Pokémon Shuffle

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Shuffle redirects here. For the random mixing of cards, see Glossary (TCG) → Shuffle.
Pokémon Shuffle
ポケとる
Pokémon Shuffle logo.png
Logo of Pokémon Shuffle
Basic info
Platform: Nintendo 3DS
Category: Puzzle
Players: 1
Connectivity: StreetPass, Nintendo Network
Developer: Genius Sonority
Publisher: Nintendo
Part of: Generation VI side series
Ratings
CERO: A
ESRB: E
ACB: G
OFLC: N/A
PEGI: 3
GRAC: N/A
GSRR: N/A
Release dates
Japan: February 18, 2015
North America: February 18, 2015
Australia: February 18, 2015
Europe: February 18, 2015
South Korea: N/A
Hong Kong: N/A
Taiwan: N/A
Websites
Japanese: Official site
Nintendo.co.jp
English: Official site
Pokémon.com
Nintendo.com
Japanese boxart
PokéToru logo.png
Japanese logo
Bulbanews
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Pokémon Shuffle (Japanese: ポケとる PokéToru) is a puzzle game released for the Nintendo 3DS. It was released on the Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. It updates itself during communication with a server (called "check in").

Pokémon Shuffle operates on a free-to-play model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five Hearts and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if the player already has five Hearts. More Hearts can be purchased with Jewels, which can be bought with real money or occasionally received as prizes, to allow players to immediately resume their game. One Heart is also given for free when the player plays Stage 11 for the first time, even if the player has Hearts remaining.

Blurb

Get ready for the latest Pokémon puzzle game! Match three or more Pokémon to clear them from the screen and damage the opponent Pokémon. But watch out—your moves are limited, so use them wisely! With no time limit, you can create the best matches to deal out maximum damage. With many popular Pokémon, including some Mega-Evolved Pokémon, this is the perfect puzzle game for fans and for new players who want to get in on the Pokémon fun.

Gameplay

Pokémon Shuffle is a puzzle game in which the player matches Pokémon icons to defeat wild Pokémon, in a similar style to Pokémon Battle Trozei. The player can capture Pokémon and use them as Support Pokémon. Each Pokémon has a Skill that can be activated when it is matched in a battle, with the criteria being that the move was not part of a combo and a special criteria based on the Skill in question (sometimes at random). Pokémon have a set capture rate that is added to depending on how many moves a player has left at the end of a battle. During normal game-play, Pokémon can be moved anywhere on the board, but cannot be moved if it does not cause a match at either end during a stage with a fixed number of moves (no-match moves are allowed in timed stages).

Mega Stones are given out throughout the game, awarded when the player defeats the corresponding Mega Pokémon used by a Trainer. The player can use them by putting the Pokémon that uses them at the front of their Support, and the Mega Evolution is activated by matching the Pokémon that Mega Evolves until the Mega Gauge to the left of the play area is full, at which point it Mega Evolves. While Mega Evolved, its Skill is replaced by a Mega Effect that activates whenever it is matched. The clock of a timed stage will stop while the Mega Evolution occurs.

The player is guided by Amelia during the tutorial portion of the game, which lasts until the player completes Stage 11 for the first time.

If at any time during a stage there are no moves the player can make that would result in a triplet, the game will say "Let's shake things up!" and replace all Pokémon on the Puzzle Board (removing all disruptions and adding any disruptions present at the start of the match), from when the player can continue to play. The clock of a timed stage stops while play is prevented. If the player is out of moves or time when this happens, they will be made to pay a Jewel to continue, even if the reset board contains matches (and before any of them deal damage).

Disruptions

Disruptions are things added to the stage by the opposing Pokémon to make clearing the stage harder. They are added when a counter that decreases when a move is made next to the opposing Pokémon reaches zero. The counter does not change if the foe is paralyzed, asleep or frozen. Some Pokémon create disruptions after a certain amount of time or number of matches, but will not count any combos or matches performed while it is paralyzed, asleep or frozen. All disruptions can be erased by a Mega Effect. All disruptions can be cleared by Stabilise, Stabilise+ and Disrupt Buster. Swap can replace disruptions with a Support Pokémon.

