Seaking (Pokémon)

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Goldeen #118: Goldeen
Pokémon
#120: Staryu Staryu
Seaking アズマオウ
Azumao
#119
Seaking



Images on the Bulbagarden Archives
Type
Water Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Swift Swim or Water Veil Cacophony
Cacophony
Lightning Rod
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
60 (14.8%)
Breeding
Egg Group
Water 2
Hatch time
21 cycles
Height
4'03" 1.3 m
Seaking
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
86.0 lbs. 39.0 kg
Seaking
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
170
Gen. I-IV
Unknown
IV
158
V+
Leveling rate
Medium Fast
EV yield
Total: 2
Seaking
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body03.png
Footprint
F119.png F000.png
{{{form2}}}
Pokédex color
Red
Base friendship
70
External Links

Seaking (Japanese: アズマオウ Azumao) is a Water-type Pokémon.

It evolves from Goldeen starting at level 33.

Biology

Seaking is a large, orange, fish-like Pokémon. It has billowing caudal and pectoral fins, all of which are white specked with black. However, its dorsal fin is pure white and rigid. It has round, dark eyes, prominent pink lips, and small fangs, as well as a horn in the center of its forehead. Females have smaller horns than males.

Seaking is a very powerful swimmer that is found in rivers and streams. It can not only swim against a river's current, but can travel up waterfalls. In the autumn spawning season, it travels upriver, where male Seaking, grown fattier and more vibrant in color, engage in elaborate dances to court females. Seaking uses its powerful horn to bore holes in riverbed boulders in order to shelter its Eggs from water currents. A mated pair takes turns patrolling around their new nest for roughly a month, and defends it with their lives.

In the anime

Seaking in the anime

Major appearances

Seaking first appeared under the ownership of The Sensational Sisters's in The Misty Mermaid. It reappeared in Cerulean Blues.

Professor Oak owned a Seaking in the past, although it was mentioned in the dub only.

Three Seaking appeared in Putting the Air Back in Aerodactyl! where they were swimming in a lake while being sketched by Tracey.

Juan also owns a Seaking, which was used in a Gym battle against Ash in The Great Eight Fate!. Juan's Seaking was able to block Electric attacks with Horn Drill and send them back at its opponent.

Minor appearances

A Seaking under the ownership of a Trainer, appeared in Round One - Begin!, during the Indigo League.

A Seaking was among the Pokémon controlled by Cassidy and Butch in Pikachu Re-Volts.

A Seaking appeared in Misty's fantasy in Bye Bye Psyduck.

Multiple Seaking also appeared in The Power of One and Pokémon Heroes.

Ash and Misty both hooked a Seaking in Hook, Line, and Stinker during a competition.

A Seaking appeared in The Joy of Water Pokémon as an inhabitant of Lake Lucid.

In Octillery The Outcast, Misty's Poliwhirl went up against an unnamed Trainer's Seaking in a qualifying match for the Whirl Cup tournament and won.

A Seaking appeared in Dueling Heroes.

A Seaking living in the ocean surrounding Shamouti Island appeared in Slowking's Day.

Multiple Seaking also appeared in Celebi: Voice of the Forest.

Multiple Seaking were owned by a family of traveling circus performers in Pokémon Ranger and the Temple of the Sea.

Multiple Seaking appeared in Kalos, Where Dreams and Adventures Begin!.

A Seaking appeared in the picture in The Bonds of Evolution!.

Pokédex entries

Episode Pokémon Source Entry
AG110 Seaking May's Pokédex Seaking, the Goldfish Pokémon. Seaking is the evolved form of Goldeen. Its sharp, drill-like horn is capable of crushing even stone.

In the manga

Seaking in Pokémon Adventures

In the Pokémon Adventures manga

Seaking's first appearance early in Pokémon Adventures was of a failed capture by Yellow, who could not bring herself to hurt the goldfish in Sea Sea Seadra.

In Surrounded by Staryu a Seaking was mentioned as one of the Pokémon Crystal captured and sent to Professor Oak via the Portable Transfer System. She remarked that its back is slightly different from others.

A Seaking appeared in The Last Battle XIII as one of the Pokémon sent to help the fight in Ilex Forest.

Much later, a powerful Seaking nicknamed Charles appears as a member of Wallace's team, who used it for various Contests as well as in battles.

