Psyduck (Japanese: コダック Koduck) is a Water-type Pokémon.
It evolves into Golduck starting at level 33.
Biology
Psyduck is a yellow Pokémon that resembles a duck or bipedal platypus. Three tufts of black hair grow on top of its head, and it has a wide, flat, cream-colored beak and vacant eyes. Its legs, arms, and tail are stubby and its webbed feet are cream-colored. There are three claws on both of its hands.
Psyduck is constantly stunned by its headache and is unable to think very clearly. It usually stands immobile, trying to calm its headache. However, when its headache becomes too severe, it releases tension in the form of strong psychic powers. The use of these powers produces brain waves identical to those seen in sleepers, and the Pokémon is unable to recall these episodes. Psyduck lives in freshwater lakes, small ponds, or rivers in tropical areas.
In the anime
Major appearances
Misty has a Psyduck that she accidentally caught in Hypno's Naptime. It is a constant source of frustration for her, as it frequently emerges from its Poké Ball to attempt to battle the opponent in substitution of one of her other Pokémon. Despite this, she has been shown to deeply care for it. Despite being generally shown as dimwitted and oblivious, when its headache gets bad enough, it has been shown to use phenomenally powerful Psychic-type moves which far exceed its normal ability.
Other
In Bye Bye Psyduck, a girl named Marina owned a Psyduck that wasn't as dopey as the one Misty had.
In Sitting Psyduck, a Psyduck was owned by a rich girl named Emily. However, the Psyduck didn't like having a pampered life-style and kept running away.
Team Rocket used a Psyduck in their scheme in Not on MY Watch Ya Don't!.
Nine Psyduck appeared in The Psyduck Stops Here!; six parents and three babies. Three of the parents were blocking the path that Ash and his friends tried to pass on their way to Celestic Town. The Psyduck weren't able to return to their real home, Lake Psyduck, due to three Muk.
One also appeared in Meloetta's Moonlight Serenade.
Minor appearances
Two Psyduck were part of an exhibition in Flower Power.
A Psyduck appeared in Beauty and the Breeder where it participated in a Pokémon breeding competition.
A Psyduck appeared in Dueling Heroes.
A Psyduck was used by one of the students of the Pokémon Trainer's School in Gonna Rule The School!.
A Psyduck appeared in Win, Lose, or Drew! as a Pokémon in the Contest.
A boy's Psyduck appeared in Once in a Mawile! when Samantha's Mawile fell in love with it.
A Psyduck appeared in the opening of Lucario and the Mystery of Mew.
Psyduck made a small appearance in The Rise of Darkrai as one of the Pokémon Darkrai hit with a Dark Void.
A Psyduck belonging to a Coordinator appeared in Dawn's Early Night!. It was used along with a Duskull for the Double Performance required during the Hearthome Contest.
Dawn's Piplup spotted a Psyduck in Sleepless In Pre-Battle!.
A Psyduck appeared as a mask for the festival in Capacia Island UFO!.
A Psyduck appeared in Lumiose City Pursuit and Mega-Mega Meowth Madness!, Day Three Blockbusters! and even in a flashback in Mega Evolution Special I at Professor Sycamore's lab.
Psyduck has made cameo appearances in A Blustery Santalune Gym Battle!, Battling on Thin Ice!, Grooming Furfrou! and Heroes - Friends and Faux Alike!.
Two Psyduck appeared in A Jolting Switcheroo!.
A Psyduck appeared in A PokéVision of Things to Come!.
A Trainer's Psyduck appeared in A Battle by Any Other Name!.
A Trainer's Psyduck appeared in Summer of Discovery!, Foggy Pokémon Orienteering! and Battling Into the Hall of Fame!.
A Trainer's Psyduck appeared in Dreaming a Performer's Dream!.
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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EP027
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Psyduck
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Ash's Pokédex
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Psyduck, a Water Pokémon. Uses mysterious powers to perform various attacks. Psyduck constantly suffers from a headache.
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EP032
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Psyduck's attacks
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Ash's Pokédex
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Psyduck's attacks are: Number one: Tail Whip. Number two: Scratch. Number three: Disable. Number four: Confusion. When Psyduck's headache becomes severe, it uses amazing power.