Disruption Effect
Barrier-type Prevents the Pokémon icon or disruption under it from moving in any way, including falling. Can be cleared by making a match using the Pokémon icon under it, Barrier Bash and the icon it affects being erased by Quirky or Quirky+. If cleared by anything other than erasure the Pokémon icon under it is not destroyed. Can affect other disruptions.
Non-Support Pokémon icon A Pokémon icon of a Pokémon that was not selected as a support Pokémon for the stage. Can be moved freely, perform matches with itself and activate its skill. Can be cleared in any way a normal Pokémon icon can (including by another one of them activating Quirky or Quirky+), plus by Eject, although they may not be affected by Stabilise, Stabilise+ or Disrupt Buster. They come in three sub-types: as an additional support Pokémon (but without immunity to Eject), in the level at the start but not added by falling in, and added by the opposing Pokémon. Of these, only the first will change species if it is the same as the player's support Pokémon.
Coin An icon that gives the player bonus Coins if matched. Can be moved freely and performs matches with itself. Can be cleared in any way a normal Pokémon icon can (including by another one of them activating Quirky or Quirky+), plus by Eject, although they may not be affected by Stabilise, Stabilise+ or Disrupt Buster. +100 Coins for a match of three, +300 Coins for a match of four, +500 for a match of five, and +700 for a match of six regardless of any combos.
Unbreakable-block A metal block that falls, but cannot be moved by the stylus. Can be cleared by making a certain number of moves after it appears on the field and by Block Bash.
Breakable-rock A square rock that falls, but cannot be moved by the stylus. Can be cleared by making a match in any square next to it and Rock Break. Multiple matches required if it is under a barrier-type disruption.
Black-cloud Prevents the player from seeing what is in the square it occupies. The Pokémon icon in this square can still be part of a match and can be moved. Can only be cleared by Cloud Clear and having whatever is under it erased (Mega Effects, Quirky or Quirky+ clearing it). Immune to Mega Effects if there is no Pokémon icon under it when the effect activates and targets the square it is in. Other disruptions can be present under it.

Check in

The player can use the "check in" function once per day (server days end at 6:00 AM UTC the morning after the day ends in UTC time), which connects the player's game to the internet and gives them a reward for doing so. This normally grants 500 Coins, but will grant 1000 Coins every 10 times the player checks in.

Checking in checks for any patches the player may not have installed. If there are any minor patches, the game asks the player if they wish to download extra data, and if they do, it automatically downloads and installs it; this is the only way to install minor patches for the game. If there are any major patches, it provides a link to a page on the Nintendo eShop to download it and requests that the player download it. If there is a patch and the player does not install it, the player cannot check in. If a patch is released partway through the day and the check-in function has already been used, the patch can be downloaded on that day by attempting to check-in, but will not succeed with the check-in.

Checking in also adds any special stages the player does not already have (daily stages, such as "The Daily Pokémon (#1)", only need to be downloaded once, and will be cycled through with the system's clock).

Version history

Version 1.0.x

Version Release date Changes
1.0.0 February 18, 2015 Initial release
1.0.1 February 18, 2015 Adds the special stage "Launch Special: Meet Mew" (original Mew stage).
1.0.2 February 20, 2015 Fixes a glitch that allowed a player to use any Pokémon in the game at any time.

Version 1.1.x

Version Release date Changes
1.1.0 March 6, 2015 Prevents exploitation of QR codes to manipulate the game. Removes access to special stages.
1.1.1 March 6, 2015 Restores access to special stages.
1.1.2 March 9, 2015 Adds the Great Challenge special stage "Kyogre Makes a Splash". Access to "Launch Special: Meet Mew" (under the new event name of "Mew Strikes Again") is restored for a new period of time.
1.1.3 March 15, 2015 Adds the Competitive Stage for Mega Lucario.
1.1.4 March 17, 2015 Fixes a glitch that caused a high score of 9,999,999, rendering contest score submission impossible.
1.1.5 March 23, 2015 Adds main stages 151-165 and the Great Challenge special stage "Keldeo Rears Its Head" as well as "The Daily Pokémon (#2)" (a series of stages with varying Pokémon). Also awards the Lucarionites and consolation prize Jewels from the competition.
1.1.6 March 27, 2015 Corrected the issue where Lucarionite winners did not get their free Jewel for participation. The update grants those players one Jewel each. The Jewel given is shown as being received between the free Disruption Delay and the Lucarionite on the day they were received in the Past Updates, not as when the update was downloaded.
1.1.7 March 30, 2015 Adds the Great Challenge special stage "Rayquaza's Ascension". Resets all ranks on special stages, and allows the player to get 200 coins instead of 30 upon the first re-clear of each stage after the update.
1.1.8 April 6, 2015 Adds the Competitive Stage for Mega Blastoise.
1.1.9 April 13, 2015 Adds main stages 166-180 as well as the Great Challenge special stage "Groudon Lands at Last". Also awards the Blastoisinites and consolation prize Jewels from the competition.
1.1.10 April 20, 2015 Adds the "Pokémon Safari" event.

Passcodes

The game includes a passcode function, where the player can enter an 8-digit code that will grant a reward in-game. It is similar to the "Receive via code" option of the Mystery Gift feature found in the Generation VI core series Pokémon games.

