Retreat Cost (TCG)

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Revision as of 03:47, 28 August 2007 by Yoshi1001 (talk | contribs) (New page: A retreat cost is the number of energy attached to a Pokémon that must be discarded in order to retreat to the bench and bring up a Pokémon from the bench. Retreat costs printed on a car...)
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A retreat cost is the number of energy attached to a Pokémon that must be discarded in order to retreat to the bench and bring up a Pokémon from the bench. Retreat costs printed on a card range from 0 energy (often called a "free retreat") all the way up to 5 energy. A player my only retreat once per turn.

Factors influencing printed retreat cost

Speed

Typically, Pokémon that have higher speed in the video games tend to have lower retreat costs in the tcg. As a result, lightning Pokémon tend to have low retreat costs while metal Pokémon tend to have higher retreat costs.

Stage

Although Basic Pokémon often had retreat costs of 0 in early sets, most sets produced since the Expedition Base Set do not contain any Basic Pokémon with free retreat costs. Virtually all modern Pokémon with no retreat costs are evolved, especially evolved forms of flying-type Pokémon.

Effects that alter retreat costs

Several Pokémon are capable of altering retreat costs, usually through Pokémon Powers. In most cases, increases in retreat costs are done by fixed amounts, while reductions may be either fixed amounts or decreases to 0. If a decrease to 0 and an increase both effect the same Pokémon, the resulting retreat cost is 0.