Appendix:Pokémon TCG walkthrough/Section 3
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Now - FINALLY, everything to do here is done. So, go into the left room of the lab and go through the "hole" in the south of the room. There you will see this map:
![](https://staging.archives.bulbagarden.net/media/upload/f/fb/TCGIsland.png)
Go to the building in the middle of the region that looks like a Poké Ball. This is the Pokémon Dome. If you read the books in the bookcases, you'll learn more about the Grand Masters:
- Courtney, the "Fire Queen", puts her pride in the Moltres who lives in the Legendary Moltres Deck. It puts
Energies into Courtney's hand with its Pokémon Power, Firegiver. And its attack, Dive Bomb, is very powerful!
- Steve, the Lightning-type user, can shock you when he puts Zapdos on his Bench because its Pokémon Power, Peal of Thunder. Its attack, Big Thunder, does a great amount of damage! Steve uses the Legendary Zapdos Deck.
- Jack is called the "Ice-Man" for his Ice-type deck, Legendary Articuno Deck. Jack's Legendary Pokémon is Articuno. Its Pokémon Power, Quickfreeze, can Paralyze the Active Pokémon when Articuno is played onto the Bench. Articuno's attack, Ice Breath, should be avoided!
- Rod is the leader of the Grand Masters! He uses the Legendary Dragonite Deck, and he uses Pokémon, powerful as dragons, like Dragonite. Dragonite's Pokémon Power is Healing Wind, which heals each of Rod's Pokémon when Dragonite is played! Its attack is Slam, a powerful move!
The Grand Masters can only be challenged when you have 8 Club Medals.
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This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game. |