Future Sight (move)
Future Sight みらいよち Future Sight | ||||||||||||
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Future Sight (Japanese: みらいよち Future Sight) is a damage-dealing Psychic-type move introduced in Generation II.
Effect
Generations II to IV
On the turn Future Sight is selected, this attack will do nothing other than say that the user has foreseen an attack. Two turns later, Future Sight will do damage against the target, using the Special Attack stat of the user and Special Defense stat of the target at the time of use (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement but the damage is based on the switched-out Pokémon). Although Future Sight is a Psychic-type attack, it will not take type into account, ignoring weaknesses, immunities and resistances. Therefore, it is able to hit Dark-type targets and does not receive STAB. Furthermore, Future Sight cannot cause a critical hit and its damage is not increased by Life Orb.
Future Sight can hit through Wonder Guard, Protect, and Detect. It can knock out a target that used Endure, but not one wearing a Focus Sash that has full HP.
Future Sight cannot be used on a target multiple times; it must complete before it may be used on a target again. Doom Desire and Future Sight cannot be stacked.
Future Sight will fail if it would hit the Pokémon that used the move.
If Future Sight misses, the miss will not occur until the third turn, and the game will display that the move "failed" rather than "missed".
Future Sight has a base power of 80.
Generation V
Future Sight's power is increased from 80 to 100, its accuracy from 90% to 100%, and its PP from 15 to 10.
Future Sight now calculates its damage when it hits rather than when it's used. It does Psychic-type damage, will take the user's and target's types into account, can receive STAB, and will not necessarily hit through Wonder Guard or hit Dark-type Pokémon. Future Sight uses the user's Special Attack and the hit Pokémon's Special Defense at the time damage is dealt.
Generation VI
Future Sight's power was increased again from 100 to 120.
In contests, the move increases from two appeal to six appeal if the move used by the previous Pokémon that round was also a Psychic-type move. This bonus cannot trigger if used first in the round, even if the move used by the last round's last Pokémon was a Psychic-type move.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
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II | III | IV | V | VI | ||||||||||
064 | ![]() |
Kadabra* | Psychic | 31 | 30 | 42 | 48 | 48 43 | ||||||
065 | ![]() |
Alakazam* | Psychic | 31 | 30 | 42 | 48 | 48 43 | ||||||
096 | ![]() |
Drowzee* | Psychic | 45 | 45 | 47 | 53 | 61 | 61 | |||||
097 | ![]() |
Hypno* | Psychic | 60 | 60 | 57 | 69 | 61 | 1, 61 | |||||
150 | ![]() |
Mewtwo* | Psychic | 44 | 44 | 88 | 22 | 15 | 15 | |||||
177 | ![]() |
Natu* | Psychic | Flying | 30 | 30 | 36 | 36 | 36 44 | |||||
178 | ![]() |
Xatu* | Psychic | Flying | 35 | 35 | 42 | 42 | 42 49 | |||||
196 | ![]() |
Espeon* | Psychic | 43 | 43 | 25 | 25 | |||||||
249 | ![]() |
Lugia* | Psychic | Flying | 99 | 99 | 79 | 79 | 79 | |||||
250 | ![]() |
Ho-Oh | Fire | Flying | 99 | 99 | 79 | 79 | 79 | |||||
251 | ![]() |
Celebi* | Psychic | Grass | 30 | 30 | 64 | 64 | 64 | |||||
280 | ![]() |
Ralts* | Psychic | Fairy | 36 | 34 | 39 | 39 32 | ||||||
281 | ![]() |
Kirlia* | Psychic | Fairy | 40 | 39 | 45 | 45 37 | ||||||
282 | ![]() |
Gardevoir* | Psychic | Fairy | 42 | 45 | 53 | 53 40 | ||||||
337 | ![]() |
Lunatone* | Rock | Psychic | 43 | 53 | 53 40 |
45 | 45 | |||||
339 | ![]() |
Barboach | Water | Ground | 36 | 43 | 43 | 43 39 | ||||||
340 | ![]() |
Whiscash | Water | Ground | 46 | 51 | 51 | 51 45 | ||||||
355 | ![]() |
Duskull | Ghost | 49 | 46 | 49 | 49 54 | |||||||
356 | ![]() |
Dusclops | Ghost | 58 | 61 | 61 | 61 1, 64 | |||||||
359 | ![]() |
Absol | Dark | 41 | 41 | 41 | 36 | 36 1, 53 | ||||||
385 | ![]() |
Jirachi* | Steel | Psychic | 40 | 55 | 55 | 55 | ||||||
436 | ![]() |
Bronzor* | Steel | Psychic | 37 | 37 | 29 | 29 | ||||||
437 | ![]() |
Bronzong* | Steel | Psychic | 43 | 43 | 29 | 29 | ||||||
477 | ![]() |
Dusknoir | Ghost | 61 | 61 | 61 1, 64 | ||||||||
480 | ![]() |
Uxie* | Psychic | 36 | 36 | 36 | ||||||||
481 | ![]() |
Mesprit* | Psychic | 36 | 36 | 36 | ||||||||
482 | ![]() |
Azelf* | Psychic | 36 | 36 | 36 | ||||||||
488 | ![]() |
Cresselia* | Psychic | 38 | 38 | 38 | ||||||||
493 | ![]() |
Arceus* | Normal | 60 | 60 | 60 | ||||||||
517 | ![]() |
Munna | Psychic | 31 | 31 | |||||||||
527 | ![]() |
Woobat | Psychic | Flying | 36 | 36 | ||||||||
528 | ![]() |
Swoobat | Psychic | Flying | 36 | 36 | ||||||||
574 | ![]() |
Gothita | Psychic | 31 | 31 | |||||||||
575 | ![]() |
Gothorita | Psychic | 31 | 31 | |||||||||
576 | ![]() |
Gothitelle | Psychic | 31 | 31 | |||||||||
577 | ![]() |
Solosis | Psychic | 31 | 31 | |||||||||
578 | ![]() |
Duosion | Psychic | 31 | 31 | |||||||||