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Episode
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Pokémon
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Source
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Entry
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AG140
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Psyduck
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May's Pokédex
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Psyduck, the Duck Pokémon. Psyduck suffers frequent headaches and can exhibit mysterious attacks when they become especially intense.
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Episode
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Pokémon
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Source
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Entry
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DP087
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Psyduck
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Dawn's Pokédex
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Psyduck, the Duck Pokémon. When a Psyduck's headache gets severe, it starts to exhibit odd powers.
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In the manga
In the How I Became a Pokémon Card manga
In the How I Became a Pokémon Card manga, a Psyduck appears in Troubled Pokémon, Psyduck.
In the movie adaptations
A Psyduck appears in The Rise of Darkrai where it was one of the Pokémon put to sleep by Darkrai.
In the Pokémon Adventures manga
In the Red, Green & Blue arc,Sigh for Psyduck an undead Psyduck that had been brought back to life by a Koga's Gastly appeared in the Pokémon Tower. It first appeared to Red like a normal Psyduck, until it attempted an assault on him: its eyeballs suddenly sunk into its eye sockets and some skin fell off, revealing its bones. Since it was just a mindless undead, it was easily destroyed by Red's Bulbasaur using Vine Whip.
Another Psyduck appeared as a silhouette when Green explains about Mew in The Jynx Jinx.
Psyduck's first real appearance was in ''Breath of the Dragonair Part 1 where it was used by a trainer in a surfing contest, before the it was interrupted by Lance controlling the winning prize, a Dragonair.
A Psyduck is seen as one of the Pokémon at Earl's Pokémon Academy in Violet City in Slugging It Out With Slugma.
A Psyduck later appeared in Suddenly Suicune III where Crystal fails to catch it.
A Psyduck appeared in The Last Battle XIII as one of the Pokémon sent to help the fight in Ilex Forest.
After several other appearances, a herd of Psyduck appeared, blocking the route to Celestic Town, just as they had in the games. However, included among them were Trainer Pokémon, and this was all a ruse by Team Galactic, which Cynthia catches on to shortly after calming them.
In the Pokémon Pocket Monsters manga
Green's Psyduck debuted in The Big Battle In The Viridian Forest!!.
In the Pokémon Zensho manga
Satoshi has a Psyduck in the Pokémon Zensho manga.
In The Electric Tale of Pikachu manga
- Main article: Misty's Psyduck
Misty's Psyduck makes a small cameo in Pikachu's Excellent Adventure.
In the TCG
- Main article: Psyduck (TCG)
In the TFG
One Psyduck figure has been released.
Other appearances
Psyduck is the third Pokéfloat to appear. Fighting occurs on its head and beak. It then floats up and off the top of the screen as the fighting moves onto Chikorita.
Game data
NPC appearances
Pokédex entries
Generation I
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Red(ENG)
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While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.
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Blue
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Yellow
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Always tormented by headaches. It uses psychic powers, but it is not known if it intends to do so.
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Stadium
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Appears unaware and totally vacant. However, if its chronic headache worsens, it starts exhibiting peculiar powers.
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Generation II
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Gold
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It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
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Silver
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If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
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Crystal
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The only time it can use its psychic power is when its sleeping brain cells happen to wake.
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Stadium 2
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It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
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Generation III
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Ruby
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Psyduck uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
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Sapphire
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If it uses its mysterious power, Psyduck can't remember having done so. It apparently can't form a memory of such an event because it goes into an altered state that is much like deep sleep.
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Emerald
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When its headache intensifies, it starts using strange powers. However, it has no recollection of its powers, so it always looks befuddled and bewildered.
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FireRed
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It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
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LeafGreen
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While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.
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Generation IV
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Diamond
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If its usual headache worsens, it starts exhibiting odd powers. It can't remember doing so, however.
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Pearl
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It never remembers using its odd powers, so it always tilts its head in puzzlement.
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Platinum
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Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
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HeartGold
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It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
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SoulSilver
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If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
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Generation V
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Black
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Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
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White
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Black 2
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When headaches stimulate its brain cells, which are usually inactive, it can use a mysterious power.
