Talk:List of glitch moves in Generation I

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Revision as of 05:16, 13 January 2012 by Shadow Kyurem (talk | contribs) (TM38: new section)

Latest comment: 13 January 2012 by Shadow Kyurem in topic TM38
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Redirects

Should redirects from stuff like TM05 (move) be created to this page? TTEchidna 19:59, 30 August 2008 (UTC)Reply

I say Cooltrainer, Super Glitch, TM28, and TM50 should all be moved here and this would be more detailed with learnsets for the 50 TM moves, 5 HM moves, and the last two moes. Gligar 21:04, 30 September 2008 (UTC)Reply
...are there seriously glitch moves for all 50 gen I TMs? I mean, at this point we only seem to have info on a few of them. --((Marton imos)) 00:23, 9 October 2008 (UTC)Reply
yes, and theres even moves for the HMs, and TM51-5. the page will get populated. because, if it doesnt, it will get deleted, and theres a few users (MM) who REALLY dont want to hear that... -- MAGNEDETH 00:26, 9 October 2008 (UTC)Reply

No, no, no, no, no!

Each glitch move deserves its own page! Not one page for ALL glitch moves! That would imply that Bulbapedia considers Glitch Pokémon and their moves to be beneath "official" Pokémon. And I know none of us want to be giving off that message, am I right? - unsigned comment from Missingno. Master (talkcontribs) 19:29, 1 October 2008 (UTC)Reply

Opinion, and, based off what I know about you, biased. Gligar 00:11, 2 October 2008 (UTC)Reply
ME, biased? No, no, no, it's everyone ELSE who's biased. Biased against Glitch Pokémon! Just because a move is only learnable by Glitch Pokémon doesn't make it any less notable than a move learnable by "regular" Pokémon! I don't know where they're getting this whole "glitch moves aren't notable" crap from.... - unsigned comment from Missingno. Master (talkcontribs) 01:19, 2 October 2008 (UTC)Reply
Maybe it's because [they are] moves that appear in only one generation, only learnable by glitches, based off of real things that already have articles, a large amount of them, and the fact that they'd all be stubs. Gligar 18:47, 2 October 2008 (UTC)Reply

Disambig links

Some Glitch Pokémon, ex. PkMn, link to a disambig to Pokémon and PkMn instead of the Glitch Pokémon itself. How can we fix this? PH1R3STRIKE 21:11, 5 January 2009 (UTC)Reply

Link it directly. Try [[PkMn (Glitch Pokémon)|PkMn]].--KK llnn 21:13, 5 January 2009 (UTC)Reply
You mean directly in the move infobox? Because that's where I found it. PH1R3STRIKE 21:14, 5 January 2009 (UTC)Reply
Changing the link target if it links to the wrong article, of course. It can be done in many ways, depending on what's the name of the Glitch Pokémon's page: if it has " (Glitch Pokémon)" at the end, it can be linked to with the link template {{gp|(Pokémon's name)}}. Otherwise, if there is no appropriate link template, just use the normal wiki link with alternate text, for example [[pPkMnp|blah my favorite glitch pokémon yo]]. UltimateSephiroth (about me · chat · edits) 21:18, 5 January 2009 (UTC)Reply
This doesn't, however, work on these template-powered move entry tables. Someone should make a new version of the table templates to make it work fully. UltimateSephiroth (about me · chat · edits) 21:20, 5 January 2009 (UTC)Reply
Maybe we should switch the redirect.--KK llnn 21:22, 5 January 2009 (UTC)Reply
That would work too. I wonder how many people would link to or search for "PkMn (Pokémon)" if they're seeking "Pokémon"... The redirect sure is all wrong. UltimateSephiroth (about me · chat · edits) 21:30, 5 January 2009 (UTC)Reply
While we don't have a new template, maybe we should put something like a link below the infobox indicating that the link to the disambig is incorrect, acting like a replacement for the top one PH1R3STRIKE 21:33, 5 January 2009 (UTC)Reply
it has been fixed.--KK llnn 21:34, 5 January 2009 (UTC)Reply