579 | ![]() |
Reuniclus | Psychic | 31 | 31 | |||||||||
655 | ![]() |
Delphox | Fire | Psychic | 1, 69 | |||||||||
678F | ![]() |
Meowstic | Psychic | 50 ♀ | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
054 | ![]() |
Psyduck* | Water | ![]() |
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079 | ![]() |
Slowpoke* | Water | Psychic | ![]() |
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122 | ![]() |
Mr. Mime* | Psychic | Fairy | ![]() ![]() ![]() ![]() |
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131 | ![]() |
Lapras* | Water | Ice | ![]() ![]() |
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175 | ![]() |
Togepi | Fairy | ![]() ![]() |
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183 | ![]() |
Marill* | Water | Fairy | ![]() |
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203 | ![]() |
Girafarig* | Normal | Psychic | ![]() |
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225 | ![]() |
Delibird* | Ice | Flying | ![]() |
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325 | ![]() |
Spoink* | Psychic | ![]() |
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351 | ![]() |
Castform | Normal | ![]() ![]() ![]() ![]() ![]() |
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358 | ![]() |
Chimecho* | Psychic | ![]() ![]() ![]() ![]() ![]() ![]() |
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433 | ![]() |
Chingling* | Psychic | ![]() ![]() ![]() ![]() ![]() ![]() |
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439 | ![]() |
Mime Jr.* | Psychic | Fairy | ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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561 | ![]() |
Sigilyph | Psychic | Flying | ![]() ![]() ![]() ![]() | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
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In other games
Pokémon Mystery Dungeon series
In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, the user will always inflict 35 HP of damage for 3 turns.
In Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky, the user will always deal 30 HP damage on any enemies for a set number of turns.
From Pokémon Mystery Dungeon: Gates to Infinity onward, it will do nothing other than say that the user has foreseen an attack when the move is used. On the next turn, the attack hits the enemy in front of the user, causing a large amount of damage.
Pokémon Conquest
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Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.
Description
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In the anime
A while after the attack is used, the opponent is blasted by a powerful blast of psychic energy. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
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Girafarig's eyes or whole body glows light blue. After a little bit of time passes, the wind blows strong and a sphere of rainbow colored energy comes out of nowhere, striking the opponent. Future Sight has a second ability that allows the user and occasionally its Trainer to see into the future. | ||
Cherry's Girafarig | The Psychic Sidekicks! | Debut | |
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Natu's eyes shimmer blue. It can then move objects with its mind. | ||
McKenzie's father's Natu | Doin' What Comes Natu-rally | None | |
McKenzie's Naughty | Doin' What Comes Natu-rally | None | |
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Uxie raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them. Light blue lightning bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent. | ||
A wild Uxie | The Needs of the Three! | None | |
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Mesprit raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them. Light blue light bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent. | ||
A wild Mesprit | The Needs of the Three! | None | |
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Meowstic extends its ears, and the eye-like patterns on its inner ears glow blue. Meowstic creates four or five wormholes then blasts of electrified psychic energy through the wormholes and in between the wormholes. After a certain amount of time, the wormholes appear around the target, barraging the target with the blasts of electrified psychic energy. | ||
Olympia's Meowstic | Cloudy Fate, Bright Future! | None |
In the manga
In the Pokémon Adventures manga
The user attacks the opponent in the future, and the opponent feels the effects of the attack a while after the attack is used. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
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Natu's eyes glitter and it faces where the opponent will be. Once the opponent gets to that place, it gets slashed by an invisible energy beam. | ||
Crystal's Natee | Lugia and Ho-Oh on the Loose (Part 2) | Debut |
In other generations
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |