From Bulbapedia, the community-driven Pokémon encyclopedia.
The Ghost type (Japanese: ゴーストタイプ Ghost type) is one of the seventeen types. Notable Pokémon Trainers that specialize in Ghost-type Pokémon are Agatha of the Kanto Elite Four, Morty of Ecruteak City, Phoebe of the Hoenn Elite Four, Fantina of Hearthome City, and Shauntal of the Unova Elite Four. Prior to Generation IV, where moves are designated physical or special based on the move itself rather than its type, all Ghost-type moves were physical.
Statistical averages
Overall
Fully evolved
Battle properties
Generation I
Offensive
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Defensive
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Power
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Types
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Power
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Types
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2×
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½×
|
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½×
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None
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2×
|
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0×
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0×
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Generation II-onward
Offensive
|
|
Defensive
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Power
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Types
|
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Power
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Types
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2×
|
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½×
|
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½×
|
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2×
|
|
0×
|
|
0×
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Characteristics
The Ghost type is the smallest type in the game, with few additions in each new Pokémon game. They are also unique in the fact that they have a type-specific attack: Curse, which, other than being the only ???-type move before the type was removed in Generation V, works differently for Ghost-type Pokémon than it does for other Pokémon.
Offense
Ghost-type Pokémon are used mainly to inflict status effects, like confusion or paralysis. Most Ghost-type moves cause some sort of effect or a status ailment. They are a good type to use in Pokémon battling, because of their possession of all-around good attacks, such as Shadow Claw and Shadow Ball. Also, there is no Pokémon that resists a combination of Fighting- and Ghost-type moves, as the only combination capable of this (Normal/Ghost) has never materialized.
Defense
The weaknesses of the Ghost type are covered by the resistances of the Dark type, and vice-versa, so their combination, seen in the Pokémon Sableye and Spiritomb, has no weaknesses. However, this does not make for a perfect Pokémon. There is always the possibility for the immunities of the Ghost- and Dark types to be removed via certain moves, such as Foresight, Odor Sleuth, and Miracle Eye, creating a weakness, or neutrality in the case of the latter. The lack of weaknesses is also offset by the lack of any resistances beyond resisting Bug and Poison (uncommon types offensively) and the three immunities to Psychic, Fighting and Normal (which can be removed, as mentioned above).
Contest properties
When used in Contests, Ghost-type moves typically become Smart moves, but some may be Cute or Tough moves.
Pokémon
As of Generation V, there are 27 Ghost-type Pokémon or 4.16% of all Pokémon, making it the least common of the seventeen types.
Pure Ghost-type Pokémon
Half Ghost-type Pokémon
Primary Ghost-type Pokémon
Secondary Ghost-type Pokémon
Pokéstar Studios Pokémon
Moves
Gen
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Move
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Category
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Contest
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Power
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Accuracy
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PP
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Range
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Description
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III
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Astonish
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Physical
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Smart
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03030
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100100%
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1515 (max 24)
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
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I
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Confuse Ray
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Status
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Smart
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000—
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100100%
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1010 (max 16)
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The target is exposed to a sinister ray that triggers confusion.
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II
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Curse
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Status
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Tough
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000—
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000—%
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1010 (max 16)
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A move that works differently for the Ghost type than for all the other types.
|
II
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Destiny Bond
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Status
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Smart
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000—
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000—%
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055 (max 8)
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When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
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III
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Grudge
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Status
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Tough
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000—
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000—%
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055 (max 8)
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If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
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V
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Hex
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Special
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05050
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100100%
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1010 (max 16)
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This relentless attack does massive damage to a target affected by status problems.
|
I
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Lick
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Physical
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Tough
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02020
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100100%
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3030 (max 48)
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The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
|
I
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Night Shade
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Special
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Smart
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VariesVaries
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100100%
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1515 (max 24)
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The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
|
II
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Nightmare
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Status
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Smart
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000—
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100100%
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1515 (max 24)
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A sleeping target sees a nightmare that inflicts some damage every turn.
|
IV
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Ominous Wind
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Special
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Smart
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06060
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100100%
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055 (max 8)
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|
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
|
II
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Shadow Ball
|
Special
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Smart
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08080
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100100%
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1515 (max 24)
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|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
|
IV
|
Shadow Claw
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Physical
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Cute
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07070
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100100%
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1515 (max 24)
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|
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
|
IV
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Shadow Force
|
Physical
|
Smart
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120120
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100100%
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055 (max 8)
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The user disappears, then strikes the target on the second turn. It hits even if the target protects itself.
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III
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Shadow Punch
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Physical
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Smart
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06060
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000—%
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2020 (max 32)
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The user throws a punch from the shadows. The punch lands without fail
|
IV
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Shadow Sneak
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Physical
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Smart
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04040
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100100%
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3030 (max 48)
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The user extends its shadow and attacks the target from behind. This move always goes first.
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II
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Spite
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Status
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Smart
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000—
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100100%
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1010 (max 16)
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The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
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All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
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Trivia
- There are no pure Ghost-type species in Generation I.
- In Generation I, Ghost-type moves have no effect on Psychic-type Pokémon, though an abundance of evidence suggests that this may have been an error. Multiple sources mention that Ghost-type moves are super effective on Psychic-type Pokémon: official strategy guides published by Nintendo, two episodes of the anime (The Tower of Terror and Haunter versus Kadabra), and even the games themselves, where a Trainer in the Saffron Gym mentions that Psychic-type Pokémon "only fear Bugs and Ghosts" (though the reference to Ghost-type Pokémon was removed in Yellow). This was changed in Generation II to make Ghost moves actually be super effective against Psychic Pokémon.
- There are no Ghost-type moves that have an accuracy lower than 100%.
- While the Ghost type has an immunity to Normal-type moves, several damaging moves that display as Normal can affect them, including Hidden Power and Struggle.
- There are no pure Ghost-type Pokémon that evolve into a dual-type Pokémon.
- The only Ghost-type move with more than 80 base power is Shadow Force, exclusive to Giratina.
- Hex, however, will have a base power of 100 if the target is inflicted with a status ailment.
- The Ghost type is the only type that, when paired, can have a double weakness to itself, through the hypothetical Ghost/Psychic pairing. Dragon, the other type that shares this characteristic, is super effective against only itself.
- Generation V introduced the most Ghost-type Pokémon of any generation, with nine and Generation II introduced the fewest Ghost-type Pokémon, with only one. Coincidentally, Generation II introduced the most Ghost-type moves of any generation, with five and Generation V introduced the fewest Ghost-type moves, with only one.
- The Ghost type is the only type immune to two types.
- In Pokémon Mystery Dungeon, most Ghost-type Pokémon can naturally move through walls. While on a wall tile, they cannot be attacked but can attack their foes, and their Belly empties at a rate of 5 per turn.
- Offensively, the only difference between Dark and Ghost is that Dark type moves are not very effective on Fighting and Ghost type moves don't affect Normal, while the other does normal damage to that type.
- However, defensively the types are almost complete opposites, leaving the two Pokémon that are both types with no weakness.
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