More of the glitch moves learned by normal Pokémon

Surely there has to be more of the trade-evos that can do this... TTEchidna 05:42, 6 June 2009 (UTC)Reply

Gengar's Destiny Bond has no equivalent here. Could someone with access to Red, Blue, and Yellow Versions check that move (trade Lv48 Haunter to Gold, Silver or Crystal, and then back again). The same applies for Machamp's Scary Face, except the level is 43. SnorlaxMonster 12:06, 17 September 2009 (UCT)
Nevermind. They become super glitch. I'll edit it soon if nobody beats me to it.--SnorlaxMonster 06:25, 2 October 2009 (UTC)Reply
What about the item trade-evos? Or are they prevented from evolving via trade if traded from RBY? TTEchidna 07:55, 14 October 2009 (UTC)Reply
Well, trade evolutions wouldn't be programmed into RBY and a Pokémon traded from RBY cannot hold an item capable of evolving it.--SnorlaxMonster 10:05, 15 October 2009 (UTC)Reply
Continuing this conversation: the held items stay held if they're put on in GSC. TTEchidna 22:34, 11 May 2010 (UTC)Reply

For the sake of consistency

We need to decide whether we do or don't use sprites based on their Pokédex number for glitch Pokémon. Glitchy Charizard, Charizard 'M and Glitchy Nidorino should keep their mini sprites, but how about hybrids? Or the Pokémon with Pokédex numbers of 000 or past 151? It is hard to read when all you see is {{MS}}, but is that more correct to use? --SnorlaxMonster 09:51, 17 November 2009 (UTC)Reply

Um, no? It's fine the way it is not. Ketsuban 02:42, 19 November 2009 (UTC)Reply
I've seen it both ways on this article. And it's not using {{MS}} on Super Glitch, but it is for MOST of this article and -- (move). Having it both ways at once is not fine. --SnorlaxMonster 05:56, 19 November 2009 (UTC)Reply
They are all {{MS}} now. --SnorlaxMonster. Help here 04:49, 12 December 2009 (UTC)Reply

No effect?

When it says "None" in the effect column does it mean that the move does absolutely nothing, or nothing except for damage. I know one of the moves specifically states that it does absolutely nothing, but what about all the others? --Jared 00:30, 23 January 2010 (UTC)Reply

It means it has no extra effect. So if there is also a power it does damage but has no added effect. If there is no power and no effect it does nothing. --SnorlaxMonster 05:44, 27 January 2010 (UTC)Reply

Hmmmm...

How about this issue: what do the moves at TM52-TM55 do in GSC? Surely data still exists there... TTEchidna 22:28, 11 May 2010 (UTC)Reply

Regarding "Super Glitch" moves

I'm not entirely sure why, but every time that I manually hack the game's RAM to go through the Super Glitch moves, I never encounter the "Super Glitch" or "TMTrainer" effect. Most of the time in Blue I get the following:

  • Text Overflow
  • Game Freeze
  • Ordinary Attack
  • Ordinary Attack + Freeze afterwards

The effects of index 0xA6-0xB5, "Super Glitch" moves start at index 0xAC, 3:06 in the video

and in Green I get this as well -

  • Tile Explosion
  • The above, with the exception of freezing and different animations, except allows access to the field menu.

I repeated the moves several times and they produced similar effects.

I think the "Super Glitch" moves need to be categorized as individual moves instead of lumped together as "well idunno SUPER GLITCH!!! lol" and do more research on these moves, and get rid of the Super Glitch page altogether.

Since I'm patching the move onto a Pokémon, I'm starting to feel that the effect is influenced by the glitches the Glitchmons that are using it have done to the game's RAM. (Pycthedragon 22:08, 2 March 2011 (UTC))Reply

TM38

I´ve got a question to the move TM38: If it has 0% Accuracy but crashes the game when not defeating the enemy, is it crashing the game everytime you use it? --Shadow Kyurem 05:16, 13 January 2012 (UTC)Reply