Final Smash
A Final Smash (Japanese: 最後の切りふだ Final Trump) is the most powerful move available to playable characters in Super Smash Bros. Brawl. Each has their own personal Final Smash, which is activated by obtaining a Smash Ball. Due to the nature of the Final Smash, Smash Balls are a unique item in that they must be attacked several times to obtain them and then they can still be stolen by attacking the player who possesses it.
Volt Tackle
- Main article: Volt Tackle (move)
Volt Tackle (Japanese: ボルテッカー Voltteccer) is Pikachu's Final Smash. A ball of blue energy surrounds Pikachu. Pikachu can then fly through the air, hitting and heavily damaging its opponents. The player may also press the standard attack button to increase the mass of the energy ball, causing more damage to be inflicted at the cost of the attack becoming harder to control.
Trophy Information
"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger if you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."
Triple Finish
- Main articles: Fire Blast (move), SolarBeam (move) and Hydro Pump (move)
Triple Finish (Japanese: さんみいったい Trinity) is Pokémon Trainer's Final Smash. Whichever of the three Pokémon is sent out at the time will be able to attack and break the Smash Ball. As soon as this has been done, and the Final Smash has been activated using the Special attack button, Pokémon Trainer will send out the other two Pokémon, and the three will group together to perform their moves. As the move is readying to be fired, a Generation IV-styled text box will appear at the bottom of the screen stating, "Take that! Triple Finish!" At this time, Charizard uses Fire Blast, Squirtle uses Hydro Pump, and Ivysaur uses SolarBeam.
When the move connects, the text box will change to state, "It's super effective!", a reference to dialog displayed in the main series games.
Trophy Information
"The Final Smash of the Pokémon Trainer. Squirtle, Ivysaur, and Charizard join forces to simultaneously use Hydro Pump, SolarBeam, and Fire Blast. This is the only time all three appear on the screen, so this move boasts the strength of three in one. A window will appear on the screen, but don't worry about it."
Aura Storm
Aura Storm (Japanese: はどうのあらし Wave Storm) is Lucario's Final Smash. Lucario jumps up into the air and uses aura to unleash a powerful beam attack. The beam can be controlled by tilting the Control Stick. Lucario can also slightly damage opponents if it comes into contact with them while jumping up at the start of the Final Smash.
Trophy Information
"Lucario's Final Smash. After flying off the screen, it reappears in its center. It then launches a powerful Aura attack against all foes within a certain distance. The key to the attack is the ability to change its angle--it's a must to sweep slowly left and right to hit the selected foes multiple times. The last blow will send the victim flying away."
Puff Up
Puff Up (Japanese: おおきくなる Grow) is Jigglypuff's Final Smash. It inflates itself until it fills the stage and then deflates. Anyone touching Jigglypuff when it reaches its maximum size will be sent flying.
A glitch has been discovered that allows Jigglypuff to remain this size on certain stages such as the Bridge of Eldin (using it in the Twilight Portal), though Jigglypuff will be sent offscreen for a KO if it moves around too much.
Trophy Information
"Jigglypuff's Final Smash. It wills its body to get bigger and bigger and bigger. It can't move, and it can't attack--all it can do is grow bigger while everyone else looks on. However, it's invulnerable, and it overpowers all attacks to gradually push opponents off the screen. It's a very simple technique, but how it's used determines its effectiveness."
Trivia
- Only Pikachu and Pokémon Trainer's three individual Final Smashes are actual moves, and all of them have 120 power in the games.
- In Generation V the moves Fire Pledge, Water Pledge, and Grass Pledge were created, which could combine in Triple Battles similarly to Triple Finish, although the effects are very different.
- Charizard uses Fire Blast six times during Triple Finish. In the main games, this would require at least one PP Up.
- Also, SolarBeam takes one turn to charge up, but Ivysaur fires it instantly.
- Theoretically, Ivysaur could be holding a Power Herb, which allows SolarBeam to be used with no charge time.
- Also, SolarBeam takes one turn to charge up, but Ivysaur fires it instantly.
- Although Volt Tackle deals recoil damage in the main series games, Pikachu takes no damage from using it.
- Volt Tackle's appearance and behavior is derived from its namesake, Pulseman's Voltteccer.
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |