Teeter Dance (move)

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Teeter Dance
フラフラダンス Dizzy Dance
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
All Others: Affects all Pokémon adjacent to the user
Availability
Introduced  Generation III
Condition  Cute
Appeal  4 ♥♥♥♥
Jam  4 ♥♥♥♥
Jams the others, and misses one turn of appeals.
Condition  Cute
Appeal  2 ♥♥
Makes the order of contestants random in the next turn.
Condition  Cute
Appeal  4 ♥♥♥♥
Jamming  4 ♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn.

Teeter Dance (Japanese: フラフラダンス Dizzy Dance) is a non-damaging Normal-type move introduced in Generation III.

Effect

Teeter Dance confuses all Pokémon adjacent to the user.

Description

Games Description
RSE Confuses all Pokémon on the scene.
FRLG A wobbly dance that confuses all the Pokémon in battle.
Confuses all Pokémon on the scene except the user.
The user performs a wobbly dance that confuses all the Pokémon in battle.

The user performs a wobbly dance that confuses the Pokémon around it.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
326 Grumpig Grumpig Psychic Psychic       32
327 Spinda Spinda Normal Normal 34 37 37 37
32
549 Lilligant Lilligant Grass Grass     10 10
648 Meloetta Meloetta Normal Psychic     21 21
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
043 Oddish Oddish* Grass Poison     Cacnea Cacnea Cacnea
122 Mr. Mime Mr. Mime Psychic Fairy   Spinda Spinda Spinda
270 Lotad Lotad* Water Grass     Cacnea Cacnea
331 Cacnea Cacnea Grass Grass Spinda Spinda Spinda Spinda
427 Buneary Buneary Normal Normal       Spinda
439 Mime Jr. Mime Jr. Psychic Fairy   Spinda Spinda Spinda
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

#   Pokémon Type Obtained with
0043 043 Oddish Grass Poison Dream World - Pleasant Forest
0122 122 Mr. Mime Psychic Dream World - Spooky Manor
0331 331 Cacnea Grass Dream World - Rugged Mountain
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation III

#   Pokémon Type Obtained with
0069 069 Bellsprout Grass Poison Egg Pokémon Present
0172 172 Pichu Electric Pokémon Center 5th Anniversary
Pokémon Stamp Ruby and Sapphire Contest Pichu
0293 293 Whismur Normal PokéPark Eggs
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0025 025 Pikachu Electric Singing Pikachu
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime


Clefable

Mime Jr.

Being confused

Spinda
The user performs a wobbly dance that confuses all the Pokémon in battle.
Pokémon Method
User First Used In Notes
Spinda Spinda starts dancing by jumping from one leg to the other. The opponent then starts to dance the same dance uncontrollably.
Claire and Kain's Spinda Going for a Spinda Debut
Clefable Clefable dances by jumping back and forth, making the opponent do a hula dance.
Multiple wild Clefable A Real Cleffa-Hanger Used via Metronome
Mime Jr. Mime Jr. does a hula-like dance, making everyone around it, people and Pokémon, do the same dance. Sometimes its body becomes outlined in light blue while it is dancing. When it does, the opponent also becomes outlined in light blue when affected. Sometimes, instead of dancing, the opponent becomes outlined in light blue and becomes dazed and disoriented, or Mime Jr. does a hula-like dance. When it does, its body becomes outlined in light purple and it releases waves of light purple from its body all around it. When the opponent is hit by the waves, its body becomes outlined in light purple and it jumps back and forth uncontrollably.
James's Mime Jr. King and Queen for a Day! None


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 搖晃舞 Yáohuàng Wǔ
Dutch Waggeldans
Finnish Hoippumistanssi
French Danse-Folle
German Taumeltanz
Greek Χορός Ζάλης
Italian Strampadanza
Korean 흔들흔들댄스 Heundeulheundeul Dance
Polish Taniec Chaosu
Brazilian Portuguese Dança da Confusão
Romanian Dansul Balansoar
Russian Пьяный танец
Serbian Teturajući Ples
Spanish Danza Caos


This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.