In the TCG

Main article: Seaking (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red In the autumn spawning season, they can be seen swimming powerfully up rivers and creeks.
Blue
Yellow It is the male's job to make a nest by carving out boulders in a stream using the horn on its head.
Stadium In the autumn, they travel up rivers to spawn. In other seasons, they make and live in their own nests.
Generation II
Gold During spawning season, Seaking gather from all over, coloring the rivers a brilliant red.
Silver Using its horn, it bores holes in riverbed boulders, making nests to prevent its eggs from washing away.
Crystal When autumn comes, the males patrol the area around their nests in order to protect their offspring.
Stadium 2 During spawning season, Seaking gather from all over, coloring the rivers a brilliant red.
Generation III
Ruby In the autumn, Seaking males can be seen performing courtship dances in riverbeds to woo females. During this season, this Pokémon's body coloration is at its most beautiful.
Sapphire Seaking is very protective of its eggs. The male and female will take turns patrolling around their nest and eggs. The guarding of eggs by these Pokémon goes on for over a month.
Emerald It punches holes in boulders on stream-beds. This is a clever innovation that prevents its eggs from being attacked or washed away by the current.
FireRed The horn on its head is sharp like a drill. It bores a hole in a boulder to make its nest.
LeafGreen In the autumn spawning season, they can be seen swimming powerfully up rivers and creeks.
Generation IV
Diamond It makes its nest by hollowing out boulders in streams with its horn. It defends its eggs with its life.
Pearl To protect its family, it will fight with its drill-sharp horn. It lives in hollowed rocks in streams.
Platinum In autumn, its body becomes more fatty in preparing to propose to a mate. It takes on beautiful colors.
HeartGold During spawning season, Seaking gather from all over, coloring the rivers a brilliant red.
SoulSilver Using its horn, it bores holes in riverbed boulders, making nests to prevent its eggs from washing away.
Generation V
Black In autumn, its body becomes more fatty in preparing to propose to a mate. It takes on beautiful colors.
White
Black 2 In autumn, its body becomes more fatty in preparing to propose to a mate. It takes on beautiful colors.
White 2
Generation VI
X In the autumn spawning season, they can be seen swimming powerfully up rivers and creeks.
Y It makes its nest by hollowing out boulders in streams with its horn. It defends its eggs with its life.


Game locations

Generation I
Red Blue
Route 23, Fuchsia City, and Cerulean Cave (Super Rod)
Blue (Japan)
Route 23, Fuchsia City, and Cerulean Cave (Super Rod)
Yellow
Routes 4*, 23, and 24, Cerulean City, Cerulean Cave (Super Rod)
Generation II
Gold Silver
Route 4, Cerulean City (surfing)
Dark Cave, Union Cave*, Slowpoke Well (Super Rod)
Routes 9, 10, 24, 25, and 42, Mt. Mortar, Tohjo Falls, Mt. Silver* (Super Rod and surfing)
Crystal
Route 4, Cerulean City (surfing)
Dark Cave, Union Cave*, Slowpoke Well (Super Rod)
Routes 9, 10, 24, 25, and 42, Mt. Mortar, Tohjo Falls, Mt. Silver* (Super Rod and surfing)
Generation III
Ruby Sapphire
Safari Zone (Mach Bike Area)
Emerald
Safari Zone (Mach Bike Area)
FireRed LeafGreen
Berry Forest, Safari Zone, Fuchsia City (Super Rod)
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Routes 203, 204, 209, 212, and 214, Lake Acuity, Lake Verity, Twinleaf Town, Lake Valor, Resort Area, Sendoff Spring (Super Rod)
Platinum
Routes 203, 204, 208, 209, 212, 214, and 229, Lake Acuity, Lake Verity, Twinleaf Town, Lake Valor, Celestic Town, Sendoff Spring (Super Rod)
HeartGold SoulSilver
Routes 4, 9, 10, 24, 25, and 42, Slowpoke Well, Union Cave, Mt. Mortar, Mt. Silver, Dark Cave, Cerulean City, Cerulean Cave, Tohjo Falls (Surfing or Super Rod)
Safari Zone (Fishing)
Pal Park
Pond
Generation V
Black White
Routes 3, 11, 14, Striaton City, Pinwheel Forest (Inner), Lostlorn Forest, Abundant Shrine (Fishing in rippling water)
Black 2 White 2
Routes 3, 11, 14, and 22, Pinwheel Forest, Abundant Shrine, Aspertia City, Striaton City (Fishing in rippling water)
Dream World
Sparkling Sea
Generation VI
X Y
Parfum Palace, Route 22 (Super Rod)