Common codes

Passcode Reward Period
20150007 2 Mega Starts March 8 to April 30, 2015

Unique codes

Source Reward Period
April 2nd and 9th issue of Famitsu magazine 1 Jewel March 19 to May 1, 2015

Jewels

The game's microtransactions are focused around Jewels. Jewels can be obtained in-game by completing Trainer stages (first time only), via other special means, and via purchase on the Nintendo eShop. Players under the age of 18 cannot spend more than a fixed amount in-game per month (US$80, €100, £80, AU$150, NZ$150, or ¥10,000). Additionally, one Jewel was given to all players on February 21, 2015 to apologize for a software glitch that occurred around February 19, 2015; this bonus was for everyone, not just those affected by the glitch.

Each time the player plays a stage, a Heart is consumed; Hearts are replenished over time, or can be obtained in exchange for Jewels. Additionally, each time the player clears a stage they will be rewarded with a number of Coins based on their performance; Coins can be spent on items in-game.

If the player runs out of turns or time during a stage, they can spend 1 Jewel to gain 5 turns or 15 seconds. This bonus is not counted towards the time/turn bonus when catching the Pokémon.

Exchange

Jewels can be exchanged for either Hearts or Coins (but only one at a time) at the following rates:

Jewels Hearts Coins
1 5 3,000
3 18 (+20%) 10,000 (+11%)
6 38 (+27%) 22,000 (+22%)
12 80 (+33%) 48,000 (+33%)

StreetPass

If StreetPass is enabled for Pokémon Shuffle, whenever the player StreetPasses another player with StreetPass enabled for Pokémon Shuffle they will share data with each other. The player will be added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, and their number of previous StreetPass tags, as well as the time they were last StreetPassed.

Additionally, the player will receive rewards based on the number of StreetPass tags they have had.

Number of Tags Reward
First StreetPass tag 1 Jewel
5 StreetPass tags 1 Heart
Every 10 StreetPass tags* 1 Heart
Every 100 StreetPass tags 1 Jewel

Further rewards are earned if the same system is met via StreetPass multiple times in a row. These rewards are in addition to any earned for the total number of hits.

Tags Reward
3-4 1 Heart
5 2 Hearts

Finally, if there are no StreetPass tags received in a long enough period, more rewards may be earned upon receiving a new tag. This is in addition to any rewards earned for the number of tags. It is currently unknown if this resets the counter of multiple tags from the same system in a row.

