Acid Armor (move)

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Revision as of 17:08, 28 June 2016 by Brock Kent (talk | contribs) (Trivia: Removed a trivia that seemed pretty unnecessary and pointless. It seemed subjective, and the factual information it contained is found elsewhere in the page.)
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Acid Armor
とける Liquefy
Type  Poison
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  1
Jam  0  
Ups the user's condition. Helps prevent nervousness.
Condition  Tough
Appeal  0  
Earn double the score in the next turn.
Condition  Tough
Appeal  1
Jamming  0  
Prevents the user from being startled until the turn ends.

Acid Armor (Japanese: とける Liquefy) is a non-damaging Poison-type move introduced in Generation I.

Effect

Generations I to V

Acid Armor will increase the user's Defense by two stages.

Generation VI

Acid Armor's PP changed from 40 to 20.

Description

Games Description
StadStad2 Melts the user's body for protection. A move that sharply raises Defense.
GSC Sharply raises the user's Defense.
RSEColoXD Liquifies the user's body to sharply raise Defense.
FRLG The user alters its cells to liquefy itself and sharply raise Defense.
DPPtHGSS
BWB2W2
XYORAS
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
088 Grimer Grimer Poison Poison 55 40 34 39 39 40 40
43
089 Muk Muk Poison Poison 60 45 34 44 42 43 43
46
134 Vaporeon Vaporeon Water Water 42 47 47 47 64 64 29 29
489 Phione Phione Water Water       31 31 31
490 Manaphy Manaphy Water Water       31 31 31
582 Vanillite Vanillite Ice Ice         31 31
583 Vanillish Vanillish Ice Ice         31 31
584 Vanilluxe Vanilluxe Ice Ice         31 31
615 Cryogonal Cryogonal Ice Ice         29 29
616 Shelmet Shelmet Bug Bug         32 32
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
218 Slugma Slugma Fire Fire GrimerMuk GrimerMuk GrimerMuk GrimerMuk GrimerMuk
316 Gulpin Gulpin Poison Poison   GrimerMuk GrimerMuk GrimerMuk GrimerMuk
422 Shellos Shellos Water Water         GrimerMuk
577 Solosis Solosis Psychic Psychic       GrimerMuk GrimerMuk
592 Frillish Frillish Water Ghost       GrimerMuk GrimerMuk
607 Litwick Litwick Ghost Fire       GrimerMuk GrimerMuk
690 Skrelp Skrelp* Poison Water         Shellos
704 Goomy Goomy* Dragon Dragon         Skrelp
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

#   Pokémon Type Obtained with
0316 316 Gulpin Poison Dream World - Dream Park
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Description

Games Description
MDRB Boosts the user's Defense by two levels.


In the anime


Vaporeon

Phione
The user alters its cellular structure to melt into the water.
Pokémon Method
User First Used In Notes
Vaporeon Vaporeon jumps into the water, glows blue, then disappears. It can then swim through the water as if it were invisible. Seconds later, it jumps out of the water and attacks the opponent.
Rainer's Vaporeon The Battling Eevee Brothers Debut
Galea's Vaporeon On Olden Pond None
A wild Vaporeon Eevee & Friends None
Phione Phione goes into the water and then disappears, or it transforms its body into water.
A wild Phione Hold the Phione! None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • In Generation I, Acid Armor caused the user's sprite to become invisible until it fainted or switched out, or the battle ended. In later generations, the user's sprite does not become invisible.

In other languages

Language Title
Mandarin Chinese 溶化 Rónghuà
Danish Syrepanser
Dutch Zuurschild
Finnish Happokilpi
French Acidarmure
German Säurepanzer
Greek Οξυπανοπλία
Italian Scudo Acido
Korean 녹기 Nokgi
Norwegian Syreskjold
Polish Kwasozbroja
Portuguese Brazil Armadura Ácida
Portugal Armadura Ácida (Original Series; DP Series)
Armadura (Advanced Series)
Serbian Kiselinski Oklop
Spanish Armad. Ácida
Turkish Asit Zırhı



Variations of the move Acid Armor
Acid ArmorAmnesiaAutotomizeBarrierIron DefenseNasty PlotRock PolishSwords Dance
Formerly a variation
Minimize


This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.