Ghost (type)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search

The Ghost type (Japanese: ゴーストタイプ Ghost type) is one of the seventeen types. Notable Pokémon Trainers that specialize in Ghost-type Pokémon are Agatha of the Kanto Elite Four, Morty of Ecruteak City, Phoebe of the Hoenn Elite Four, Fantina of Hearthome City, and Shauntal of the Unova Elite Four. Prior to Generation IV, where moves are designated physical or special based on the move itself rather than its type, all Ghost-type moves were physical.

Statistical averages

Overall

Stat
HP: 64.21
Attack: 68.21
Defense: 73.86
Sp.Atk: 80.82
Sp.Def: 77.46
Speed: 62.18
Total: 426.75


Fully evolved

Stat
HP: 75.44
Attack: 82.25
Defense: 84.00
Sp.Atk: 89.69
Sp.Def: 86.38
Speed: 71.00
Total: 488.75


Battle properties

Generation I

Offensive Ghost Defensive
Power Types   Power Types
Ghost ½× Bug
Poison
½× None Ghost
Normal
Psychic
Fighting
Normal


Generation II-onward

Offensive Ghost Defensive
Power Types   Power Types
Ghost
Psychic
½× Bug
Poison
½× Dark
Steel
Dark
Ghost
Normal Fighting
Normal


Characteristics

The Ghost type is the smallest type in the game, with few additions in each new Pokémon game. They are also unique in the fact that they have a type-specific attack: Curse, which, other than being the only ???-type move before the type was removed in Generation V, works differently for Ghost-type Pokémon than it does for other Pokémon.

Offense

Ghost-type Pokémon are used mainly to inflict status effects, like confusion or paralysis. Most Ghost-type moves cause some sort of effect or a status ailment. They are a good type to use in Pokémon battling, because of their possession of all-around good attacks, such as Shadow Claw and Shadow Ball. Also, there is no Pokémon that resists a combination of Fighting- and Ghost-type moves, as the only combination capable of this (Normal/Ghost) has never materialized.

Defense

The weaknesses of the Ghost type are covered by the resistances of the Dark type, and vice-versa, so their combination, seen in the Pokémon Sableye and Spiritomb, has no weaknesses. However, this does not make for a perfect Pokémon. There is always the possibility for the immunities of the Ghost- and Dark types to be removed via certain moves, such as Foresight, Odor Sleuth, and Miracle Eye, creating a weakness, or neutrality in the case of the latter. The lack of weaknesses is also offset by the lack of any resistances beyond resisting Bug and Poison (uncommon types offensively) and the three immunities to Psychic, Fighting and Normal (which can be removed, as mentioned above).

Contest properties

When used in Contests, Ghost-type moves typically become Smart moves, but some may be Cute or Tough moves.

Pokémon

As of Generation V, there are 27 Ghost-type Pokémon or 4.16% of all Pokémon, making it the least common of the seventeen types.

Pure Ghost-type Pokémon

# Name
200 Misdreavus Misdreavus
353 Shuppet Shuppet
354 Banette Banette
355 Duskull Duskull
356 Dusclops Dusclops
429 Mismagius Mismagius
477 Dusknoir Dusknoir
562 Yamask Yamask
563 Cofagrigus Cofagrigus

Half Ghost-type Pokémon

Primary Ghost-type Pokémon

# Name Type 1 Type 2
092 Gastly Gastly Ghost Poison
093 Haunter Haunter Ghost Poison
094 Gengar Gengar Ghost Poison
425 Drifloon Drifloon Ghost Flying
426 Drifblim Drifblim Ghost Flying
442 Spiritomb Spiritomb Ghost Dark
487 Giratina Giratina Ghost Dragon
Giratina Ghost Dragon
607 Litwick Litwick Ghost Fire
608 Lampent Lampent Ghost Fire
609 Chandelure Chandelure Ghost Fire

Secondary Ghost-type Pokémon

# Name Type 1 Type 2
292 Shedinja Shedinja Bug Ghost
302 Sableye Sableye Dark Ghost
478 Froslass Froslass Ice Ghost
479 Rotom Rotom Electric Ghost
Rotom Rotom* Electric Ghost
Rotom Electric Ghost
Rotom Electric Ghost
Rotom Electric Ghost
Rotom Electric Ghost
592 Frillish Frillish Water Ghost
593 Jellicent Jellicent Water Ghost
622 Golett Golett Ground Ghost
623 Golurk Golurk Ground Ghost

Pokéstar Studios Pokémon

# Name Type 1 Type 2
N/A Demon Majin Dark Ghost

Moves

Gen Move Category Contest Power Accuracy PP Range Description
III Astonish Physical Smart 30 100% 15 (max 24)
     
     
Normal
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
I Confuse Ray Status Smart 100% 10 (max 16)
     