Days between tags Reward
?? 2 Hearts

Stages

Main stages

Stage Area Pokémon Type Moves Base capture % Move bonus
1 Puerto Blanco Espurr Psychic 8 75% 5%
2 Bulbasaur Grass 7 75% 4%
3 Squirtle Water 15 50% 4%
4 Charmander Fire 15 30% 5%
5 Eevee Normal 15 20% 3%
6 Pidgey Flying 12 60% 4%
7 Togepi Fairy 10 20% 8%
8 Pichu Electric 7 7% 7%
9 Audino Normal 15 60% 3%
10 Mega Audino Normal 15 N/A N/A
11 Sandy Bazaar Happiny Normal 15 70% 2%
12 Mareep Electric 16 40% 4%
13 Purrloin Dark 15 70% 2%
14 Torchic Fire 5 5% 9%
15 Phanpy Ground 13 30% 6%
16 Nidoran♀ Poison 3 70% 10%
17 Nidoran♂ Poison 15 20% 6%
18 Klefki Steel 16 5% 6%
19 Kangaskhan Normal 15 70% 2%
20 Mega Kangaskhan Normal 20 N/A N/A
21 Night Festival Buneary Normal 30 50% 2%
22 Treecko Grass 15 5% 3%
23 Pikachu Electric 7 30% 10%
24 Sableye Dark 15 55% 3%
25 Litwick Ghost 16 45% 4%
26 Chingling Psychic 15 80% 2%
27 Swirlix Fairy 16 70% 2%
28 Volbeat Bug 15 30% 5%
29 Illumise Bug 15 30% 5%
30 Mega Sableye Dark 20 N/A N/A
31 Isla Asul Slowpoke Psychic 19 20% 5%
32 Azurill Fairy 16 60% 3%
33 Riolu Fighting 15 3% 4%
34 Swablu Flying 6 40% 10%
35 Surskit Bug 15 60% 3%
36 Taillow Flying 5 70% 6%
37 Meowth Normal 8 15% 5%
38 Croagunk Poison 15 60% 3%
39 Corsola Water 16 70% 2%
40 Marill Fairy 3 60% 14%
41 Mudkip Water 15 10% 3%
42 Vulpix Fire 5 30% 14%
43 Lapras Water 15 10% 6%
44 Pidgeotto Flying 15 60% 3%
45 Mega Slowbro Psychic 23 N/A N/A
46 Rainbow Park Minccino Normal 5 70% 6%
47 Vanillite Ice 15 50% 4%
48 Chatot Flying 16 35% 5%
49 Axew Dragon 15 15% 6%
50 Zorua Dark 15 10% 3%
51 Mawile Steel 3 15% 29%
52 Lopunny Normal 5 35% 13%
53 Flaaffy Electric 15 70% 2%
54 Vaporeon Water 15 5% 7%
55 Charmeleon Fire 15 7% 3%
56 Buizel Water 16 60% 3%
57 Wartortle Water 15 7% 3%
58 Hawlucha Fighting 9 30% 8%
59 Ivysaur Grass 3 7% 15%
60 Mega Lopunny Normal 20 N/A N/A
61 Galerie Rouge Bonsly Rock 16 70% 2%
62 Gastly Ghost 11 15% 8%
63 Marshtomp Water 15 7% 3%
64 Dratini Dragon 5 45% 11%
65 Amaura Rock 15 60% 4%
66 Combusken Fire 3 7% 15%
67 Meowstic (male) Psychic 15 35% 5%
68 Togetic Fairy 5 60% 8%
69 Slowbro Psychic 7 8% 6%
70 Umbreon Dark 15 5% 7%
71 Espeon Psychic 15 5% 7%
72 Grovyle Grass 4 7% 11%
73 Swellow Flying 16 70% 2%
74 Cubone Ground 15 15% 6%
75 Mega Altaria Dragon 20 N/A N/A
76 Bonbon Boulevard Azumarill Fairy 16 80% 2%
77 Mienfoo Fighting 15 50% 4%
78 Snorunt Ice 15 40% 4%
79 Sylveon Fairy 15 5% 7%
80 Miltank Normal 16 70% 2%
81 Meowstic (female) Psychic 7 45% 8%
82 Masquerain Bug 15 70% 2%
83 Cottonee Grass 5 60% 8%
84 Petilil Grass 15 50% 4%
85 Dedenne Electric 15 7% 3%
86 Slurpuff Fairy 16 25% 5%
87 Liepard Dark 15 12% 3%
88 Chansey Normal 3 10% 30%
89 Gulpin Poison 16 55% 3%
90 Mega Mawile Steel 20 N/A N/A
91 Silbern Museum Bronzor Steel 16 70% 2%
92 Emolga Electric 5 25% 15%
93 Sudowoodo Rock 15 50% 4%
94 Scyther Bug 15 40% 4%
95 Nidorina Poison 16 15% 6%
96 Nidorino Poison 15 45% 4%
97 Carbink Rock 5 60% 8%
98 Throh Fighting 15 20% 6%
99 Sawk Fighting 15 20% 6%
100 Chimecho Psychic 16 70% 2%
101 Donphan Ground 5 20% 16%
102 Fraxure Dragon 15 35% 5%
103 Raichu Electric 13 3% 8%
104 Aerodactyl Rock 15 15% 6%
105 Mega Ampharos Electric 20 N/A N/A
106 Mt. Vinter Delibird Ice 16 25% 5%
107 Misdreavus Ghost 3 55% 15%
108 Glalie Ice 15 15% 6%
109 Dragonair Dragon 15 2% 7%
110 Mienshao Fighting 15 25% 5%
111 Vanillish Ice 7 65% 1%
112 Jolteon Electric 15 5% 7%
113 Cinccino Normal 15 40% 4%
114 Glaceon Ice 15 5% 7%
115 Blissey Normal 16 5% 6%
116 Aurorus Rock 15 60% 3%
117 Ninetales Fire 7 25% 11%
118 Altaria Dragon 15 30% 5%
119 Vanilluxe Ice 16 45% 4%
120 Mega Glalie Ice 20 N/A N/A
121 Castle Noapte Haunter Ghost 16 10% 6%
122 Lampent Ghost 15 25% 5%
123 Flareon Fire 7 5% 14%
124 Swalot Poison 15 50% 4%
125 Gengar Ghost 15 2% 4%
126 Persian Normal 15 5% 7%
127 Lilligant Grass 5 70% 6%
128 Froslass Ice 3 50% 17%
129 Zoroark Dark 15 5% 3%
130 Ampharos Electric 50 2% 2%
131 Mismagius Ghost 16 50% 4%
132 Slowking Psychic 15 2% 7%
133 Bronzong Steel 15 10% 6%
134 Chandelure Ghost 7 50% 8%
135 Mega Gengar Ghost 20 N/A N/A
136 Jungle Verde Stunfisk Ground 16 25% 5%
137 Pidgeot Flying 15 7% 7%
138 Whimsicott Grass 16 50% 4%
139 Marowak Ground 15 20% 6%
140 Nidoqueen Poison 15 5% 7%
141 Nidoking Poison 15 10% 6%
142 Leafeon Grass 15 5% 7%
143 Scizor Bug 15 5% 7%
144 Skarmory Steel 15 35% 5%
145 Floatzel Water 16 50% 4%
146 Toxicroak Poison 15 25% 5%
147 Togekiss Fairy 9 10% 10%
148 Heracross Bug 15 5% 7%
149 Haxorus Dragon 5 65% 7%
150 Mega Mewtwo Y Psychic 23 N/A N/A
151 Wacky Workshop Munchlax Normal 18 55% 3%
152 Chespin Grass 16 5% 3%
153 Onix Rock 18 25% 5%
154 Froakie Water 10 5% 5%
155 Smeargle Normal 5 65% 7%
156 Fennekin Fire 12 5% 4%
157 Larvesta Bug 15 40% 4%
158 Feebas Water 20 70% 2%
159 Poochyena Dark 10 67% 4%
160 Trubbish Poison 5 44% 12%
161 Hippopotas Ground 15 30% 5%
162 Bagon Dragon 17 17% 5%
163 Pancham Fighting 10 20% 3%
164 Yamask Ghost 12 25% 7%
165 Milotic Water 30 3% 4%
166 Solosis Psychic 20 36% 4%
167 Honedge Steel 15 22% 6%
168 Drilbur Ground 16 45% 4%
169 Larvitar Rock 18 24% 5%
170 Shuppet Ghost 10 7% 7%
171 Rufflet Flying 16 40% 4%
172 Bergmite Ice 12 13% 8%
173 Mightyena Dark 22 7% 3%
174 Snubbull Fairy 16 31% 5%
175 Lickitung Normal 23 12% 4%
176 Timburr Fighting 35 21% 3%
177 Banette Ghost 15 6% 5%
178 Tangela Grass 3 52% 16%
179 Pupitar Rock 14 33% 5%
180 Mega Aerodactyl Rock 25 N/A N/A

Expert stages

Expert stages are unlocked based on the number of main stages the player has achieved S-rank on. The player cannot access any expert stages until they complete Stage 12. All expert stages are timed stages rather than move-limited; times are expressed in minutes and seconds.

Stage Pokémon Type S-ranks to unlock Time limit Base capture % Bonus per 3 seconds
EX1 Absol Dark 12 01:00 1% 5%
EX2 Rotom Electric 12 01:00 1% 5%
EX3 Lucario Fighting 12 02:00 1% 3%
EX4 Articuno Ice 20 02:00 1% 3%
EX5 Zapdos Electric 25 00:30 1% 10%
EX6 Moltres Fire 30 01:00 1% 5%
EX7 Venusaur Grass 35 01:00 1% 5%
EX8 Blastoise Water 40 01:30 1% 4%
EX9 Charizard Fire 45 01:00 1% 5%
EX10 Dragonite Dragon 50 02:00 1% 3%
EX11 Sceptile Grass 55 01:00 1% 5%
EX12 Blaziken Fire 60 00:30 1% 10%
EX13 Swampert Water 65 01:00 1% 5%
EX14 Entei Fire 75 00:15 1% 20%
EX15 Suicune Water 80 00:15 1% 20%
EX16 Raikou Electric 85 00:15 1% 20%
EX17 Heatran Fire 95 02:00 1% 3%
EX18 Xerneas Fairy 100 01:00 1% 5%
EX19 Yveltal Dark 110 01:00 1% 5%
EX20 Mewtwo Psychic 150 02:00 1% 3%
EX21 Genesect Bug 180 01:30 1% 5%

Special stages

Special stages are downloaded during the check in process, and can only be played during the event period. All special stages use "SP" as their stage number.

Launch Special: Meet Mew

At the game's release, the list of Pokémon included 158 Pokémon (both genders of Meowstic and all forms of Rotom share the same Pokédex number). Immediately upon launch, special stages were available for those who completed the first 11 stages of the game. This Mew stage was the first such stage, extending the list to 159 entries.

The original event ran from February 18 to March 8, 2015 and gave 1000 Coins upon defeat, once per day. The event was extended as "Mew Strikes Again" and limited the 1,000 Coin bonus to the first completion only. The second release retained the original stage name.

Pokémon Type Move
limit
Base capture % Move bonus Availability
Mew Psychic 20 10% 4% February 18 to March 22, 2015

Meowth's Coin Mania

The special stage "Meowth's Coin Mania" can only be played on Saturdays and Sundays during its availability, and only once per 24 hour period. This Meowth cannot be caught. While a ranking for the stage is displayed upon completion, it was not displayed again afterwards.