In side games

Game Location
Pokémon Pinball Evolve Goldeen
Pokémon Pinball:
Ruby & Sapphire
Evolve Goldeen
Pokémon Trozei! Secret Storage 14
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve Goldeen
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Lake Afar (B1-B24)
Pokémon Ranger Safra Sea
Pokémon Rumble Bright Beach
Pokémon Rumble Blast Lake: Shimmering Lake

Held items

Game Held Item(s)
Red* Blue* Silver Leaf (100%)
Yellow*

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
80
140 - 187 270 - 364
92
87 - 158 170 - 311
65
63 - 128 121 - 251
65
63 - 128 121 - 251
80
76 - 145 148 - 284
68
65 - 132 126 - 258
Total:
450
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 80.

Pokéathlon stats

Speed
2/4 ★★☆☆
Power
3/4 ★★★
Skill
2/3 ★★
Stamina
3/3 ★★★
Jump
2/3 ★★
Total
12/17 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
00Start Megahorn Bug Physical 120120 08585% 10
00Start Poison Jab Poison Physical 08080 100100% 20
00Start Peck Flying Physical 03535 100100% 35
00Start Tail Whip Normal Status 0000 100100% 30
00Start Water Sport Water Status 0000 —% 15
00Start Supersonic Normal Status 0000 05555% 20
077 Supersonic Normal Status 0000 05555% 20
1111 Horn Attack Normal Physical 06565 100100% 25
1717 Water Pulse Water Special 06060 100100% 20
2121 Flail Normal Physical 0000 100100% 15
2727 Aqua Ring Water Status 0000 —% 20
3131 Fury Attack Normal Physical 01515 08585% 20
4040 Waterfall Water Physical 08080 100100% 15
4747 Horn Drill Normal Physical 0000 —% 5
5656 Agility Psychic Status 0000 —% 30
6363 Soak Water Status 0000 100100% 20
7272 Megahorn Bug Physical 120120 08585% 10
  • Bold indicates a move that gets STAB when used by Seaking
  • Italic indicates a move that gets STAB only when used by an Evolution of Seaking
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Ice Sprite.png TM07 Hail Ice Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09090 100}}100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 110110 070}}70% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Water Sprite.png TM55 Scald Water Special 08080 100}}100% 15
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Poison Sprite.png TM84 Poison Jab Poison Physical 08080 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM88 Sleep Talk Normal Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM100 Confide Normal Status 0000 —}}—% 20
Bag HM Water Sprite.png HM03 Surf Water Special 09090 100}}100% 15
Bag HM Water Sprite.png HM05 Waterfall Water Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Seaking
  • Italic indicates a move that gets STAB only when used by an Evolution of Seaking
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
GyaradosQwilfishBarboachWhiscashBasculin
Aqua Tail Water Physical 90 90% 10
Wailmer
Body Slam* Normal Physical 85 100% 15
Remoraid
Haze* Ice Status —% 30
GyaradosChinchouLanturnQwilfishRemoraidOctillery
WailmerWailordRelicanthLuvdiscAlomomola
Hydro Pump Water Special 110 80% 5
RemoraidBarboachRelicanth
Mud Shot* Ground Special 55 95% 15
BarboachWhiscash
Mud-Slap Ground Special 20 100% 10
BarboachWhiscashRelicanth
Mud Sport Ground Status —% 15
RemoraidOctilleryInkayMalamar
Psybeam Psychic Special 65 100% 20
ChinchouLanturnRemoraidOctillery
Signal Beam Bug Special 75 100% 15
Sharpedo
Skull Bash Normal Physical 130 100% 10
Wailmer
Sleep Talk Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Seaking in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Seaking in that game.
  • Bold indicates a move that gets STAB when used by Seaking
  • Italic indicates a move that gets STAB only when used by an Evolution of Seaking
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Seaking can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Seaking cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Seaking
  • Italic indicates a move that gets STAB only when used by an Evolution of Seaking
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior Evolutions.
  • Bold indicates a move that gets STAB when used by Seaking
  • Italic indicates a move that gets STAB only when used by an Evolution of Seaking
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 Pin119.png 
Acquisition: Evolve
Pokémon Pinball RS
 PinRS119.png 
Acquisition: Evolve
Pokémon Trozei!
 Trozeiani119.png 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 119.png Body size: 1
Recruit rate: Evolve
Friend Area: Rub-a-Dub River
Phrases
51%-100% HP This horn is for digging out a nest.
26%-50% HP Watch out. They've cut my HP down to half.
1%-25% HP It's looking grim... I can barely swim...
Level up OK! There, I've leveled up!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up OK! There, I've leveled up!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP E 119.png Body size: 1
Recruit rate: -4.5%
IQ group: A
Pokémon Ranger
Group:  Water  Poké Assist: Water PA.png
( Water )
Field move: None
Loops: 2 Min. exp.: N/A Max. exp.: N/A
Browser entry  
Your only chance to capture Seaking is when it jumps out of the water.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
Electric Assist.png
( Normal )
None Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
Attack ●●●
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack ●●●
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