     
Normal
The target is exposed to a sinister ray that triggers confusion.
II Curse Status Tough % 10 (max 16)
     
     
Self
A move that works differently for the Ghost type than for all the other types.
II Destiny Bond Status Smart % 5 (max 8)
     
     
Self
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
III Grudge Status Tough % 5 (max 8)
     
     
Self
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
V Hex Special 50 100% 10 (max 16)
     
     
Normal
This relentless attack does massive damage to a target affected by status problems.
I Lick Physical Tough 20 100% 30 (max 48)
     
     
Normal
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
I Night Shade Special Smart Varies 100% 15 (max 24)
     
     
Normal
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
II Nightmare Status Smart 100% 15 (max 24)
     
     
Normal
A sleeping target sees a nightmare that inflicts some damage every turn.
IV Ominous Wind Special Smart 60 100% 5 (max 8)
     
     
Normal
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
II Shadow Ball Special Smart 80 100% 15 (max 24)
     
     
Normal
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
IV Shadow Claw Physical Cute 70 100% 15 (max 24)
     
     
Normal
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
IV Shadow Force Physical Smart 120 100% 5 (max 8)
     
     
Normal
The user disappears, then strikes the target on the second turn. It hits even if the target protects itself.
III Shadow Punch Physical Smart 60 % 20 (max 32)
     
     
Normal
The user throws a punch from the shadows. The punch lands without fail
IV Shadow Sneak Physical Smart 40 100% 30 (max 48)
     
     
Normal
The user extends its shadow and attacks the target from behind. This move always goes first.
II Spite Status Smart 100% 10 (max 16)
     
     
Normal
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Trivia

  • There are no pure Ghost-type species in Generation I.
  • In Generation I, Ghost-type moves have no effect on Psychic-type Pokémon, though an abundance of evidence suggests that this may have been an error. Multiple sources mention that Ghost-type moves are super effective on Psychic-type Pokémon: official strategy guides published by Nintendo, two episodes of the anime (The Tower of Terror and Haunter versus Kadabra), and even the games themselves, where a Trainer in the Saffron Gym mentions that Psychic-type Pokémon "only fear Bugs and Ghosts" (though the reference to Ghost-type Pokémon was removed in Yellow). This was changed in Generation II to make Ghost moves actually be super effective against Psychic Pokémon.
  • There are no Ghost-type moves that have an accuracy lower than 100%.
  • While the Ghost type has an immunity to Normal-type moves, several damaging moves that display as Normal can affect them, including Hidden Power and Struggle.
  • There are no pure Ghost-type Pokémon that evolve into a dual-type Pokémon.
  • The only Ghost-type move with more than 80 base power is Shadow Force, exclusive to Giratina.
    • Hex, however, will have a base power of 100 if the target is inflicted with a status ailment.
  • The Ghost type is the only type that, when paired, can have a double weakness to itself, through the hypothetical Ghost/Psychic pairing. Dragon, the other type that shares this characteristic, is super effective against only itself.
  • Generation V introduced the most Ghost-type Pokémon of any generation, with nine and Generation II introduced the fewest Ghost-type Pokémon, with only one. Coincidentally, Generation II introduced the most Ghost-type moves of any generation, with five and Generation V introduced the fewest Ghost-type moves, with only one.
  • The Ghost type is the only type immune to two types.
  • In Pokémon Mystery Dungeon, most Ghost-type Pokémon can naturally move through walls. While on a wall tile, they cannot be attacked but can attack their foes, and their Belly empties at a rate of 5 per turn.
  • Offensively, the only difference between Dark and Ghost is that Dark type moves are not very effective on Fighting and Ghost type moves don't affect Normal, while the other does normal damage to that type.
    • However, defensively the types are almost complete opposites, leaving the two Pokémon that are both types with no weakness.

In other languages

Language Title
Japan Flag.png Japanese ゴースト Ghost
Mandarin Chinese 幽靈 / 幽灵 Yōulíng
Denmark Flag.png Danish Spøgelses
The Netherlands Flag.png Dutch Geest
Spook
Finland Flag.png Finnish Kummitus
Aave
Haamu
France Flag.png French Spectre
Germany Flag.png German Geist
Greece Flag.png Greek Φάντασμα Fantasma
Israel Flag.png Hebrew רוח Ruach
Indonesia Flag.png Indonesian Hantu
Italy Flag.png Italian Spettro
South Korea Flag.png Korean 고스트 Ghost
Norway Flag.png Norwegian Spøkelse
Poland Flag.png Polish Duch
Brazil Flag.png Brazilian Portuguese Fantasma
Romania Flag.png Romanian Fantomă
Russia Flag.png Russian Призрачный Prizrachnyi
Spain Flag.png Spanish Fantasma
Sweden Flag.png Swedish Spöke
Thailand Flag.png Thai ผี or วิญญาณ