Large numbers of coins appear in the stage at the beginning, while others fall in during gameplay by falling into it. If the player clears a combination (several groups in one move), this triggers Meowth's "disruption" whereby more coins replace tiles currently in the stage. The stage disappears upon completion until it can be played again.

Pokémon Type Move
limit
Availability
Meowth Normal 10 February 21 to April 19, 2015

The Daily Pokémon

The Daily Pokémon is an event that takes place during the week (Monday to Friday). Each promotion offers a different set of Pokémon that can be caught every day during the length of the promotion. The stages are not available on Saturday and Sunday, during which another event is possibly run.

Thus far, there have been two Daily Pokémon events.

The Daily Pokémon (#1)

The Daily Pokémon (#1) was available for download from February 18 to March 20, 2015. This promotion featured all of the variants of Rotom, each with its own daily stage. All variations of Rotom in this event had the same initial catch rate and move bonus, and all stages gave a limit of 15 moves. On Saturday and Sunday, "Meowth's Coin Mania", a different promotional stage, could be played.

Pokémon Type Move
limit
Base capture % Move bonus Availability
Rotom (Frost Rotom) Ice 15 5% 6% Playable on Monday only.
Rotom (Heat Rotom) Fire 15 5% 6% Playable on Tuesday only.
Rotom (Wash Rotom) Water 15 5% 6% Playable on Wednesday only.
Rotom (Mow Rotom) Grass 15 5% 6% Playable on Thursday only.
Rotom (Fan Rotom) Flying 15 5% 6% Playable on Friday only.
The Daily Pokémon (#2)

The Daily Pokémon (#2) is available for download from March 23 to April 17, 2015. The event consists of five stages with a different stage playable every day of the week from Monday to Friday. The catch rate and the stage varies with each Pokémon available. On Saturday and Sunday, "Meowth's Coin Mania", a different promotional stage, could be played.

The Tropius stage includes Coins in the layout of the stage. If matched, the player can acquire a Coin bonus.

Pokémon Type Move
limit
Base capture % Move bonus Availability
Pachirisu Electric 7 15% 12% Playable on Monday only.
Sigilyph Psychic 15 8% 4% Playable on Tuesday only.
Tropius Grass 20 7% 6% Playable on Wednesday only.
Farfetch'd Flying 10 3% 9% Playable on Thursday only.
Druddigon Dragon 20 9% 4% Playable on Friday only.

Great Challenge

"Great Challenge" is the stage name of numerous event Pokémon stages. In all such stages, there are different rewards given for the initial stage completion regardless of capture, with varying catch rates and move limits. In all cases, the stage can be played as often as the player wishes provided the player has Hearts available in play. There is no additional bonus granted upon successive completions of the same stage.

Event Pokémon Type Move
limit
Base
capture %
Move
bonus
Initial
Reward
Availability
Kyogre Makes a Splash Kyogre Water 30 5% 3% 1 Jewel March 9 to March 22, 2015
Keldeo Rears Its Head Keldeo (Ordinary form) Water 20 15% 4% 5,000 Coins March 23 to April 5, 2015
Rayquaza's Ascension Rayquaza Dragon 30 7% 2% 1 Jewel March 30 to April 19, 2015
Groudon Lands at Last Groudon Ground 20 10% 4% 3,000 Coins April 13 to April 26, 2015

Competitive Stage

Two competitive stages have so far been featured in the game. The player battles a Trainer who uses a Mega-Evolved Pokémon, and has one minute to obtain as high a score as they can (the Pokémon has no HP bar and so cannot faint). The player must connect to the Internet to play in this type of stage. No experience is awarded upon stage completion.

When time expires, the player's score is uploaded to a leaderboard. From the Ranking menu, players can view the information of the five players currently on top of the leaderboard in their region, as well as their own high score, placement, and current Pokémon. A letter ranking can be earned and displayed upon conclusion of the stage like in all other stages, but is not displayed afterwards.

When the challenge ends, prizes are given out to the top-ranking players in each region, with a fixed number of Mega Stone prizes given out for each region. All players who participated but did not receive the Mega Stone prize instead receive a Jewel at the conclusion of the event. While the Mega Lucario event advertised that all participants would get a Jewel, a bug meant that only players who did not receive the Lucarionite were able to receive it; a patch released shortly after gave players who had won the Lucarionite a Jewel.

Only two items—Complexity -1 and Disruption Delay—are available for purchase before playing this type of stage.

Pokémon Type Time
limit
Prize Winning threshold Availability
North America PAL region Japan
Mega Lucario Fighting 1:00 Lucarionite 20,000 20,000 50,000 March 15 to 22, 2015
Mega Blastoise Water 1:00 Blastoisinite 20,000 10,000 50,000 April 6 to 12, 2015

Pokémon Safari

"The expedition is on!
"In Pokémon Safari, the Pokémon that show up change every time you play!"

Pokémon Safari is a series of 3-Pokémon stages where the Pokémon appearing is completely random every time the stage is played. There is no ability to optimize Pokémon as there is no way to know what stage is appearing until it appears. Pokémon who have already been caught are not eliminated from making an appearance at random, possibly with one appearing four or five times over five plays. Coupled with low catch rates (the highest possible is a 45% on Carvanha), it comes across as an attempt to encourage players to use Coins on items and Great Balls when faced with a rarely seen opportunity on their games.

Complexity-1 is not available on these stages as all involve only three Pokémon.

The following Pokémon have been confirmed to be encountered in the initial 4/20/15 iteration of the Pokémon Safari:

Pokémon Type Move
limit
Base
capture %
Move
bonus
Carvanha Dark 4 5% 11%
Sharpedo Dark 20 7% 2%
Spinda Normal 12 3% 3%
Cherubi Grass 5 11% 7%
Cherrim Grass 10 5% 4%

List of Skills

Name Effect
Astonish Can delay your opponent's disruptions for a turn.
Barrier Bash Removes one barrier-type disruption without fail.
Block Bash Clears one unbreakable-block disruption without fail.
Brute Force Increases damage for attacks that are not very effective.
Burn Leaves the foe burned.
Chill Can delay your opponent's disruptions for a turn.
Cloud Clear Clears away one black-cloud disruption without fail.
Counterattack The more disruptions on the board, the greater the damage.
Crowd Control The more <Pokémon> in the puzzle area, the more damage.
Damage Streak Does more damage the more times in a row it is triggered.
Dancing Dragons Increases damage done by any Dragon types in a combo.
Disrupt Buster Occasionally erases all of the foe's disruptions.
Dragon Talon Attacks sometimes deal greater damage than usual.
Eject Removes one non-Support Pokémon icon without fail.
Fearless Combos do more damage if the opponent is Ghost type.
Flap Occasionally delays a Ground-type opponent's disruptions.
Freeze Leaves the foe frozen.
Heavy Hitter Attacks sometimes deal greater damage than usual.
Hitting Streak Does more damage the more times in a row it is triggered.
Last-Ditch Effort Attacks do more damage when things are looking desperate.
Mega Boost Fills the Mega Gauge of a Pokémon of the same type.
Mind Zap Can delay your opponent's disruptions for a turn.
Opportunist Attacks can occasionally deal greater damage than usual.
Paralyze Leaves the foe paralyzed.
Pixie Power Increases damage done by any Fairy types in a combo.
Power of 4 Attacks do more damage when you make a match of four.
Power of 5 Attacks do more damage when you make a match of five.
Prank Occasionally changes when a foe will next disrupt your play.
Pummel Increases damage done by any Fighting types in a combo.
Pyre Increases damage done by any Fire types in a combo.
Quake Sometimes increases damage and leaves opponent paralyzed.
Quirky Occasionally erases one extra matching Pokémon elsewhere.
Quirky+ Occasionally erases two extra matching Pokémon elsewhere.
Risk-Taker Damage may randomly be increased or decreased.
Rock Break Destroys one breakable-rock disruption without fail.
Sinister Power Increases damage done by any Dark types in a combo.
Sleep Charm Leaves the foe asleep.
Spookify Leaves the foe spooked.
Stabilize Occasionally erases one of the foe's disruptions on the board.
Stabilize+ Occasionally erases two of the foe's disruptions on the board.
Steely Resolve Attacks do more damage when things are looking desperate.
Swap Can replace a disruption with one of your Pokémon.
Swarm Attacks do more damage when things are looking desperate.
Swat Does more damage against Flying, Bug, or Fairy types.
Vitality Drain Does more damage when the opponent has more HP left.

Mega Evolutions

Disruptions can be erased if they are in a tile targeted by the effect. Each Pokémon or disruption erased boosts the amount of damage dealt to the opponent, but empty tiles do not count. The Pokémon that make the match that triggers the Mega Effect are also erased before they can combo, but do not boost the amount of damage done beyond a non-Mega match. A Mega-Match and its resulting effect can take priority over other matches; to prevent this, the non-Mega match must trigger first by moving the icon to complete that match so the Mega match does not disrupt it.