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White 2
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Generation VI
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X
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It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
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Y
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It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
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Omega Ruby
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Psyduck uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
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Game locations
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Generation III
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Ruby
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Sapphire
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Emerald
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FireRed
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Celadon City (Surfing) Routes 4, 10, 11, 12, 13, 19, 20, 21, and 24, Water Labyrinth, Resort Gorgeous, Memorial Pillar, Green Path, Outcast Island, Tanoby Ruins, Pallet Town, Cerulean City, Vermilion City, Cinnabar Island, One Island, Five Island, Trainer Tower (Super Rod) Routes 6, 22, 23, and 25, Viridian City, Fuchsia City, Four Island, Cerulean Cave, Safari Zone (Surfing and Super Rod) Treasure Beach, Kindle Road, Bond Bridge, Five Isle Meadow, Ruin Valley, Water Path (tall grass and Super Rod) Cape Brink, Berry Forest (tall grass, surfing, and Super Rod) Seafoam Islands, Icefall Cave (walking, surfing, and Super Rod) Canyon Entrance (tall grass)
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LeafGreen
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Colosseum
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XD
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Generation IV
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Diamond
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Pearl
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Routes 204, 208, 209, 210, 212, and 214, Twinleaf Town, Eterna City, Lake Verity (Surfing) Routes 208 and 210, Lake Acuity, Lake Valor, Great Marsh (tall grass) Oreburgh Gate, Ravaged Path (walking and surfing)
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Platinum
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Routes 204, 208, 209, 210, 212, 214, and 225, Twinleaf Town, Eterna City, Lake Verity, Resort Area (Surfing) Routes 208 and 210, Lake Acuity, Lake Valor, Great Marsh (tall grass) Oreburgh Gate, Ravaged Path (walking and surfing)
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HeartGold
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SoulSilver
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Pal Park
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Pokéwalker
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In side games
In events
In-game events
GTS events
Held items
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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50
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110 - 157
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210 - 304
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52
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51 - 114
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98 - 223
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48
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47 - 110
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90 - 214
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65
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63 - 128
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121 - 251
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50
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49 - 112
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94 - 218
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55
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54 - 117
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103 - 229
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Total: 320
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
- This Pokémon's Special base stat in Generation I was 50.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Psyduck
- Italic indicates a move that gets STAB only when used by an Evolution of Psyduck
- Click on the generation numbers at the top to see level-up moves from other generations
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- Bold indicates a move that gets STAB when used by Psyduck
- Italic indicates a move that gets STAB only when used by an Evolution of Psyduck
- Click on the generation numbers at the top to see TM moves from other generations
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- Moves marked with an asterisk (*) must be chain bred onto Psyduck in Generation VI
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Psyduck in that game.
- Bold indicates a move that gets STAB when used by Psyduck
- Italic indicates a move that gets STAB only when used by an Evolution of Psyduck
- Click on the generation numbers at the top to see Egg moves from other generations
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- A black or white abbreviation in a colored box indicates that Psyduck can be tutored the move in that game
- A colored abbreviation in a white box indicates that Psyduck cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Psyduck
- Italic indicates a move that gets STAB only when used by an Evolution of Psyduck
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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TCG-only moves
Side game data
Evolution
Sprites
Trivia
Origin
Psyduck's design appears to draw inspiration from both ducks and platypuses
Name origin
Psyduck is a combination of psychic (referring to its mental powers) and duck.
Koduck may be a combination of 子ko (child) and duck.
In other languages
Language
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Title
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Meaning
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Japanese
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コダック Koduck
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From 子ko and duck
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French
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Psykokwak
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From psychotique and couac
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Spanish
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Psyduck
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Same as English name
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German
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Enton
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From Ente
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Italian
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Psyduck
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Same as English name
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Korean
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고라파덕 Gorapadeok
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From 골 gol, 아프다 apeuda and Duck.
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Mandarin Chinese
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可達鴨 / 可达鸭 Kědáyā
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Partial transliteration of Koduck. The last character means duck
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Cantonese Chinese
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傻鴨 Sòhngaap
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Literally "Silly duck", possibly based on its silly appearance
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Related articles
External links
Notes
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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