Thousand Arrows (move)
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Thousand Arrows サウザンアロー Thousand Arrows | ||||||||||||
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Range
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Availability
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Thousand Arrows (Japanese: サウザンアロー Thousand Arrows) is a damage-dealing Ground-type move introduced in Generation VI.
Effect
Thousand Arrows inflicts damage. Thousand Arrows removes the effects of Magnet Rise and Telekinesis. Thousand Arrows makes its target vulnerable to Ground-type moves and Arena Trap even if it is Flying-type or has Levitate. This effect lasts until the affected Pokémon switches out.
This effect does not occur if the target is behind a substitute or is not currently Flying-type (e.g. Roost) or does not currently have Levitate.
Thousand Arrows can hit Pokémon during the semi-invulnerable turns of Fly, Bounce, and Sky Drop, and if it does it will deal double damage. If it hits a Pokémon that is using Fly or Bounce, it will knock it down, cancelling the move; if it hits a Pokémon using or affected by Sky Drop, it will not be knocked down. A Pokémon hit with Thousand Arrows can still use Fly or Bounce on subsequent turns.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | ||||||||
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VI | |||||||||||
718 | Zygarde | Dragon | Ground | ? | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |