Flail (move)

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Revision as of 22:02, 3 December 2007 by E cloud7 (talk | contribs)
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Flail
じたばた Kick and Struggle
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  Varies
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cute
Appeal  1
Jam  0  
???
Condition  Cute
Appeal  2 ♥♥
Earns double the score on the final performance.
Condition  Cute
Appeal  0  
Jamming  0  

Flail is a Normal-type move introduced in Generation II that deals a varying amount of damage.

Effect

Flail doesn't have a standard Power; rather, it inflicts greater damage when the user's HP is lower. Flail's power is calculated as follows:

User's Remaining HP Power
71% - 100% 20
36% - 70% 40
21% - 35% 80
11% - 20% 100
5% - 10% 150
0% - 4% 200

Learnset

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • Spanish: Azote

Template:Project MoveDex notice

Variations of the move Flail
FlailReversal