 2 (Japanese: 超エネルギーリムーブ2 Super Energy Remove 2) is a Trainer card. It is part of the Aquapolis expansion.

Card text

All prints
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
FLARE
Prism Star (Prism Star) Rule
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
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VSTAR Power
Flip 2 coins. If both are heads, discard all Energy cards attached to the Defending Pokémon. If both are tails, discard all Energy cards attached to your Active Pokémon. If 1 is heads and 1 is tails, this card does nothing.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Ability
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.


Trivia

This card is the only Trainer card compatible with the Construction: Melody Box e-Reader application. It contains music data.

Origin

This card was created to replace the far too powerful Super Energy Removal, which had actually been banned in Japan.


This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.