Pokémon Type Effect
Mega Audino Normal Erases all Pokémon within one space of the match.
Mega Kangaskhan Normal Erases all Pokémon in the five columns to the left and right.
Mega Sableye Dark Erases all Pokémon in an O-shaped pattern.
Mega Slowbro Psychic Adds one more Mega Slowbro above the match.
Mega Lopunny Normal Erases all Pokemon five rows above and five rows below.
Mega Altaria Dragon Erases all Pokemon within two spaces of the match.
Mega Mawile Steel Erases diagonal Pokemon from upper-right to lower-left corner.
Mega Ampharos Electric A random lightning strike erases a jagged line of Pokémon.
Mega Glalie Ice Erases all Pokémon in a V-shaped pattern.
Mega Gengar Ghost Erases all Mega Gengar in the puzzle area.
Mega Mewtwo Y Psychic Clears a Pokémon with the same type as Mega Mewtwo Y (max 10).
Mega Aerodactyl Rock Erases rocks and blocks (max 10), and also does damage to the foe.
Mega Lucario Fighting Erases all Pokemon five rows above and five rows below.
Mega Blastoise Water Erases all Pokemon within two spaces of the match.

Items

Item Cost Description Availability
Moves +5 800 Coins Increases the moves left by 5 moves, but does not affect ability to catch Pokémon. Only available in stages with a move limit.
Time +10 800 Coins Increases the time left by 10 seconds, but does not affect ability to catch Pokémon. Only available in stages with a time limit.
Not available in "Competitive Stage".
Exp. Points x1.5 300 Coins Increases the Exp. Points earned at the end of a stage by 50%. Unavailable in special stages that do not award experence.
Mega Start 2000 Coins Your Pokémon in the first slot Mega Evolves as a stage begins. Only available if the player brings a Pokémon with its Mega Stone in the first slot.
Not available in "Competitive Stage".
Complexity -1 9000 Coins One less kind of Pokémon will appear in the Puzzle Area. Not available in some circumstances.
Disruption Delay 1500 Coins Delays your opponent's disruptions. Only available if the opponent can cause disruptions.
Attack Power ↑ 3000 Coins Attack power gets doubled. Exclusively available in some special stages

See also


Nintendo DS: Learn with Pokémon: Typing Adventure
Pokémon ConquestPokéPark: Fishing Rally DS
Nintendo 3DS: Pokédex 3D (Pro) • HarmoKnightPokémon Art Academy
The Thieves and the 1000 PokémonPokémon Shuffle
Nintendo Badge Arcade
Wii U: Pokkén Tournament
Nintendo Switch: Pokkén Tournament DXPokémon QuestPokémon Café ReMixPokémon UNITEPokémon TV
PC: Pokémon Project Studio Red and BluePokéROMsPokémon the Movie 2000 Adventure
Pokémon Masters ArenaPokémon PC MasterPokémon Team Turbo
Pokémon Team Rocket Blast OffPokémon Poké Ball LauncherPokémon Seek & Find
Pokémon GardenPokémon Medallion BattlePokémon Tower Battle
Pokémon Scoop Disc (2004 Winter, 2004 Summer, 2006 Spring)
Mobile: PokématePokémon Say Tap?Pokédex for iOSPokémon TVCamp PokémonPokémon Jukebox
Learn Real English Through Pokémon: XY Translation ScopePokémon Shuffle Mobile
Dancing? Pokémon BandPokémon Photo BoothPokémon GOPokémon Duel
Pokémon: Magikarp JumpPokémon PlayhousePokémon QuestPokémon PassPokémon Masters EX
Pokémon Wave HelloPokémon SmilePokémon Café ReMixPokémon UNITEPokémon Sleep
Smart speakers: Pikachu Talk
Arcade: Print Club Pokémon BDance! PikachuPikachu's Great Surfing AdventurePokémon: Crayon Kids
Pokémon: Wobbuffet Fell Down!Pokémon Get Round and Round
Pokémon Tug of War Tournament: Absolutely Get Medal!Pokémon Medal World
Pokémon Card Game GachaPokémon: Battle NinePokkén TournamentPokémon Corogarena
Sega Pico: Pokémon: Catch the Numbers!
Pokémon Advanced Generation: I've Begun Hiragana and Katakana!
Pokémon Advanced Generation: Pico for Everyone Pokémon Loud Battle!
CoCoPad: Pocket Monsters Advanced Generation: Pokémon Super Drill Let's Learn Numbers from 1 to 20!!
Advanced Pico Beena: Pokémon Advanced Generation: Pokémon Number Battle!
Intellectual Training Drill Pokémon Diamond & Pearl: Letter and Number Intelligence Game
Pokémon Diamond & Pearl: Search for Pokémon! Adventure in the Maze!
Pokémon Best Wishes: Intelligence Training Pokémon Big Sports Meet!
Tech demos: Pikachu: DS Tech Demo
Self-contained: Pokémon PikachuPokémon Pikachu 2 GSPokémon Poké BallCyber Poké Ball
Cyber PokédexCyclone 2Digital Poké Ball D & PElectronic Hand-Held Yahtzee
Eevee × Tamagotchi
Pokémon game templates


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