118Goldeen.png
Unevolved
Goldeen
 Water 
Rare Candy
Level 33
119Seaking.png
First Evolution
Seaking
 Water 


Sprites

Generation I
Red Green Red Blue Yellow
Spr 1g 119.png Spr b g1 119.png Spr 1b 119.png Spr b g1 119.png Spr 1y 119.png Spr b g1 119.png
Front Back Front Back Front Back
Generation II
Gold Silver Crystal
Spr 2g 119.png Spr b 2g 119.png Spr 2s 119.png Spr b 2s 119.png Spr 2c 119.png Spr b 2c 119.png
Spr 2g 119 s.png Spr b 2g 119 s.png Spr 2s 119 s.png Spr b 2s 119 s.png Spr 2c 119 s.png Spr b 2c 119 s.png
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
Spr 3r 119.png Spr b 3r 119.png Spr 3e 119.png Spr b 3e 119.png Spr 3f 119.png Spr b 3f 119.png
Spr 3r 119 s.png Spr b 3r 119 s.png Spr 3e 119 s.png Spr b 3e 119 s.png Spr 3f 119 s.png Spr b 3f 119 s.png
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Male Male Male Male Male Male
Female Female Female Female Female Female
Shiny Male Shiny Male Shiny Male Shiny Male Shiny Male Shiny Male
Shiny Female Shiny Female Shiny Female Shiny Female Shiny Female Shiny Female
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Male Male Male Male
Female Female Female Female
Shiny Male Shiny Male Shiny Male Shiny Male
Shiny Female Shiny Female Shiny Female Shiny Female
Front Back Front Back
119MS.png For other sprites and images, please see Seaking images on the Bulbagarden Archives.


Trivia

  • In the Pokémon Red and Blue beta, Seaking's prototype name was "Neptune", after the god of the sea in Roman mythology.
  • Seaking and Goldeen are the only Pokémon that can learn Waterfall through leveling up.
    • Due to this, it is possible to complete any game without finding HM07.
  • Seaking's number in the Sinnoh Pokédex and the Johto Pokédex are the same: 079.
  • In Gold, Silver, and Crystal Versions, it appears that Seaking was originally set to learn Supersonic as one of its three starting moves. However, the game programmers made an error and filled the third data slot with Tail Whip, so Seaking ended up with two starting moves instead.

Origin

It seems to be based on a species of goldfish known as Azuma Nishiki (東錦), bearing a similar coloration to shubunkin goldfish. The horn part may be based on Matsya, an avatar that the Hindu god Vishnu assumed, which is sometimes depicted as a fish with a horn.

Name origin

Seaking is a combination of sea and king or seeking. Additionally, it may be a pun on sinking.

Azumao may be based on 小豆鱒 azukimasu (rock cod) and 魔王 ma-ō (devil king). It may also be taken to literally mean 東王 azuma-ō (east king). Additionally, 東錦 azuma nishiki is a kind of goldfish and could be combined with 王 ou (king), as a compliment to Goldeen's "queenliness".

In other languages

Language Title Meaning
Japan Flag.png Japanese アズマオウ Azumao Probably from 東錦 azuma nishiki and 魔王 ma-ō
France Flag.png French Poissoroy From poisson. Roy is the Old French spelling of roi.
Spain Flag.png Spanish Seaking Same as English name
Germany Flag.png German Golking From Goldfisch and king
Italy Flag.png Italian Seaking Same as English name
South Korea Flag.png Korean 왕콘치 Wangkonchi From wang and 콘치 Konchi
China and Taiwan Flags.png Mandarin Chinese 金魚王 / 金鱼王 Jīnyúwáng Literally "Goldfish king"
Hong Kong Flag.png Cantonese Chinese 金魚王 Gamyùhwohng Literally "Goldfish king"



External links

Notes


Goldeen #118: Goldeen
Pokémon
#120: Staryu Staryu


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.